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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs62
1 files changed, 31 insertions, 31 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 0e58986..66631b5 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -331,7 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
331 /// </value> 331 /// </value>
332 protected HashSet<uint> m_killRecord; 332 protected HashSet<uint> m_killRecord;
333 333
334 protected HashSet<uint> m_attachmentsSent; 334// protected HashSet<uint> m_attachmentsSent;
335 335
336 private int m_moneyBalance; 336 private int m_moneyBalance;
337 private int m_animationSequenceNumber = 1; 337 private int m_animationSequenceNumber = 1;
@@ -429,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 429 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
430 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 430 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
431 m_killRecord = new HashSet<uint>(); 431 m_killRecord = new HashSet<uint>();
432 m_attachmentsSent = new HashSet<uint>(); 432// m_attachmentsSent = new HashSet<uint>();
433 433
434 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 434 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
435 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); 435 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
@@ -3416,7 +3416,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3416 OutPacket(objupdate, ThrottleOutPacketType.Task); 3416 OutPacket(objupdate, ThrottleOutPacketType.Task);
3417 3417
3418 // We need to record the avatar local id since the root prim of an attachment points to this. 3418 // We need to record the avatar local id since the root prim of an attachment points to this.
3419 m_attachmentsSent.Add(avatar.LocalId); 3419// m_attachmentsSent.Add(avatar.LocalId);
3420 } 3420 }
3421 3421
3422 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3422 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
@@ -3553,36 +3553,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3553 } 3553 }
3554 else 3554 else
3555 { 3555 {
3556 if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) 3556// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
3557 { 3557// {
3558 SceneObjectPart sop = (SceneObjectPart)update.Entity; 3558// SceneObjectPart sop = (SceneObjectPart)update.Entity;
3559 string text = sop.Text; 3559// string text = sop.Text;
3560 if (text.IndexOf("\n") >= 0) 3560// if (text.IndexOf("\n") >= 0)
3561 text = text.Remove(text.IndexOf("\n")); 3561// text = text.Remove(text.IndexOf("\n"));
3562 3562//
3563 if (m_attachmentsSent.Contains(sop.ParentID)) 3563// if (m_attachmentsSent.Contains(sop.ParentID))
3564 { 3564// {
3565//// m_log.DebugFormat(
3566//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
3567//// sop.LocalId, text);
3568//
3569// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
3570//
3571// m_attachmentsSent.Add(sop.LocalId);
3572// }
3573// else
3574// {
3565// m_log.DebugFormat( 3575// m_log.DebugFormat(
3566// "[CLIENT]: Sending full info about attached prim {0} text {1}", 3576// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
3567// sop.LocalId, text); 3577// sop.LocalId, text, sop.ParentID);
3568 3578//
3569 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); 3579// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
3570 3580// }
3571 m_attachmentsSent.Add(sop.LocalId); 3581// }
3572 } 3582// else
3573 else 3583// {
3574 {
3575 m_log.DebugFormat(
3576 "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
3577 sop.LocalId, text, sop.ParentID);
3578
3579 m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
3580 }
3581 }
3582 else
3583 {
3584 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); 3584 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3585 } 3585// }
3586 } 3586 }
3587 } 3587 }
3588 else if (!canUseImproved) 3588 else if (!canUseImproved)