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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35
36namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
37{
38 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
39 {
40 private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
41 private bool m_dumpAssetsToFile = false;
42 private Scene m_scene = null;
43
44 public Scene MyScene
45 {
46 get{ return m_scene;}
47 }
48
49 /// <summary>
50 /// Each agent has its own singleton collection of transactions
51 /// </summary>
52 private Dictionary<UUID, AgentAssetTransactions> AgentTransactions =
53 new Dictionary<UUID, AgentAssetTransactions>();
54
55
56 public AssetTransactionModule()
57 {
58 // System.Console.WriteLine("creating AgentAssetTransactionModule");
59 }
60
61 #region IRegionModule Members
62
63 public void Initialise(Scene scene, IConfigSource config)
64 {
65 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
66 {
67 // System.Console.WriteLine("initialising AgentAssetTransactionModule");
68 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
69 scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
70
71 scene.EventManager.OnNewClient += NewClient;
72 }
73
74 if (m_scene == null)
75 {
76 m_scene = scene;
77 if (config.Configs["StandAlone"] != null)
78 {
79 try
80 {
81 m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
82 }
83 catch (Exception)
84 {
85 }
86 }
87 else
88 {
89 }
90 }
91 }
92
93 public void PostInitialise()
94 {
95 }
96
97 public void Close()
98 {
99 }
100
101 public string Name
102 {
103 get { return "AgentTransactionModule"; }
104 }
105
106 public bool IsSharedModule
107 {
108 get { return true; }
109 }
110
111 #endregion
112
113 public void NewClient(IClientAPI client)
114 {
115 client.OnAssetUploadRequest += HandleUDPUploadRequest;
116 client.OnXferReceive += HandleXfer;
117 }
118
119 #region AgentAssetTransactions
120 /// <summary>
121 /// Get the collection of asset transactions for the given user. If one does not already exist, it
122 /// is created.
123 /// </summary>
124 /// <param name="userID"></param>
125 /// <returns></returns>
126 private AgentAssetTransactions GetUserTransactions(UUID userID)
127 {
128 lock (AgentTransactions)
129 {
130 if (!AgentTransactions.ContainsKey(userID))
131 {
132 AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
133 AgentTransactions.Add(userID, transactions);
134 }
135
136 return AgentTransactions[userID];
137 }
138 }
139
140 /// <summary>
141 /// Remove the given agent asset transactions. This should be called when a client is departing
142 /// from a scene (and hence won't be making any more transactions here).
143 /// </summary>
144 /// <param name="userID"></param>
145 public void RemoveAgentAssetTransactions(UUID userID)
146 {
147 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
148
149 lock (AgentTransactions)
150 {
151 AgentTransactions.Remove(userID);
152 }
153 }
154
155 /// <summary>
156 /// Create an inventory item from data that has been received through a transaction.
157 ///
158 /// This is called when new clothing or body parts are created. It may also be called in other
159 /// situations.
160 /// </summary>
161 /// <param name="remoteClient"></param>
162 /// <param name="transactionID"></param>
163 /// <param name="folderID"></param>
164 /// <param name="callbackID"></param>
165 /// <param name="description"></param>
166 /// <param name="name"></param>
167 /// <param name="invType"></param>
168 /// <param name="type"></param>
169 /// <param name="wearableType"></param>
170 /// <param name="nextOwnerMask"></param>
171 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
172 uint callbackID, string description, string name, sbyte invType,
173 sbyte type, byte wearableType, uint nextOwnerMask)
174 {
175 // m_log.DebugFormat(
176 // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
177
178 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
179
180 transactions.RequestCreateInventoryItem(
181 remoteClient, transactionID, folderID, callbackID, description,
182 name, invType, type, wearableType, nextOwnerMask);
183 }
184
185 /// <summary>
186 /// Update an inventory item with data that has been received through a transaction.
187 ///
188 /// This is called when clothing or body parts are updated (for instance, with new textures or
189 /// colours). It may also be called in other situations.
190 /// </summary>
191 /// <param name="remoteClient"></param>
192 /// <param name="transactionID"></param>
193 /// <param name="item"></param>
194 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
195 InventoryItemBase item)
196 {
197 // m_log.DebugFormat(
198 // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
199 // item.Name);
200
201 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
202
203 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
204 }
205
206 /// <summary>
207 /// Update a task inventory item with data that has been received through a transaction.
208 ///
209 /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent
210 /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction
211 /// and comes through this method.
212 /// </summary>
213 /// <param name="remoteClient"></param>
214 /// <param name="transactionID"></param>
215 /// <param name="item"></param>
216 public void HandleTaskItemUpdateFromTransaction(
217 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
218 {
219 // m_log.DebugFormat(
220 // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}",
221 // item.Name);
222
223 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
224
225 transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item);
226 }
227
228 /// <summary>
229 /// Request that a client (agent) begin an asset transfer.
230 /// </summary>
231 /// <param name="remoteClient"></param>
232 /// <param name="assetID"></param>
233 /// <param name="transaction"></param>
234 /// <param name="type"></param>
235 /// <param name="data"></param></param>
236 /// <param name="tempFile"></param>
237 public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type,
238 byte[] data, bool storeLocal, bool tempFile)
239 {
240 //System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
241 if (((AssetType)type == AssetType.Texture ||
242 (AssetType)type == AssetType.Sound ||
243 (AssetType)type == AssetType.TextureTGA ||
244 (AssetType)type == AssetType.Animation) &&
245 tempFile == false)
246 {
247 Scene scene = (Scene)remoteClient.Scene;
248 IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
249
250 if (mm != null)
251 {
252 if (!mm.UploadCovered(remoteClient))
253 {
254 remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
255 return;
256 }
257 }
258 }
259
260 //Console.WriteLine("asset upload of " + assetID);
261 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
262
263 AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
264 if (uploader != null)
265 {
266 uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
267 }
268 }
269
270 /// <summary>
271 /// Handle asset transfer data packets received in response to the asset upload request in
272 /// HandleUDPUploadRequest()
273 /// </summary>
274 /// <param name="remoteClient"></param>
275 /// <param name="xferID"></param>
276 /// <param name="packetID"></param>
277 /// <param name="data"></param>
278 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
279 {
280 //System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!");
281 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
282
283 transactions.HandleXfer(xferID, packetID, data);
284 }
285
286 #endregion
287 }
288}