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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs13
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs13
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs267
3 files changed, 288 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 2f363f4..c34bafa 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -650,8 +650,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
650 650
651 if (HasUpdates(m_categories)) 651 if (HasUpdates(m_categories))
652 { 652 {
653 // Asynchronously run the callback 653 if (!m_udpServer.OqrEngine.IsRunning)
654 Util.FireAndForget(FireQueueEmpty, categories); 654 {
655 // Asynchronously run the callback
656 Util.FireAndForget(FireQueueEmpty, categories);
657 }
658 else
659 {
660 m_udpServer.OqrEngine.QueueRequest(this, categories);
661 }
655 } 662 }
656 else 663 else
657 { 664 {
@@ -670,7 +677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
670 /// <param name="o">Throttle categories to fire the callback for, 677 /// <param name="o">Throttle categories to fire the callback for,
671 /// stored as an object to match the WaitCallback delegate 678 /// stored as an object to match the WaitCallback delegate
672 /// signature</param> 679 /// signature</param>
673 private void FireQueueEmpty(object o) 680 public void FireQueueEmpty(object o)
674 { 681 {
675// m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name); 682// m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name);
676 683
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 465c86b..3c9bb1b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -355,6 +355,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
355 /// </summary> 355 /// </summary>
356 private IClientAPI m_currentIncomingClient; 356 private IClientAPI m_currentIncomingClient;
357 357
358 /// <summary>
359 /// Experimental facility to run queue empty processing within a controlled number of threads rather than
360 /// requiring massive numbers of short-lived threads from the threadpool when there are a high number of
361 /// connections.
362 /// </summary>
363 public OutgoingQueueRefillEngine OqrEngine { get; private set; }
364
358 public LLUDPServer( 365 public LLUDPServer(
359 IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, 366 IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
360 IConfigSource configSource, AgentCircuitManager circuitManager) 367 IConfigSource configSource, AgentCircuitManager circuitManager)
@@ -432,6 +439,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
432 439
433 if (usePools) 440 if (usePools)
434 EnablePools(); 441 EnablePools();
442
443 OqrEngine = new OutgoingQueueRefillEngine(this);
435 } 444 }
436 445
437 public void Start() 446 public void Start()
@@ -469,7 +478,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
469 478
470 Watchdog.StartThread( 479 Watchdog.StartThread(
471 OutgoingPacketHandler, 480 OutgoingPacketHandler,
472 string.Format("Outgoing Packets ({0})", Scene.RegionInfo.RegionName), 481 string.Format("Outgoing Packets ({0})", Scene.Name),
473 ThreadPriority.Normal, 482 ThreadPriority.Normal,
474 false, 483 false,
475 true, 484 true,
@@ -479,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
479 488
480 public void Stop() 489 public void Stop()
481 { 490 {
482 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + Scene.RegionInfo.RegionName); 491 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + Scene.Name);
483 base.StopOutbound(); 492 base.StopOutbound();
484 base.StopInbound(); 493 base.StopInbound();
485 } 494 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
new file mode 100644
index 0000000..8777402
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs
@@ -0,0 +1,267 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Concurrent;
30using System.Reflection;
31using System.Threading;
32using log4net;
33using OpenSim.Framework;
34using OpenSim.Framework.Monitoring;
35using OpenSim.Region.Framework.Scenes;
36
37namespace OpenSim.Region.ClientStack.LindenUDP
38{
39 public struct RefillRequest
40 {
41 public LLUDPClient Client;
42 public ThrottleOutPacketTypeFlags Categories;
43
44 public RefillRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
45 {
46 Client = client;
47 Categories = categories;
48 }
49 }
50
51 public class OutgoingQueueRefillEngine
52 {
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 public bool IsRunning { get; private set; }
56
57 /// <summary>
58 /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
59 /// </summary>
60 public int RequestProcessTimeoutOnStop { get; set; }
61
62 /// <summary>
63 /// Controls whether we need to warn in the log about exceeding the max queue size.
64 /// </summary>
65 /// <remarks>
66 /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
67 /// order to avoid spamming the log with lots of warnings.
68 /// </remarks>
69 private bool m_warnOverMaxQueue = true;
70
71 private BlockingCollection<RefillRequest> m_requestQueue;
72
73 private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
74
75 private LLUDPServer m_udpServer;
76
77 /// <summary>
78 /// Used to signal that we are ready to complete stop.
79 /// </summary>
80 private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
81
82 public OutgoingQueueRefillEngine(LLUDPServer server)
83 {
84 RequestProcessTimeoutOnStop = 5000;
85 m_udpServer = server;
86
87 MainConsole.Instance.Commands.AddCommand(
88 "Debug",
89 false,
90 "debug lludp oqre",
91 "debug lludp oqre <start|stop|status>",
92 "Start, stop or get status of OutgoingQueueRefillEngine.",
93 "Experimental.",
94 HandleOqreCommand);
95 }
96
97 public void Start()
98 {
99 lock (this)
100 {
101 if (IsRunning)
102 return;
103
104 IsRunning = true;
105
106 m_finishedProcessingAfterStop.Reset();
107
108 m_requestQueue = new BlockingCollection<RefillRequest>(new ConcurrentQueue<RefillRequest>(), 5000);
109
110 Watchdog.StartThread(
111 ProcessRequests,
112 String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name),
113 ThreadPriority.Normal,
114 false,
115 true,
116 null,
117 int.MaxValue);
118 }
119 }
120
121 public void Stop()
122 {
123 lock (this)
124 {
125 try
126 {
127 if (!IsRunning)
128 return;
129
130 IsRunning = false;
131
132 int requestsLeft = m_requestQueue.Count;
133
134 if (requestsLeft <= 0)
135 {
136 m_cancelSource.Cancel();
137 }
138 else
139 {
140 m_log.InfoFormat("[OUTGOING QUEUE REFILL ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
141
142 while (requestsLeft > 0)
143 {
144 if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
145 {
146 // After timeout no events have been written
147 if (requestsLeft == m_requestQueue.Count)
148 {
149 m_log.WarnFormat(
150 "[OUTGOING QUEUE REFILL ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
151 RequestProcessTimeoutOnStop, requestsLeft);
152
153 break;
154 }
155 }
156
157 requestsLeft = m_requestQueue.Count;
158 }
159 }
160 }
161 finally
162 {
163 m_cancelSource.Dispose();
164 m_requestQueue = null;
165 }
166 }
167 }
168
169 public bool QueueRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
170 {
171 if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
172 {
173// m_log.DebugFormat(
174// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
175// categories, client.AgentID, m_udpServer.Scene.Name);
176
177 m_requestQueue.Add(new RefillRequest(client, categories));
178
179 if (!m_warnOverMaxQueue)
180 m_warnOverMaxQueue = true;
181
182 return true;
183 }
184 else
185 {
186 if (m_warnOverMaxQueue)
187 {
188 m_log.WarnFormat(
189 "[OUTGOING QUEUE REFILL ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
190 client.AgentID, m_udpServer.Scene.Name);
191
192 m_warnOverMaxQueue = false;
193 }
194
195 return false;
196 }
197 }
198
199 private void ProcessRequests()
200 {
201 try
202 {
203 while (IsRunning || m_requestQueue.Count > 0)
204 {
205 RefillRequest req = m_requestQueue.Take(m_cancelSource.Token);
206
207 // QueueEmpty callback = req.Client.OnQueueEmpty;
208 //
209 // if (callback != null)
210 // {
211 // try
212 // {
213 // callback(req.Categories);
214 // }
215 // catch (Exception e)
216 // {
217 // m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
218 // }
219 // }
220
221 req.Client.FireQueueEmpty(req.Categories);
222 }
223 }
224 catch (OperationCanceledException)
225 {
226 }
227
228 m_finishedProcessingAfterStop.Set();
229 }
230
231 private void HandleOqreCommand(string module, string[] args)
232 {
233 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
234 return;
235
236 if (args.Length != 4)
237 {
238 MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
239 return;
240 }
241
242 string subCommand = args[3];
243
244 if (subCommand == "stop")
245 {
246 Stop();
247 MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name);
248 }
249 else if (subCommand == "start")
250 {
251 Start();
252 MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name);
253 }
254 else if (subCommand == "status")
255 {
256 MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name);
257 MainConsole.Instance.OutputFormat("Running: {0}", IsRunning);
258 MainConsole.Instance.OutputFormat(
259 "Requests waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
260 }
261 else
262 {
263 MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand);
264 }
265 }
266 }
267} \ No newline at end of file