diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 0bf91e0..eefcfe8 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -172,10 +172,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
172 | "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", | 172 | "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", |
173 | item.Name, part.Name, transactionID); | 173 | item.Name, part.Name, transactionID); |
174 | 174 | ||
175 | asset.Metadata.Name = item.Name; | 175 | asset.Name = item.Name; |
176 | asset.Metadata.Description = item.Description; | 176 | asset.Description = item.Description; |
177 | asset.Metadata.Type = (sbyte)item.Type; | 177 | asset.Type = (sbyte)item.Type; |
178 | item.AssetID = asset.Metadata.FullID; | 178 | item.AssetID = asset.FullID; |
179 | 179 | ||
180 | Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | 180 | Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); |
181 | 181 | ||
@@ -207,14 +207,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
207 | asset = GetTransactionAsset(transactionID); | 207 | asset = GetTransactionAsset(transactionID); |
208 | } | 208 | } |
209 | 209 | ||
210 | if (asset != null && asset.Metadata.FullID == assetID) | 210 | if (asset != null && asset.FullID == assetID) |
211 | { | 211 | { |
212 | // Assets never get updated, new ones get created | 212 | // Assets never get updated, new ones get created |
213 | asset.Metadata.FullID = UUID.Random(); | 213 | asset.FullID = UUID.Random(); |
214 | asset.Metadata.Name = item.Name; | 214 | asset.Name = item.Name; |
215 | asset.Metadata.Description = item.Description; | 215 | asset.Description = item.Description; |
216 | asset.Metadata.Type = (sbyte)item.AssetType; | 216 | asset.Type = (sbyte)item.AssetType; |
217 | item.AssetID = asset.Metadata.FullID; | 217 | item.AssetID = asset.FullID; |
218 | 218 | ||
219 | Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | 219 | Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); |
220 | } | 220 | } |