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-rw-r--r--OpenSim/Region/ClientStack/IClientNetworkServer.cs3
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs33
2 files changed, 17 insertions, 19 deletions
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index 1743fd6..817e8af 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -29,14 +29,13 @@ using System.Net;
29using System.Net.Sockets; 29using System.Net.Sockets;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32using OpenSim.Framework.Communications;
33using OpenSim.Framework.Communications.Cache; 32using OpenSim.Framework.Communications.Cache;
34 33
35namespace OpenSim.Region.ClientStack 34namespace OpenSim.Region.ClientStack
36{ 35{
37 public interface IClientNetworkServer 36 public interface IClientNetworkServer
38 { 37 {
39 void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass); 38 void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass);
40 39
41 Socket Server { get; } 40 Socket Server { get; }
42 bool HandlesRegion(Location x); 41 bool HandlesRegion(Location x);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 52a74e7..5c3626d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -35,7 +35,6 @@ using OpenMetaverse.Packets;
35using log4net; 35using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Communications.Cache; 37using OpenSim.Framework.Communications.Cache;
38using OpenSim.Region.ClientStack.LindenUDP;
39using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
40 39
41namespace OpenSim.Region.ClientStack.LindenUDP 40namespace OpenSim.Region.ClientStack.LindenUDP
@@ -141,15 +140,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
141 /// </summary> 140 /// </summary>
142 /// <param name="_listenIP"></param> 141 /// <param name="_listenIP"></param>
143 /// <param name="port"></param> 142 /// <param name="port"></param>
144 /// <param name="proxyPortOffset"></param> 143 /// <param name="proxyPortOffsetParm"></param>
145 /// <param name="allow_alternate_port"></param> 144 /// <param name="allow_alternate_port"></param>
146 /// <param name="assetCache"></param> 145 /// <param name="assetCache"></param>
147 /// <param name="circuitManager"></param> 146 /// <param name="circuitManager"></param>
148 public void Initialise( 147 public void Initialise(
149 IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager circuitManager) 148 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager circuitManager)
150 { 149 {
151 this.proxyPortOffset = proxyPortOffset; 150 proxyPortOffset = proxyPortOffsetParm;
152 listenPort = (uint) (port + proxyPortOffset); 151 listenPort = (uint) (port + proxyPortOffsetParm);
153 listenIP = _listenIP; 152 listenIP = _listenIP;
154 Allow_Alternate_Port = allow_alternate_port; 153 Allow_Alternate_Port = allow_alternate_port;
155 m_assetCache = assetCache; 154 m_assetCache = assetCache;
@@ -159,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 // Return new port 158 // Return new port
160 // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. 159 // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
161 // So the option allow_alternate_ports="true" was added to default.xml 160 // So the option allow_alternate_ports="true" was added to default.xml
162 port = (uint)(listenPort - proxyPortOffset); 161 port = (uint)(listenPort - proxyPortOffsetParm);
163 } 162 }
164 163
165 protected virtual void CreatePacketServer() 164 protected virtual void CreatePacketServer()
@@ -175,7 +174,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
175 protected virtual void OnReceivedData(IAsyncResult result) 174 protected virtual void OnReceivedData(IAsyncResult result)
176 { 175 {
177 ipeSender = new IPEndPoint(listenIP, 0); 176 ipeSender = new IPEndPoint(listenIP, 0);
178 epSender = (EndPoint) ipeSender; 177 epSender = ipeSender;
179 Packet packet = null; 178 Packet packet = null;
180 179
181 int numBytes = 1; 180 int numBytes = 1;
@@ -218,7 +217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
218 // 217 //
219 int z; 218 int z;
220 for (z = numBytes ; z < RecvBuffer.Length ; z++) 219 for (z = numBytes ; z < RecvBuffer.Length ; z++)
221 RecvBuffer[z] = (byte)0; 220 RecvBuffer[z] = 0;
222 221
223 epProxy = epSender; 222 epProxy = epSender;
224 if (proxyPortOffset != 0) 223 if (proxyPortOffset != 0)
@@ -242,7 +241,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
242 } 241 }
243 catch (Exception e) 242 catch (Exception e)
244 { 243 {
245 m_log.Debug("[CLIENT]: " + e.ToString()); 244 m_log.Debug("[CLIENT]: " + e);
246 } 245 }
247 } 246 }
248 247
@@ -255,7 +254,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
255 // do we already have a circuit for this endpoint 254 // do we already have a circuit for this endpoint
256 uint circuit; 255 uint circuit;
257 256
258 bool ret = false; 257 bool ret;
259 lock (clientCircuits) 258 lock (clientCircuits)
260 { 259 {
261 ret = clientCircuits.TryGetValue(epSender, out circuit); 260 ret = clientCircuits.TryGetValue(epSender, out circuit);
@@ -312,7 +311,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
312 } 311 }
313 catch (Exception a) 312 catch (Exception a)
314 { 313 {
315 m_log.Info("[UDPSERVER]: " + a.ToString()); 314 m_log.Info("[UDPSERVER]: " + a);
316 } 315 }
317 316
318 try 317 try
@@ -413,8 +412,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
413 m_log.Info("[UDPSERVER]: UDP socket bound, getting ready to listen"); 412 m_log.Info("[UDPSERVER]: UDP socket bound, getting ready to listen");
414 413
415 ipeSender = new IPEndPoint(listenIP, 0); 414 ipeSender = new IPEndPoint(listenIP, 0);
416 epSender = (EndPoint)ipeSender; 415 epSender = ipeSender;
417 ReceivedData = new AsyncCallback(OnReceivedData); 416 ReceivedData = OnReceivedData;
418 m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 417 m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
419 418
420 m_log.Info("[UDPSERVER]: Listening on port " + newPort); 419 m_log.Info("[UDPSERVER]: Listening on port " + newPort);
@@ -429,7 +428,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 //EndPoint packetSender) 428 //EndPoint packetSender)
430 { 429 {
431 // find the endpoint for this circuit 430 // find the endpoint for this circuit
432 EndPoint sendto = null; 431 EndPoint sendto;
433 try { 432 try {
434 sendto = (EndPoint)clientCircuits_reverse[circuitcode]; 433 sendto = (EndPoint)clientCircuits_reverse[circuitcode];
435 } catch { 434 } catch {
@@ -457,7 +456,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
457 456
458 public virtual void RemoveClientCircuit(uint circuitcode) 457 public virtual void RemoveClientCircuit(uint circuitcode)
459 { 458 {
460 EndPoint sendto = null; 459 EndPoint sendto;
461 if (clientCircuits_reverse.Contains(circuitcode)) 460 if (clientCircuits_reverse.Contains(circuitcode))
462 { 461 {
463 sendto = (EndPoint)clientCircuits_reverse[circuitcode]; 462 sendto = (EndPoint)clientCircuits_reverse[circuitcode];
@@ -497,14 +496,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
497 if (!clientCircuits.ContainsKey(userEP)) 496 if (!clientCircuits.ContainsKey(userEP))
498 clientCircuits.Add(userEP, useCircuit.CircuitCode.Code); 497 clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
499 else 498 else
500 m_log.Error("[CLIENT]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); 499 m_log.Error("[CLIENT]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
501 } 500 }
502 501
503 // This data structure is synchronized, so we don't need the lock 502 // This data structure is synchronized, so we don't need the lock
504 if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) 503 if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
505 clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP); 504 clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
506 else 505 else
507 m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); 506 m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
508 507
509 lock (proxyCircuits) 508 lock (proxyCircuits)
510 { 509 {