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-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs295
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs90
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs267
3 files changed, 652 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
new file mode 100644
index 0000000..107855d
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -0,0 +1,295 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using OpenMetaverse;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Framework.Communications.Cache;
37using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
38
39namespace OpenSim.Region.CoreModules.Agent.TextureDownload
40{
41 public class TextureDownloadModule : IRegionModule
42 {
43 private static readonly log4net.ILog m_log
44 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
45
46 /// <summary>
47 /// There is one queue for all textures waiting to be sent, regardless of the requesting user.
48 /// </summary>
49 private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_queueSenders
50 = new OpenSim.Framework.BlockingQueue<ITextureSender>();
51
52 /// <summary>
53 /// Each user has their own texture download service.
54 /// </summary>
55 private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices =
56 new Dictionary<UUID, UserTextureDownloadService>();
57
58 private Scene m_scene;
59 private List<Scene> m_scenes = new List<Scene>();
60
61 private Thread m_thread;
62
63 public TextureDownloadModule()
64 {
65 }
66
67 #region IRegionModule Members
68
69 public void Initialise(Scene scene, IConfigSource config)
70 {
71 if (m_scene == null)
72 {
73 //Console.WriteLine("Creating Texture download module");
74 m_scene = scene;
75 m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
76 m_thread.Name = "ProcessTextureSenderThread";
77 m_thread.IsBackground = true;
78 m_thread.Start();
79 ThreadTracker.Add(m_thread);
80 }
81
82 if (!m_scenes.Contains(scene))
83 {
84 m_scenes.Add(scene);
85 m_scene = scene;
86 m_scene.EventManager.OnNewClient += NewClient;
87 m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence;
88 }
89 }
90
91 public void PostInitialise()
92 {
93 }
94
95 public void Close()
96 {
97 }
98
99 public string Name
100 {
101 get { return "TextureDownloadModule"; }
102 }
103
104 public bool IsSharedModule
105 {
106 get { return false; }
107 }
108
109 #endregion
110
111 /// <summary>
112 /// Cleanup the texture service related objects for the removed presence.
113 /// </summary>
114 /// <param name="agentId"> </param>
115 private void EventManager_OnRemovePresence(UUID agentId)
116 {
117 UserTextureDownloadService textureService;
118
119 lock (m_userTextureServices)
120 {
121 if (m_userTextureServices.TryGetValue(agentId, out textureService))
122 {
123 textureService.Close();
124 //m_log.DebugFormat("[TEXTURE MODULE]: Removing UserTextureServices from {0}", m_scene.RegionInfo.RegionName);
125 m_userTextureServices.Remove(agentId);
126 }
127 }
128 }
129
130 public void NewClient(IClientAPI client)
131 {
132 UserTextureDownloadService textureService;
133
134 lock (m_userTextureServices)
135 {
136 if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
137 {
138 textureService.Close();
139 //m_log.DebugFormat("[TEXTURE MODULE]: Removing outdated UserTextureServices from {0}", m_scene.RegionInfo.RegionName);
140 m_userTextureServices.Remove(client.AgentId);
141 }
142 m_userTextureServices.Add(client.AgentId, new UserTextureDownloadService(client, m_scene, m_queueSenders));
143 }
144
145 client.OnRequestTexture += TextureRequest;
146 }
147
148 /// I'm commenting this out, and replacing it with the implementation below, which
149 /// may return a null value. This is necessary for avoiding race conditions
150 /// recreating UserTextureServices for clients that have just been closed.
151 /// That behavior of always returning a UserTextureServices was causing the
152 /// A-B-A problem (mantis #2855).
153 ///
154 ///// <summary>
155 ///// Does this user have a registered texture download service?
156 ///// </summary>
157 ///// <param name="userID"></param>
158 ///// <param name="textureService"></param>
159 ///// <returns>Always returns true, since a service is created if one does not already exist</returns>
160 //private bool TryGetUserTextureService(
161 // IClientAPI client, out UserTextureDownloadService textureService)
162 //{
163 // lock (m_userTextureServices)
164 // {
165 // if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
166 // {
167 // //m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName);
168 // return true;
169 // }
170
171 // m_log.DebugFormat("[TEXTURE MODULE]: Creating new UserTextureServices in ", m_scene.RegionInfo.RegionName);
172 // textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders);
173 // m_userTextureServices.Add(client.AgentId, textureService);
174
175 // return true;
176 // }
177 //}
178
179 /// <summary>
180 /// Does this user have a registered texture download service?
181 /// </summary>
182 /// <param name="userID"></param>
183 /// <param name="textureService"></param>
184 /// <returns>A UserTextureDownloadService or null in the output parameter, and true or false accordingly.</returns>
185 private bool TryGetUserTextureService(IClientAPI client, out UserTextureDownloadService textureService)
186 {
187 lock (m_userTextureServices)
188 {
189 if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
190 {
191 //m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName);
192 return true;
193 }
194
195 textureService = null;
196 return false;
197 }
198 }
199
200 /// <summary>
201 /// Start the process of requesting a given texture.
202 /// </summary>
203 /// <param name="sender"> </param>
204 /// <param name="e"></param>
205 public void TextureRequest(Object sender, TextureRequestArgs e)
206 {
207 IClientAPI client = (IClientAPI)sender;
208
209 if (e.Priority == 1016001f) // Preview
210 {
211 if (client.Scene is Scene)
212 {
213 Scene scene = (Scene)client.Scene;
214
215 CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
216 if (profile == null) // Deny unknown user
217 return;
218
219 if (profile.RootFolder == null) // Deny no inventory
220 return;
221
222 if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
223 return;
224
225 m_log.Debug("Texture preview");
226 }
227 }
228
229 UserTextureDownloadService textureService;
230
231 if (TryGetUserTextureService(client, out textureService))
232 {
233 textureService.HandleTextureRequest(e);
234 }
235 }
236
237 /// <summary>
238 /// Entry point for the thread dedicated to processing the texture queue.
239 /// </summary>
240 public void ProcessTextureSenders()
241 {
242 ITextureSender sender = null;
243
244 try
245 {
246 while (true)
247 {
248 sender = m_queueSenders.Dequeue();
249
250 if (sender.Cancel)
251 {
252 TextureSent(sender);
253
254 sender.Cancel = false;
255 }
256 else
257 {
258 bool finished = sender.SendTexturePacket();
259 if (finished)
260 {
261 TextureSent(sender);
262 }
263 else
264 {
265 m_queueSenders.Enqueue(sender);
266 }
267 }
268
269 // Make sure that any sender we currently have can get garbage collected
270 sender = null;
271
272 //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
273 }
274 }
275 catch (Exception e)
276 {
277 // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
278 m_log.ErrorFormat(
279 "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
280 e);
281 }
282 }
283
284 /// <summary>
285 /// Called when the texture has finished sending.
286 /// </summary>
287 /// <param name="sender"></param>
288 private void TextureSent(ITextureSender sender)
289 {
290 sender.Sending = false;
291 //m_log.DebugFormat("[TEXTURE]: Removing download stat for {0}", sender.assetID);
292 m_scene.AddPendingDownloads(-1);
293 }
294 }
295}
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs
new file mode 100644
index 0000000..7309282
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using log4net;
30using OpenMetaverse;
31using OpenMetaverse.Packets;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces;
34
35namespace OpenSim.Region.CoreModules.Agent.TextureDownload
36{
37 /// <summary>
38 /// Sends a 'texture not found' packet back to the client
39 /// </summary>
40 public class TextureNotFoundSender : ITextureSender
41 {
42 // private static readonly log4net.ILog m_log
43 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
44
45 // private IClientAPI m_client;
46 // private UUID m_textureId;
47
48 public TextureNotFoundSender(IClientAPI client, UUID textureID)
49 {
50 //m_client = client;
51 //m_textureId = textureID;
52 }
53
54 #region ITextureSender Members
55
56 public bool Sending
57 {
58 get { return false; }
59 set { }
60 }
61
62 public bool Cancel
63 {
64 get { return false; }
65 set { }
66 }
67
68 // See ITextureSender
69 public void UpdateRequest(int discardLevel, uint packetNumber)
70 {
71 // No need to implement since priority changes don't affect this operation
72 }
73
74 // See ITextureSender
75 public bool SendTexturePacket()
76 {
77 // m_log.DebugFormat(
78 // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
79 // m_textureId);
80
81 // XXX Temporarily disabling as this appears to be causing client crashes on at least
82 // 1.19.0(5) of the Linden Second Life client.
83 // m_client.SendImageNotFound(m_textureId);
84
85 return true;
86 }
87
88 #endregion
89 }
90}
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
new file mode 100644
index 0000000..675bb0f
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -0,0 +1,267 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using OpenMetaverse;
31using log4net;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Limit;
34using OpenSim.Framework.Statistics;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38namespace OpenSim.Region.CoreModules.Agent.TextureDownload
39{
40 /// <summary>
41 /// This module sets up texture senders in response to client texture requests, and places them on a
42 /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
43 /// asset cache).
44 /// </summary>
45 public class UserTextureDownloadService
46 {
47 private static readonly ILog m_log
48 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 /// <summary>
51 /// True if the service has been closed, probably because a user with texture requests still queued
52 /// logged out.
53 /// </summary>
54 private bool closed;
55
56 /// <summary>
57 /// We will allow the client to request the same texture n times before dropping further requests
58 ///
59 /// This number includes repeated requests for the same texture at different resolutions (which we don't
60 /// currently handle properly as far as I know). However, this situation should be handled in a more
61 /// sophisticated way.
62 /// </summary>
63 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
64
65 /// <summary>
66 /// XXX Also going to limit requests for found textures.
67 /// </summary>
68 private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
69 = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
70
71 private readonly IClientAPI m_client;
72 private readonly Scene m_scene;
73
74 /// <summary>
75 /// Texture Senders are placed in this queue once they have received their texture from the asset
76 /// cache. Another module actually invokes the send.
77 /// </summary>
78 private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
79
80 /// <summary>
81 /// Holds texture senders before they have received the appropriate texture from the asset cache.
82 /// </summary>
83 private readonly Dictionary<UUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<UUID, TextureSender.TextureSender>();
84
85 /// <summary>
86 /// We're going to limit requests for the same missing texture.
87 /// XXX This is really a temporary solution to deal with the situation where a client continually requests
88 /// the same missing textures
89 /// </summary>
90 private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy
91 = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
92
93 public UserTextureDownloadService(
94 IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue)
95 {
96 m_client = client;
97 m_scene = scene;
98 m_sharedSendersQueue = sharedQueue;
99 }
100
101 /// <summary>
102 /// Handle a texture request. This involves creating a texture sender and placing it on the
103 /// previously passed in shared queue.
104 /// </summary>
105 /// <param name="e"></param>
106 public void HandleTextureRequest(TextureRequestArgs e)
107 {
108 TextureSender.TextureSender textureSender;
109
110 //TODO: should be working out the data size/ number of packets to be sent for each discard level
111 if ((e.DiscardLevel >= 0) || (e.Priority != 0))
112 {
113 lock (m_textureSenders)
114 {
115 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
116 {
117 // If we've received new non UUID information for this request and it hasn't dispatched
118 // yet, then update the request accordingly.
119 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
120 }
121 else
122 {
123 // m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID);
124
125 if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
126 {
127 // m_log.DebugFormat(
128 // "[TEXTURE]: Refusing request for {0} from client {1}",
129 // e.RequestedAssetID, m_client.AgentId);
130
131 return;
132 }
133 else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
134 {
135 if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID))
136 {
137 if (StatsManager.SimExtraStats != null)
138 StatsManager.SimExtraStats.AddBlockedMissingTextureRequest();
139
140 // Commenting out this message for now as it causes too much noise with other
141 // debug messages.
142 // m_log.DebugFormat(
143 // "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
144 // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
145 }
146
147 return;
148 }
149
150 m_scene.AddPendingDownloads(1);
151
152 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
153 m_textureSenders.Add(e.RequestedAssetID, requestHandler);
154
155 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
156 }
157 }
158 }
159 else
160 {
161 lock (m_textureSenders)
162 {
163 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
164 {
165 textureSender.Cancel = true;
166 }
167 }
168 }
169 }
170
171 /// <summary>
172 /// The callback for the asset cache when a texture has been retrieved. This method queues the
173 /// texture sender for processing.
174 /// </summary>
175 /// <param name="textureID"></param>
176 /// <param name="texture"></param>
177 public void TextureCallback(UUID textureID, AssetBase texture)
178 {
179 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
180
181 // There may still be texture requests pending for a logged out client
182 if (closed)
183 return;
184
185 lock (m_textureSenders)
186 {
187 TextureSender.TextureSender textureSender;
188 if (m_textureSenders.TryGetValue(textureID, out textureSender))
189 {
190 // XXX It may be perfectly valid for a texture to have no data... but if we pass
191 // this on to the TextureSender it will blow up, so just discard for now.
192 // Needs investigation.
193 if (texture == null || texture.Data == null)
194 {
195 if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID))
196 {
197 missingTextureLimitStrategy.MonitorRequests(textureID);
198
199 // m_log.DebugFormat(
200 // "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}",
201 // textureID, m_client.AgentId);
202 }
203
204 ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
205 EnqueueTextureSender(textureNotFoundSender);
206 }
207 else
208 {
209 if (!textureSender.ImageLoaded)
210 {
211 textureSender.TextureReceived(texture);
212 EnqueueTextureSender(textureSender);
213
214 foundTextureLimitStrategy.MonitorRequests(textureID);
215 }
216 }
217
218 //m_log.InfoFormat("[TEXTURE] Removing texture sender with uuid {0}", textureID);
219 m_textureSenders.Remove(textureID);
220 //m_log.InfoFormat("[TEXTURE] Current texture senders in dictionary: {0}", m_textureSenders.Count);
221 }
222 else
223 {
224 m_log.WarnFormat(
225 "[TEXTURE]: Got a texture uuid {0} with no sender object to handle it, this shouldn't happen",
226 textureID);
227 }
228 }
229 }
230
231 /// <summary>
232 /// Place a ready texture sender on the processing queue.
233 /// </summary>
234 /// <param name="textureSender"></param>
235 private void EnqueueTextureSender(ITextureSender textureSender)
236 {
237 textureSender.Cancel = false;
238 textureSender.Sending = true;
239
240 if (!m_sharedSendersQueue.Contains(textureSender))
241 {
242 m_sharedSendersQueue.Enqueue(textureSender);
243 }
244 }
245
246 /// <summary>
247 /// Close this module.
248 /// </summary>
249 internal void Close()
250 {
251 closed = true;
252
253 lock (m_textureSenders)
254 {
255 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values)
256 {
257 textureSender.Cancel = true;
258 }
259
260 m_textureSenders.Clear();
261 }
262
263 // XXX: It might be possible to also remove pending texture requests from the asset cache queues,
264 // though this might also be more trouble than it's worth.
265 }
266 }
267}