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Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
index 107855d..4bfa18f 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -27,27 +27,29 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
30using System.Threading; 31using System.Threading;
31using OpenMetaverse; 32using log4net;
32using Nini.Config; 33using Nini.Config;
34using OpenMetaverse;
33using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Communications.Cache;
34using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
36using OpenSim.Framework.Communications.Cache;
37using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>; 39using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
38 40
39namespace OpenSim.Region.CoreModules.Agent.TextureDownload 41namespace OpenSim.Region.CoreModules.Agent.TextureDownload
40{ 42{
41 public class TextureDownloadModule : IRegionModule 43 public class TextureDownloadModule : IRegionModule
42 { 44 {
43 private static readonly log4net.ILog m_log 45 private static readonly ILog m_log
44 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 46 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 47
46 /// <summary> 48 /// <summary>
47 /// There is one queue for all textures waiting to be sent, regardless of the requesting user. 49 /// There is one queue for all textures waiting to be sent, regardless of the requesting user.
48 /// </summary> 50 /// </summary>
49 private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_queueSenders 51 private readonly BlockingQueue m_queueSenders
50 = new OpenSim.Framework.BlockingQueue<ITextureSender>(); 52 = new BlockingQueue();
51 53
52 /// <summary> 54 /// <summary>
53 /// Each user has their own texture download service. 55 /// Each user has their own texture download service.