diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 187 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | 66 |
4 files changed, 169 insertions, 99 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 540fccc..9f29420 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -339,6 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | private AgentUpdateArgs lastarg; | 339 | private AgentUpdateArgs lastarg; |
340 | private bool m_IsActive = true; | 340 | private bool m_IsActive = true; |
341 | private bool m_IsLoggingOut = false; | 341 | private bool m_IsLoggingOut = false; |
342 | private bool m_IsPresenceReady = false; | ||
342 | 343 | ||
343 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 344 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
344 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 345 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -361,6 +362,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
361 | 362 | ||
362 | private Timer m_propertiesPacketTimer; | 363 | private Timer m_propertiesPacketTimer; |
363 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | 364 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); |
365 | private List<Packet> m_pendingPackets; | ||
364 | 366 | ||
365 | #endregion Class Members | 367 | #endregion Class Members |
366 | 368 | ||
@@ -401,6 +403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
401 | get { return m_IsActive; } | 403 | get { return m_IsActive; } |
402 | set { m_IsActive = value; } | 404 | set { m_IsActive = value; } |
403 | } | 405 | } |
406 | |||
404 | public bool IsLoggingOut | 407 | public bool IsLoggingOut |
405 | { | 408 | { |
406 | get { return m_IsLoggingOut; } | 409 | get { return m_IsLoggingOut; } |
@@ -464,18 +467,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
464 | 467 | ||
465 | #region Client Methods | 468 | #region Client Methods |
466 | 469 | ||
470 | |||
467 | /// <summary> | 471 | /// <summary> |
468 | /// Shut down the client view | 472 | /// Shut down the client view |
469 | /// </summary> | 473 | /// </summary> |
470 | public void Close() | 474 | public void Close() |
471 | { | 475 | { |
476 | Close(true); | ||
477 | } | ||
478 | |||
479 | /// <summary> | ||
480 | /// Shut down the client view | ||
481 | /// </summary> | ||
482 | public void Close(bool sendStop) | ||
483 | { | ||
472 | m_log.DebugFormat( | 484 | m_log.DebugFormat( |
473 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 485 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
474 | Name, m_scene.RegionInfo.RegionName); | 486 | Name, m_scene.RegionInfo.RegionName); |
475 | 487 | ||
476 | // Send the STOP packet | 488 | if (sendStop) |
477 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 489 | { |
478 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 490 | // Send the STOP packet |
491 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
492 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
493 | } | ||
479 | 494 | ||
480 | IsActive = false; | 495 | IsActive = false; |
481 | 496 | ||
@@ -1041,6 +1056,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1041 | public virtual void SendLayerData(float[] map) | 1056 | public virtual void SendLayerData(float[] map) |
1042 | { | 1057 | { |
1043 | Util.FireAndForget(DoSendLayerData, map); | 1058 | Util.FireAndForget(DoSendLayerData, map); |
1059 | |||
1060 | // Send it sync, and async. It's not that much data | ||
1061 | // and it improves user experience just so much! | ||
1062 | DoSendLayerData(map); | ||
1044 | } | 1063 | } |
1045 | 1064 | ||
1046 | /// <summary> | 1065 | /// <summary> |
@@ -1053,16 +1072,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1053 | 1072 | ||
1054 | try | 1073 | try |
1055 | { | 1074 | { |
1056 | //for (int y = 0; y < 16; y++) | 1075 | for (int y = 0; y < 16; y++) |
1057 | //{ | 1076 | { |
1058 | // for (int x = 0; x < 16; x++) | 1077 | for (int x = 0; x < 16; x+=4) |
1059 | // { | 1078 | { |
1060 | // SendLayerData(x, y, map); | 1079 | SendLayerPacket(x, y, map); |
1061 | // } | 1080 | } |
1062 | //} | 1081 | } |
1063 | |||
1064 | // Send LayerData in a spiral pattern. Fun! | ||
1065 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1066 | } | 1082 | } |
1067 | catch (Exception e) | 1083 | catch (Exception e) |
1068 | { | 1084 | { |
@@ -1070,51 +1086,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1070 | } | 1086 | } |
1071 | } | 1087 | } |
1072 | 1088 | ||
1073 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1074 | { | ||
1075 | // Row | ||
1076 | for (int i = x1; i <= x2; i++) | ||
1077 | SendLayerData(i, y1, map); | ||
1078 | |||
1079 | // Column | ||
1080 | for (int j = y1 + 1; j <= y2; j++) | ||
1081 | SendLayerData(x2, j, map); | ||
1082 | |||
1083 | if (x2 - x1 > 0) | ||
1084 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1085 | } | ||
1086 | |||
1087 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1088 | { | ||
1089 | // Row in reverse | ||
1090 | for (int i = x2; i >= x1; i--) | ||
1091 | SendLayerData(i, y2, map); | ||
1092 | |||
1093 | // Column in reverse | ||
1094 | for (int j = y2 - 1; j >= y1; j--) | ||
1095 | SendLayerData(x1, j, map); | ||
1096 | |||
1097 | if (x2 - x1 > 0) | ||
1098 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1099 | } | ||
1100 | |||
1101 | /// <summary> | 1089 | /// <summary> |
1102 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1090 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1103 | /// </summary> | 1091 | /// </summary> |
1104 | /// <param name="map">heightmap</param> | 1092 | /// <param name="map">heightmap</param> |
1105 | /// <param name="px">X coordinate for patches 0..12</param> | 1093 | /// <param name="px">X coordinate for patches 0..12</param> |
1106 | /// <param name="py">Y coordinate for patches 0..15</param> | 1094 | /// <param name="py">Y coordinate for patches 0..15</param> |
1107 | // private void SendLayerPacket(float[] map, int y, int x) | 1095 | private void SendLayerPacket(int x, int y, float[] map) |
1108 | // { | 1096 | { |
1109 | // int[] patches = new int[4]; | 1097 | int[] patches = new int[4]; |
1110 | // patches[0] = x + 0 + y * 16; | 1098 | patches[0] = x + 0 + y * 16; |
1111 | // patches[1] = x + 1 + y * 16; | 1099 | patches[1] = x + 1 + y * 16; |
1112 | // patches[2] = x + 2 + y * 16; | 1100 | patches[2] = x + 2 + y * 16; |
1113 | // patches[3] = x + 3 + y * 16; | 1101 | patches[3] = x + 3 + y * 16; |
1114 | 1102 | ||
1115 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1103 | float[] heightmap = (map.Length == 65536) ? |
1116 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1104 | map : |
1117 | // } | 1105 | LLHeightFieldMoronize(map); |
1106 | |||
1107 | try | ||
1108 | { | ||
1109 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1110 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1111 | } | ||
1112 | catch | ||
1113 | { | ||
1114 | for (int px = x ; px < x + 4 ; px++) | ||
1115 | SendLayerData(px, y, map); | ||
1116 | } | ||
1117 | } | ||
1118 | 1118 | ||
1119 | /// <summary> | 1119 | /// <summary> |
1120 | /// Sends a specified patch to a client | 1120 | /// Sends a specified patch to a client |
@@ -1134,7 +1134,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1134 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1134 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1135 | layerpack.Header.Reliable = true; | 1135 | layerpack.Header.Reliable = true; |
1136 | 1136 | ||
1137 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1137 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1138 | } | 1138 | } |
1139 | catch (Exception e) | 1139 | catch (Exception e) |
1140 | { | 1140 | { |
@@ -2206,6 +2206,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2206 | OutPacket(sound, ThrottleOutPacketType.Task); | 2206 | OutPacket(sound, ThrottleOutPacketType.Task); |
2207 | } | 2207 | } |
2208 | 2208 | ||
2209 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2210 | { | ||
2211 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2212 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2213 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2214 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2215 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2216 | } | ||
2217 | |||
2209 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2218 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2210 | { | 2219 | { |
2211 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2220 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3933,6 +3942,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3933 | { | 3942 | { |
3934 | m_propertiesPacketTimer.Stop(); | 3943 | m_propertiesPacketTimer.Stop(); |
3935 | 3944 | ||
3945 | if (m_propertiesBlocks.Count == 0) | ||
3946 | return; | ||
3947 | |||
3936 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 3948 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
3937 | 3949 | ||
3938 | int index = 0; | 3950 | int index = 0; |
@@ -4924,6 +4936,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4924 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 4936 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
4925 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 4937 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
4926 | (x.ControlFlags != lastarg.ControlFlags) || | 4938 | (x.ControlFlags != lastarg.ControlFlags) || |
4939 | (x.ControlFlags != 0) || | ||
4927 | (x.Far != lastarg.Far) || | 4940 | (x.Far != lastarg.Far) || |
4928 | (x.Flags != lastarg.Flags) || | 4941 | (x.Flags != lastarg.Flags) || |
4929 | (x.State != lastarg.State) || | 4942 | (x.State != lastarg.State) || |
@@ -5295,7 +5308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5295 | args.Channel = ch; | 5308 | args.Channel = ch; |
5296 | args.From = String.Empty; | 5309 | args.From = String.Empty; |
5297 | args.Message = Utils.BytesToString(msg); | 5310 | args.Message = Utils.BytesToString(msg); |
5298 | args.Type = ChatTypeEnum.Shout; | 5311 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5299 | args.Position = new Vector3(); | 5312 | args.Position = new Vector3(); |
5300 | args.Scene = Scene; | 5313 | args.Scene = Scene; |
5301 | args.Sender = this; | 5314 | args.Sender = this; |
@@ -11176,18 +11189,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11176 | } | 11189 | } |
11177 | 11190 | ||
11178 | /// <summary> | 11191 | /// <summary> |
11192 | /// This processes packets which have accumulated while the presence was still in the process of initialising. | ||
11193 | /// </summary> | ||
11194 | public void ProcessPendingPackets() | ||
11195 | { | ||
11196 | m_IsPresenceReady = true; | ||
11197 | if (m_pendingPackets == null) | ||
11198 | return; | ||
11199 | foreach (Packet p in m_pendingPackets) | ||
11200 | { | ||
11201 | ProcessInPacket(p); | ||
11202 | } | ||
11203 | m_pendingPackets.Clear(); | ||
11204 | } | ||
11205 | |||
11206 | /// <summary> | ||
11179 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here | 11207 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here |
11180 | /// </summary> | 11208 | /// </summary> |
11181 | /// <param name="Pack">OpenMetaverse.packet</param> | 11209 | /// <param name="Pack">OpenMetaverse.packet</param> |
11182 | public void ProcessInPacket(Packet Pack) | 11210 | public void ProcessInPacket(Packet Pack) |
11183 | { | 11211 | { |
11184 | if (m_debugPacketLevel >= 255) | 11212 | if (!m_IsPresenceReady) |
11185 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | 11213 | { |
11214 | if (m_pendingPackets == null) | ||
11215 | { | ||
11216 | m_pendingPackets = new List<Packet>(); | ||
11217 | } | ||
11218 | m_pendingPackets.Add(Pack); | ||
11219 | } | ||
11220 | else | ||
11221 | { | ||
11222 | if (m_debugPacketLevel >= 255) | ||
11223 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | ||
11186 | 11224 | ||
11187 | if (!ProcessPacketMethod(Pack)) | 11225 | if (!ProcessPacketMethod(Pack)) |
11188 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); | 11226 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); |
11189 | 11227 | ||
11190 | PacketPool.Instance.ReturnPacket(Pack); | 11228 | PacketPool.Instance.ReturnPacket(Pack); |
11229 | } | ||
11191 | } | 11230 | } |
11192 | 11231 | ||
11193 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 11232 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
@@ -11424,7 +11463,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11424 | 11463 | ||
11425 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11464 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11426 | 11465 | ||
11466 | |||
11467 | //Note, the bool returned from the below function is useless since it is always false. | ||
11427 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11468 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11469 | |||
11428 | } | 11470 | } |
11429 | 11471 | ||
11430 | /// <summary> | 11472 | /// <summary> |
@@ -11454,6 +11496,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11454 | //m_log.Debug("asset request " + requestID); | 11496 | //m_log.Debug("asset request " + requestID); |
11455 | } | 11497 | } |
11456 | 11498 | ||
11499 | if (null == asset) | ||
11500 | { | ||
11501 | if ((m_hyperAssets != null) && (transferRequest.TransferInfo.SourceType < 2000)) | ||
11502 | { | ||
11503 | // Try the user's inventory, but only if it's different from the regions' | ||
11504 | string userAssets = m_hyperAssets.GetUserAssetServer(AgentId); | ||
11505 | if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer())) | ||
11506 | { | ||
11507 | m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id); | ||
11508 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) | ||
11509 | transferRequest.TransferInfo.SourceType = 2222; // marker | ||
11510 | else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) | ||
11511 | transferRequest.TransferInfo.SourceType = 3333; // marker | ||
11512 | |||
11513 | m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived); | ||
11514 | return; | ||
11515 | } | ||
11516 | } | ||
11517 | |||
11518 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); | ||
11519 | |||
11520 | //We need to send a TransferAbort here, so the client doesn't wait forever for the asset, | ||
11521 | //which causes it to not request any more for a while. Which is bad. | ||
11522 | SendTransferAbort(transferRequest); | ||
11523 | return; | ||
11524 | } | ||
11525 | |||
11457 | // Scripts cannot be retrieved by direct request | 11526 | // Scripts cannot be retrieved by direct request |
11458 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10) | 11527 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10) |
11459 | return; | 11528 | return; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 1b81105..f2bcc0b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -899,6 +899,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
899 | client.OnLogout += LogoutHandler; | 899 | client.OnLogout += LogoutHandler; |
900 | 900 | ||
901 | // Start the IClientAPI | 901 | // Start the IClientAPI |
902 | // Spin it off so that it doesn't clog up the LLUDPServer | ||
903 | //Util.FireAndForget(delegate(object o) { client.Start(); }); | ||
904 | |||
905 | // NOTE: DO NOT CALL THIS ASYNCHRONOUSLY!!!!! | ||
906 | // This method will ultimately cause the modules to hook | ||
907 | // client events in OnNewClient. If they can't do this | ||
908 | // before further packets are processed, packets WILL BE LOST. | ||
909 | // This includes the all-important EconomyDataRequest! | ||
910 | // So using FireAndForget here WILL screw up money. Badly. | ||
911 | // You have been warned! | ||
902 | client.Start(); | 912 | client.Start(); |
903 | } | 913 | } |
904 | else | 914 | else |
@@ -915,7 +925,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
915 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 925 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
916 | { | 926 | { |
917 | client.IsLoggingOut = true; | 927 | client.IsLoggingOut = true; |
918 | client.Close(); | 928 | client.Close(false); |
919 | } | 929 | } |
920 | } | 930 | } |
921 | 931 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs index bdbd284..91e3d20 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
133 | this.parent = parent; | 133 | this.parent = parent; |
134 | MaxBurst = maxBurst; | 134 | MaxBurst = maxBurst; |
135 | DripRate = dripRate; | 135 | DripRate = dripRate; |
136 | lastDrip = Environment.TickCount & Int32.MaxValue; | 136 | lastDrip = Environment.TickCount; |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -144,40 +144,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
144 | /// the bucket, otherwise false</returns> | 144 | /// the bucket, otherwise false</returns> |
145 | public bool RemoveTokens(int amount) | 145 | public bool RemoveTokens(int amount) |
146 | { | 146 | { |
147 | bool dummy; | ||
148 | return RemoveTokens(amount, out dummy); | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Remove a given number of tokens from the bucket | ||
153 | /// </summary> | ||
154 | /// <param name="amount">Number of tokens to remove from the bucket</param> | ||
155 | /// <param name="dripSucceeded">True if tokens were added to the bucket | ||
156 | /// during this call, otherwise false</param> | ||
157 | /// <returns>True if the requested number of tokens were removed from | ||
158 | /// the bucket, otherwise false</returns> | ||
159 | public bool RemoveTokens(int amount, out bool dripSucceeded) | ||
160 | { | ||
161 | if (maxBurst == 0) | 147 | if (maxBurst == 0) |
162 | { | 148 | { |
163 | dripSucceeded = true; | ||
164 | return true; | 149 | return true; |
165 | } | 150 | } |
166 | 151 | ||
167 | dripSucceeded = Drip(); | 152 | if (amount > maxBurst) |
168 | |||
169 | if (content - amount >= 0) | ||
170 | { | 153 | { |
171 | if (parent != null && !parent.RemoveTokens(amount)) | 154 | throw new Exception("amount " + amount + " exceeds maxBurst " + maxBurst); |
172 | return false; | 155 | } |
173 | 156 | ||
174 | content -= amount; | 157 | Drip(); |
175 | return true; | 158 | |
159 | if (content < amount) | ||
160 | { | ||
161 | return false; | ||
176 | } | 162 | } |
177 | else | 163 | |
164 | if (parent != null && !parent.RemoveTokens(amount)) | ||
178 | { | 165 | { |
179 | return false; | 166 | return false; |
180 | } | 167 | } |
168 | |||
169 | content -= amount; | ||
170 | return true; | ||
181 | } | 171 | } |
182 | 172 | ||
183 | /// <summary> | 173 | /// <summary> |
@@ -193,25 +183,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
193 | content = maxBurst; | 183 | content = maxBurst; |
194 | return true; | 184 | return true; |
195 | } | 185 | } |
196 | else | ||
197 | { | ||
198 | int now = Environment.TickCount & Int32.MaxValue; | ||
199 | int deltaMS = now - lastDrip; | ||
200 | 186 | ||
201 | if (deltaMS <= 0) | 187 | int now = Environment.TickCount; |
202 | { | 188 | int deltaMS = now - lastDrip; |
203 | if (deltaMS < 0) | 189 | lastDrip = now; |
204 | lastDrip = now; | ||
205 | return false; | ||
206 | } | ||
207 | 190 | ||
208 | int dripAmount = deltaMS * tokensPerMS; | 191 | if (deltaMS <= 0) |
209 | 192 | { | |
210 | content = Math.Min(content + dripAmount, maxBurst); | 193 | return false; |
211 | lastDrip = now; | 194 | } |
212 | 195 | ||
213 | return true; | 196 | long dripAmount = (long)deltaMS * (long)tokensPerMS + (long)content; |
197 | if (dripAmount > maxBurst) | ||
198 | { | ||
199 | dripAmount = maxBurst; | ||
214 | } | 200 | } |
201 | content = (int)dripAmount; | ||
202 | return true; | ||
215 | } | 203 | } |
216 | } | 204 | } |
217 | } | 205 | } |