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-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs39
1 files changed, 21 insertions, 18 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 3455b5a..a8a1ff6 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -293,26 +293,29 @@ namespace OpenSim.Region.ClientStack
293 //MainLog.Instance.Debug("UDPSERVER", e.ToString()); 293 //MainLog.Instance.Debug("UDPSERVER", e.ToString());
294 } 294 }
295 295
296 // do we already have a circuit for this endpoint 296 if (packet != null)
297 uint circuit;
298 if (clientCircuits.TryGetValue(epSender, out circuit))
299 {
300 //if so then send packet to the packetserver
301 //MainLog.Instance.Warn("UDPSERVER", "ALREADY HAVE Circuit!");
302 m_packetServer.InPacket(circuit, packet);
303 }
304 else if (packet.Type == PacketType.UseCircuitCode)
305 {
306 // new client
307 MainLog.Instance.Debug("UDPSERVER", "Adding New Client");
308 AddNewClient(packet);
309 }
310 else
311 { 297 {
298 // do we already have a circuit for this endpoint
299 uint circuit;
300 if (clientCircuits.TryGetValue(epSender, out circuit))
301 {
302 //if so then send packet to the packetserver
303 //MainLog.Instance.Warn("UDPSERVER", "ALREADY HAVE Circuit!");
304 m_packetServer.InPacket(circuit, packet);
305 }
306 else if (packet.Type == PacketType.UseCircuitCode)
307 {
308 // new client
309 MainLog.Instance.Debug("UDPSERVER", "Adding New Client");
310 AddNewClient(packet);
311 }
312 else
313 {
312 314
313 // invalid client 315 // invalid client
314 //CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now 316 //CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
315 //m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString()); 317 //m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
318 }
316 } 319 }
317 320
318 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 321 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);