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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs71
1 files changed, 63 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index bcb45cf..79e35f4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -155,6 +155,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
155 /// <summary>Flag to signal when clients should send pings</summary> 155 /// <summary>Flag to signal when clients should send pings</summary>
156 protected bool m_sendPing; 156 protected bool m_sendPing;
157 157
158 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
159
158 private int m_defaultRTO = 0; 160 private int m_defaultRTO = 0;
159 private int m_maxRTO = 0; 161 private int m_maxRTO = 0;
160 private int m_ackTimeout = 0; 162 private int m_ackTimeout = 0;
@@ -765,21 +767,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
765 767
766 #region Packet to Client Mapping 768 #region Packet to Client Mapping
767 769
768 // UseCircuitCode handling 770 // If there is already a client for this endpoint, don't process UseCircuitCode
769 if (packet.Type == PacketType.UseCircuitCode) 771 IClientAPI client = null;
772 if (!m_scene.TryGetClient(address, out client))
770 { 773 {
771 object[] array = new object[] { buffer, packet }; 774 // UseCircuitCode handling
775 if (packet.Type == PacketType.UseCircuitCode)
776 {
777 // And if there is a UseCircuitCode pending, also drop it
778 lock (m_pendingCache)
779 {
780 if (m_pendingCache.Contains(address))
781 return;
772 782
773 Util.FireAndForget(HandleUseCircuitCode, array); 783 m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
784 }
774 785
775 return; 786 object[] array = new object[] { buffer, packet };
787
788 Util.FireAndForget(HandleUseCircuitCode, array);
789
790 return;
791 }
792 }
793
794 // If this is a pending connection, enqueue, don't process yet
795 lock (m_pendingCache)
796 {
797 Queue<UDPPacketBuffer> queue;
798 if (m_pendingCache.TryGetValue(address, out queue))
799 {
800 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
801 queue.Enqueue(buffer);
802 return;
803 }
776 } 804 }
777 805
778 // Determine which agent this packet came from 806 // Determine which agent this packet came from
779 IClientAPI client; 807 if (client == null || !(client is LLClientView))
780 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
781 { 808 {
782// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 809 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
783 return; 810 return;
784 } 811 }
785 812
@@ -1014,6 +1041,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1014 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1041 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1015 if (client != null) 1042 if (client != null)
1016 client.SceneAgent.SendInitialDataToMe(); 1043 client.SceneAgent.SendInitialDataToMe();
1044
1045 // Now we know we can handle more data
1046 Thread.Sleep(200);
1047
1048 // Obtain the queue and remove it from the cache
1049 Queue<UDPPacketBuffer> queue = null;
1050
1051 lock (m_pendingCache)
1052 {
1053 if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
1054 {
1055 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1056 return;
1057 }
1058 m_pendingCache.Remove(remoteEndPoint);
1059 }
1060
1061 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1062
1063 // Reinject queued packets
1064 while(queue.Count > 0)
1065 {
1066 UDPPacketBuffer buf = queue.Dequeue();
1067 PacketReceived(buf);
1068 }
1069 queue = null;
1017 } 1070 }
1018 else 1071 else
1019 { 1072 {
@@ -1021,6 +1074,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1021 m_log.WarnFormat( 1074 m_log.WarnFormat(
1022 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1075 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1023 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); 1076 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
1077 lock (m_pendingCache)
1078 m_pendingCache.Remove(remoteEndPoint);
1024 } 1079 }
1025 1080
1026 // m_log.DebugFormat( 1081 // m_log.DebugFormat(