diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
14 files changed, 2784 insertions, 1092 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index cc69645..f6146a9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap; | |||
53 | namespace OpenSim.Region.ClientStack.Linden | 54 | namespace OpenSim.Region.ClientStack.Linden |
54 | { | 55 | { |
55 | public delegate void UpLoadedAsset( | 56 | public delegate void UpLoadedAsset( |
56 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
57 | byte[] data, string inventoryType, string assetType); | 58 | byte[] data, string inventoryType, string assetType, |
59 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
60 | bool IsAtestUpload, ref string error); | ||
58 | 61 | ||
59 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 62 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
60 | 63 | ||
61 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 64 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
62 | 65 | ||
63 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 66 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
64 | 67 | ||
65 | public delegate void NewAsset(AssetBase asset); | 68 | public delegate void NewAsset(AssetBase asset); |
66 | 69 | ||
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
86 | 89 | ||
87 | private Scene m_Scene; | 90 | private Scene m_Scene; |
88 | private Caps m_HostCapsObj; | 91 | private Caps m_HostCapsObj; |
92 | private ModelCost m_ModelCost; | ||
89 | 93 | ||
90 | private static readonly string m_requestPath = "0000/"; | 94 | private static readonly string m_requestPath = "0000/"; |
91 | // private static readonly string m_mapLayerPath = "0001/"; | 95 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 100 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 101 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 102 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 103 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
104 | private static readonly string m_getObjectCostPath = "0102/"; | ||
105 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
106 | |||
100 | 107 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 108 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 109 | // receive capability calls |
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
111 | private IAssetService m_assetService; | 118 | private IAssetService m_assetService; |
112 | private bool m_dumpAssetsToFile = false; | 119 | private bool m_dumpAssetsToFile = false; |
113 | private string m_regionName; | 120 | private string m_regionName; |
121 | |||
114 | private int m_levelUpload = 0; | 122 | private int m_levelUpload = 0; |
115 | 123 | ||
124 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
125 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
126 | |||
127 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
128 | // may not be visible till relog | ||
129 | |||
130 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
131 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
132 | |||
133 | private float m_PrimScaleMin = 0.001f; | ||
134 | |||
135 | private enum FileAgentInventoryState : int | ||
136 | { | ||
137 | idle = 0, | ||
138 | processRequest = 1, | ||
139 | waitUpload = 2, | ||
140 | processUpload = 3 | ||
141 | } | ||
142 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
143 | |||
116 | public BunchOfCaps(Scene scene, Caps caps) | 144 | public BunchOfCaps(Scene scene, Caps caps) |
117 | { | 145 | { |
118 | m_Scene = scene; | 146 | m_Scene = scene; |
119 | m_HostCapsObj = caps; | 147 | m_HostCapsObj = caps; |
148 | |||
149 | // create a model upload cost provider | ||
150 | m_ModelCost = new ModelCost(); | ||
151 | // tell it about scene object limits | ||
152 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
153 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
154 | |||
155 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
156 | // m_ModelCost.PrimScaleMin = ?? | ||
157 | |||
158 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
159 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
160 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
161 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
162 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
163 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
164 | |||
120 | IConfigSource config = m_Scene.Config; | 165 | IConfigSource config = m_Scene.Config; |
121 | if (config != null) | 166 | if (config != null) |
122 | { | 167 | { |
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
131 | { | 176 | { |
132 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 177 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
133 | } | 178 | } |
179 | // economy for model upload | ||
180 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
181 | if (EconomyConfig != null) | ||
182 | { | ||
183 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
184 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
185 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
186 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
187 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
188 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
189 | |||
190 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
191 | |||
192 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
193 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
194 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
195 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
196 | if (testcreator != "") | ||
197 | { | ||
198 | UUID id; | ||
199 | UUID.TryParse(testcreator, out id); | ||
200 | if (id != null) | ||
201 | m_testAssetsCreatorID = id; | ||
202 | } | ||
203 | |||
204 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
205 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
206 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
207 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
208 | m_ModelCost.bytecost = modelMeshByteCost; | ||
209 | } | ||
134 | } | 210 | } |
135 | 211 | ||
136 | m_assetService = m_Scene.AssetService; | 212 | m_assetService = m_Scene.AssetService; |
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
142 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 218 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
143 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 219 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
144 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 220 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
221 | |||
222 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
145 | } | 223 | } |
146 | 224 | ||
147 | /// <summary> | 225 | /// <summary> |
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
187 | { | 265 | { |
188 | try | 266 | try |
189 | { | 267 | { |
190 | // I don't think this one works... | ||
191 | m_HostCapsObj.RegisterHandler( | 268 | m_HostCapsObj.RegisterHandler( |
192 | "NewFileAgentInventory", | 269 | "NewFileAgentInventory", |
193 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 270 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 281 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
205 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 282 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
206 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
284 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
285 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
286 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
287 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
288 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
289 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
207 | 290 | ||
208 | m_HostCapsObj.RegisterHandler( | 291 | m_HostCapsObj.RegisterHandler( |
209 | "CopyInventoryFromNotecard", | 292 | "CopyInventoryFromNotecard", |
@@ -386,62 +469,176 @@ namespace OpenSim.Region.ClientStack.Linden | |||
386 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 469 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
387 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 470 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
388 | 471 | ||
472 | // start by getting the client | ||
473 | IClientAPI client = null; | ||
474 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
475 | |||
476 | // check current state so we only have one service at a time | ||
477 | lock (m_ModelCost) | ||
478 | { | ||
479 | switch (m_FileAgentInventoryState) | ||
480 | { | ||
481 | case FileAgentInventoryState.processRequest: | ||
482 | case FileAgentInventoryState.processUpload: | ||
483 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
484 | resperror.message = "Uploader busy processing previus request"; | ||
485 | resperror.identifier = UUID.Zero; | ||
486 | |||
487 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
488 | errorResponse.uploader = ""; | ||
489 | errorResponse.state = "error"; | ||
490 | errorResponse.error = resperror; | ||
491 | return errorResponse; | ||
492 | break; | ||
493 | case FileAgentInventoryState.waitUpload: | ||
494 | // todo stop current uploader server | ||
495 | break; | ||
496 | case FileAgentInventoryState.idle: | ||
497 | default: | ||
498 | break; | ||
499 | } | ||
500 | |||
501 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
502 | } | ||
503 | |||
504 | int cost = 0; | ||
505 | int nreqtextures = 0; | ||
506 | int nreqmeshs= 0; | ||
507 | int nreqinstances = 0; | ||
508 | bool IsAtestUpload = false; | ||
509 | |||
510 | string assetName = llsdRequest.name; | ||
511 | |||
512 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
513 | |||
389 | if (llsdRequest.asset_type == "texture" || | 514 | if (llsdRequest.asset_type == "texture" || |
390 | llsdRequest.asset_type == "animation" || | 515 | llsdRequest.asset_type == "animation" || |
516 | llsdRequest.asset_type == "mesh" || | ||
391 | llsdRequest.asset_type == "sound") | 517 | llsdRequest.asset_type == "sound") |
392 | { | 518 | { |
393 | ScenePresence avatar = null; | 519 | ScenePresence avatar = null; |
394 | IClientAPI client = null; | ||
395 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 520 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
396 | 521 | ||
397 | // check user level | 522 | // check user level |
398 | if (avatar != null) | 523 | if (avatar != null) |
399 | { | 524 | { |
400 | client = avatar.ControllingClient; | ||
401 | |||
402 | if (avatar.UserLevel < m_levelUpload) | 525 | if (avatar.UserLevel < m_levelUpload) |
403 | { | 526 | { |
404 | if (client != null) | 527 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
405 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 528 | resperror.message = "Insufficient permissions to upload"; |
529 | resperror.identifier = UUID.Zero; | ||
406 | 530 | ||
407 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 531 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
408 | errorResponse.uploader = ""; | 532 | errorResponse.uploader = ""; |
409 | errorResponse.state = "error"; | 533 | errorResponse.state = "error"; |
534 | errorResponse.error = resperror; | ||
535 | lock (m_ModelCost) | ||
536 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
410 | return errorResponse; | 537 | return errorResponse; |
411 | } | 538 | } |
412 | } | 539 | } |
413 | 540 | ||
414 | // check funds | 541 | // check test upload and funds |
415 | if (client != null) | 542 | if (client != null) |
416 | { | 543 | { |
417 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 544 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
418 | 545 | ||
546 | int baseCost = 0; | ||
419 | if (mm != null) | 547 | if (mm != null) |
548 | baseCost = mm.UploadCharge; | ||
549 | |||
550 | string warning = String.Empty; | ||
551 | |||
552 | if (llsdRequest.asset_type == "mesh") | ||
420 | { | 553 | { |
421 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 554 | string error; |
555 | int modelcost; | ||
556 | |||
557 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
558 | meshcostdata, out error, ref warning)) | ||
422 | { | 559 | { |
423 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 560 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
561 | resperror.message = error; | ||
562 | resperror.identifier = UUID.Zero; | ||
424 | 563 | ||
425 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 564 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
426 | errorResponse.uploader = ""; | 565 | errorResponse.uploader = ""; |
427 | errorResponse.state = "error"; | 566 | errorResponse.state = "error"; |
567 | errorResponse.error = resperror; | ||
568 | |||
569 | lock (m_ModelCost) | ||
570 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
428 | return errorResponse; | 571 | return errorResponse; |
429 | } | 572 | } |
573 | cost = modelcost; | ||
574 | } | ||
575 | else | ||
576 | { | ||
577 | cost = baseCost; | ||
578 | } | ||
579 | |||
580 | if (cost > 0 && mm != null) | ||
581 | { | ||
582 | // check for test upload | ||
583 | |||
584 | if (m_ForceFreeTestUpload) // all are test | ||
585 | { | ||
586 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
587 | assetName = "TEST-" + assetName; | ||
588 | |||
589 | IsAtestUpload = true; | ||
590 | } | ||
591 | |||
592 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
593 | { | ||
594 | |||
595 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
596 | } | ||
597 | |||
598 | |||
599 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
600 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
601 | |||
602 | // check funds | ||
603 | else | ||
604 | { | ||
605 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
606 | { | ||
607 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
608 | resperror.message = "Insuficient funds"; | ||
609 | resperror.identifier = UUID.Zero; | ||
610 | |||
611 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
612 | errorResponse.uploader = ""; | ||
613 | errorResponse.state = "error"; | ||
614 | errorResponse.error = resperror; | ||
615 | lock (m_ModelCost) | ||
616 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
617 | return errorResponse; | ||
618 | } | ||
619 | } | ||
430 | } | 620 | } |
621 | |||
622 | if (client != null && warning != String.Empty) | ||
623 | client.SendAgentAlertMessage(warning, true); | ||
431 | } | 624 | } |
432 | } | 625 | } |
433 | 626 | ||
434 | string assetName = llsdRequest.name; | ||
435 | string assetDes = llsdRequest.description; | 627 | string assetDes = llsdRequest.description; |
436 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 628 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
437 | UUID newAsset = UUID.Random(); | 629 | UUID newAsset = UUID.Random(); |
438 | UUID newInvItem = UUID.Random(); | 630 | UUID newInvItem = UUID.Random(); |
439 | UUID parentFolder = llsdRequest.folder_id; | 631 | UUID parentFolder = llsdRequest.folder_id; |
440 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 632 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
633 | UUID texturesFolder = UUID.Zero; | ||
634 | |||
635 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
636 | texturesFolder = llsdRequest.texture_folder_id; | ||
441 | 637 | ||
442 | AssetUploader uploader = | 638 | AssetUploader uploader = |
443 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 639 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
444 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 640 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
641 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
445 | 642 | ||
446 | m_HostCapsObj.HttpListener.AddStreamHandler( | 643 | m_HostCapsObj.HttpListener.AddStreamHandler( |
447 | new BinaryStreamHandler( | 644 | new BinaryStreamHandler( |
@@ -459,10 +656,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
459 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 656 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
460 | uploaderPath; | 657 | uploaderPath; |
461 | 658 | ||
659 | |||
462 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 660 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
463 | uploadResponse.uploader = uploaderURL; | 661 | uploadResponse.uploader = uploaderURL; |
464 | uploadResponse.state = "upload"; | 662 | uploadResponse.state = "upload"; |
663 | uploadResponse.upload_price = (int)cost; | ||
664 | |||
665 | if (llsdRequest.asset_type == "mesh") | ||
666 | { | ||
667 | uploadResponse.data = meshcostdata; | ||
668 | } | ||
669 | |||
465 | uploader.OnUpLoad += UploadCompleteHandler; | 670 | uploader.OnUpLoad += UploadCompleteHandler; |
671 | |||
672 | lock (m_ModelCost) | ||
673 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
674 | |||
466 | return uploadResponse; | 675 | return uploadResponse; |
467 | } | 676 | } |
468 | 677 | ||
@@ -474,8 +683,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
474 | /// <param name="data"></param> | 683 | /// <param name="data"></param> |
475 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 684 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
476 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 685 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
477 | string assetType) | 686 | string assetType, int cost, |
687 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
688 | bool IsAtestUpload, ref string error) | ||
478 | { | 689 | { |
690 | |||
691 | lock (m_ModelCost) | ||
692 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
693 | |||
479 | m_log.DebugFormat( | 694 | m_log.DebugFormat( |
480 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 695 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
481 | assetID, inventoryItem, inventoryType, assetType); | 696 | assetID, inventoryItem, inventoryType, assetType); |
@@ -483,117 +698,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
483 | sbyte assType = 0; | 698 | sbyte assType = 0; |
484 | sbyte inType = 0; | 699 | sbyte inType = 0; |
485 | 700 | ||
701 | IClientAPI client = null; | ||
702 | |||
703 | UUID owner_id = m_HostCapsObj.AgentID; | ||
704 | UUID creatorID; | ||
705 | |||
706 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
707 | |||
708 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
709 | |||
710 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
711 | creatorID = m_testAssetsCreatorID; | ||
712 | else | ||
713 | creatorID = owner_id; | ||
714 | |||
715 | string creatorIDstr = creatorID.ToString(); | ||
716 | |||
717 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
718 | if (mm != null) | ||
719 | { | ||
720 | // make sure client still has enougth credit | ||
721 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
722 | { | ||
723 | error = "Insufficient funds."; | ||
724 | return; | ||
725 | } | ||
726 | } | ||
727 | |||
728 | // strings to types | ||
486 | if (inventoryType == "sound") | 729 | if (inventoryType == "sound") |
487 | { | 730 | { |
488 | inType = 1; | 731 | inType = (sbyte)InventoryType.Sound; |
489 | assType = 1; | 732 | assType = (sbyte)AssetType.Sound; |
490 | } | 733 | } |
491 | else if (inventoryType == "animation") | 734 | else if (inventoryType == "animation") |
492 | { | 735 | { |
493 | inType = 19; | 736 | inType = (sbyte)InventoryType.Animation; |
494 | assType = 20; | 737 | assType = (sbyte)AssetType.Animation; |
495 | } | 738 | } |
496 | else if (inventoryType == "wearable") | 739 | else if (inventoryType == "wearable") |
497 | { | 740 | { |
498 | inType = 18; | 741 | inType = (sbyte)InventoryType.Wearable; |
499 | switch (assetType) | 742 | switch (assetType) |
500 | { | 743 | { |
501 | case "bodypart": | 744 | case "bodypart": |
502 | assType = 13; | 745 | assType = (sbyte)AssetType.Bodypart; |
503 | break; | 746 | break; |
504 | case "clothing": | 747 | case "clothing": |
505 | assType = 5; | 748 | assType = (sbyte)AssetType.Clothing; |
506 | break; | 749 | break; |
507 | } | 750 | } |
508 | } | 751 | } |
509 | else if (inventoryType == "object") | 752 | else if (inventoryType == "object") |
510 | { | 753 | { |
511 | inType = (sbyte)InventoryType.Object; | 754 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
512 | assType = (sbyte)AssetType.Object; | ||
513 | |||
514 | List<Vector3> positions = new List<Vector3>(); | ||
515 | List<Quaternion> rotations = new List<Quaternion>(); | ||
516 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
517 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
518 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
519 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
520 | SceneObjectGroup grp = null; | ||
521 | |||
522 | List<UUID> textures = new List<UUID>(); | ||
523 | for (int i = 0; i < texture_list.Count; i++) | ||
524 | { | 755 | { |
525 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 756 | inType = (sbyte)InventoryType.Object; |
526 | textureAsset.Data = texture_list[i].AsBinary(); | 757 | assType = (sbyte)AssetType.Object; |
527 | m_assetService.Store(textureAsset); | ||
528 | textures.Add(textureAsset.FullID); | ||
529 | } | ||
530 | 758 | ||
531 | for (int i = 0; i < mesh_list.Count; i++) | 759 | List<Vector3> positions = new List<Vector3>(); |
532 | { | 760 | List<Quaternion> rotations = new List<Quaternion>(); |
533 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 761 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
762 | |||
763 | // compare and get updated information | ||
534 | 764 | ||
535 | Primitive.TextureEntry textureEntry | 765 | bool mismatchError = true; |
536 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
537 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
538 | 766 | ||
539 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 767 | while (mismatchError) |
540 | for (uint face = 0; face < face_list.Count; face++) | ||
541 | { | 768 | { |
542 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 769 | mismatchError = false; |
543 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 770 | } |
544 | if(faceMap.ContainsKey("fullbright")) | ||
545 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
546 | if (faceMap.ContainsKey ("diffuse_color")) | ||
547 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
548 | 771 | ||
549 | int textureNum = faceMap["image"].AsInteger(); | 772 | if (mismatchError) |
550 | float imagerot = faceMap["imagerot"].AsInteger(); | 773 | { |
551 | float offsets = (float)faceMap["offsets"].AsReal(); | 774 | error = "Upload and fee estimation information don't match"; |
552 | float offsett = (float)faceMap["offsett"].AsReal(); | 775 | lock (m_ModelCost) |
553 | float scales = (float)faceMap["scales"].AsReal(); | 776 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
554 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
555 | 777 | ||
556 | if(imagerot != 0) | 778 | return; |
557 | f.Rotation = imagerot; | 779 | } |
558 | 780 | ||
559 | if(offsets != 0) | 781 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
560 | f.OffsetU = offsets; | 782 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
783 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
784 | SceneObjectGroup grp = null; | ||
561 | 785 | ||
562 | if (offsett != 0) | 786 | // create and store texture assets |
563 | f.OffsetV = offsett; | 787 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
788 | texturesFolder != UUID.Zero); | ||
564 | 789 | ||
565 | if (scales != 0) | ||
566 | f.RepeatU = scales; | ||
567 | 790 | ||
568 | if (scalet != 0) | 791 | List<UUID> textures = new List<UUID>(); |
569 | f.RepeatV = scalet; | ||
570 | 792 | ||
571 | if (textures.Count > textureNum) | 793 | |
572 | f.TextureID = textures[textureNum]; | 794 | if (doTextInv) |
573 | else | 795 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
574 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | 796 | |
797 | if(client == null) // don't put textures in inventory if there is no client | ||
798 | doTextInv = false; | ||
575 | 799 | ||
576 | textureEntry.FaceTextures[face] = f; | 800 | for (int i = 0; i < texture_list.Count; i++) |
801 | { | ||
802 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
803 | textureAsset.Data = texture_list[i].AsBinary(); | ||
804 | if (istest) | ||
805 | textureAsset.Local = true; | ||
806 | m_assetService.Store(textureAsset); | ||
807 | textures.Add(textureAsset.FullID); | ||
808 | |||
809 | if (doTextInv) | ||
810 | { | ||
811 | string name = assetName; | ||
812 | if (name.Length > 25) | ||
813 | name = name.Substring(0, 24); | ||
814 | name += "_Texture#" + i.ToString(); | ||
815 | InventoryItemBase texitem = new InventoryItemBase(); | ||
816 | texitem.Owner = m_HostCapsObj.AgentID; | ||
817 | texitem.CreatorId = creatorIDstr; | ||
818 | texitem.CreatorData = String.Empty; | ||
819 | texitem.ID = UUID.Random(); | ||
820 | texitem.AssetID = textureAsset.FullID; | ||
821 | texitem.Description = "mesh model texture"; | ||
822 | texitem.Name = name; | ||
823 | texitem.AssetType = (int)AssetType.Texture; | ||
824 | texitem.InvType = (int)InventoryType.Texture; | ||
825 | texitem.Folder = texturesFolder; | ||
826 | |||
827 | texitem.CurrentPermissions | ||
828 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
829 | |||
830 | texitem.BasePermissions = (uint)PermissionMask.All; | ||
831 | texitem.EveryOnePermissions = 0; | ||
832 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
833 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
834 | |||
835 | m_Scene.AddInventoryItem(client, texitem); | ||
836 | texitem = null; | ||
837 | } | ||
838 | } | ||
839 | |||
840 | // create and store meshs assets | ||
841 | List<UUID> meshAssets = new List<UUID>(); | ||
842 | for (int i = 0; i < mesh_list.Count; i++) | ||
843 | { | ||
844 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
845 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
846 | if (istest) | ||
847 | meshAsset.Local = true; | ||
848 | m_assetService.Store(meshAsset); | ||
849 | meshAssets.Add(meshAsset.FullID); | ||
577 | } | 850 | } |
578 | 851 | ||
579 | pbs.TextureEntry = textureEntry.GetBytes(); | 852 | int skipedMeshs = 0; |
853 | // build prims from instances | ||
854 | for (int i = 0; i < instance_list.Count; i++) | ||
855 | { | ||
856 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
857 | |||
858 | // skip prims that are 2 small | ||
859 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
860 | |||
861 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
862 | { | ||
863 | skipedMeshs++; | ||
864 | continue; | ||
865 | } | ||
866 | |||
867 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
868 | |||
869 | Primitive.TextureEntry textureEntry | ||
870 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
871 | |||
872 | |||
873 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
874 | for (uint face = 0; face < face_list.Count; face++) | ||
875 | { | ||
876 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
877 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
878 | if (faceMap.ContainsKey("fullbright")) | ||
879 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
880 | if (faceMap.ContainsKey("diffuse_color")) | ||
881 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
882 | |||
883 | int textureNum = faceMap["image"].AsInteger(); | ||
884 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
885 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
886 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
887 | float scales = (float)faceMap["scales"].AsReal(); | ||
888 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
889 | |||
890 | if (imagerot != 0) | ||
891 | f.Rotation = imagerot; | ||
892 | |||
893 | if (offsets != 0) | ||
894 | f.OffsetU = offsets; | ||
580 | 895 | ||
581 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 896 | if (offsett != 0) |
582 | meshAsset.Data = mesh_list[i].AsBinary(); | 897 | f.OffsetV = offsett; |
583 | m_assetService.Store(meshAsset); | ||
584 | 898 | ||
585 | pbs.SculptEntry = true; | 899 | if (scales != 0) |
586 | pbs.SculptTexture = meshAsset.FullID; | 900 | f.RepeatU = scales; |
587 | pbs.SculptType = (byte)SculptType.Mesh; | 901 | |
588 | pbs.SculptData = meshAsset.Data; | 902 | if (scalet != 0) |
903 | f.RepeatV = scalet; | ||
904 | |||
905 | if (textures.Count > textureNum) | ||
906 | f.TextureID = textures[textureNum]; | ||
907 | else | ||
908 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
909 | |||
910 | textureEntry.FaceTextures[face] = f; | ||
911 | } | ||
589 | 912 | ||
590 | Vector3 position = inner_instance_list["position"].AsVector3(); | 913 | pbs.TextureEntry = textureEntry.GetBytes(); |
591 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 914 | |
592 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 915 | bool hasmesh = false; |
916 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
917 | { | ||
918 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
919 | if (meshAssets.Count > meshindx) | ||
920 | { | ||
921 | pbs.SculptEntry = true; | ||
922 | pbs.SculptType = (byte)SculptType.Mesh; | ||
923 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
924 | // data will be requested from asset on rez (i hope) | ||
925 | hasmesh = true; | ||
926 | } | ||
927 | } | ||
928 | |||
929 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
930 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
931 | |||
932 | // for now viwers do send fixed defaults | ||
933 | // but this may change | ||
934 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
935 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
936 | if(hasmesh) | ||
937 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
938 | // int material = inner_instance_list["material"].AsInteger(); | ||
939 | byte material = (byte)Material.Wood; | ||
593 | 940 | ||
594 | // no longer used - begin ------------------------ | 941 | // no longer used - begin ------------------------ |
595 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
596 | // int material = inner_instance_list["material"].AsInteger(); | ||
597 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 942 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
598 | 943 | ||
599 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 944 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -608,24 +953,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
608 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 953 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
609 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 954 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
610 | // no longer used - end ------------------------ | 955 | // no longer used - end ------------------------ |
956 | |||
957 | |||
958 | SceneObjectPart prim | ||
959 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
960 | |||
961 | prim.Scale = scale; | ||
962 | rotations.Add(rotation); | ||
963 | positions.Add(position); | ||
964 | prim.UUID = UUID.Random(); | ||
965 | prim.CreatorID = creatorID; | ||
966 | prim.OwnerID = owner_id; | ||
967 | prim.GroupID = UUID.Zero; | ||
968 | prim.LastOwnerID = creatorID; | ||
969 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
970 | |||
971 | if (grp == null) | ||
972 | prim.Name = assetName; | ||
973 | else | ||
974 | prim.Name = assetName + "#" + i.ToString(); | ||
611 | 975 | ||
612 | UUID owner_id = m_HostCapsObj.AgentID; | 976 | if (restrictPerms) |
977 | { | ||
978 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
979 | prim.EveryoneMask = 0; | ||
980 | prim.GroupMask = 0; | ||
981 | prim.NextOwnerMask = 0; | ||
982 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
983 | } | ||
613 | 984 | ||
614 | SceneObjectPart prim | 985 | if(istest) |
615 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 986 | prim.Description = "For testing only. Other uses are prohibited"; |
987 | else | ||
988 | prim.Description = ""; | ||
616 | 989 | ||
617 | prim.Scale = scale; | 990 | prim.Material = material; |
618 | prim.OffsetPosition = position; | 991 | prim.PhysicsShapeType = physicsShapeType; |
619 | rotations.Add(rotation); | ||
620 | positions.Add(position); | ||
621 | prim.UUID = UUID.Random(); | ||
622 | prim.CreatorID = owner_id; | ||
623 | prim.OwnerID = owner_id; | ||
624 | prim.GroupID = UUID.Zero; | ||
625 | prim.LastOwnerID = prim.OwnerID; | ||
626 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
627 | prim.Name = assetName; | ||
628 | prim.Description = ""; | ||
629 | 992 | ||
630 | // prim.BaseMask = (uint)base_mask; | 993 | // prim.BaseMask = (uint)base_mask; |
631 | // prim.EveryoneMask = (uint)everyone_mask; | 994 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -633,37 +996,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
633 | // prim.NextOwnerMask = (uint)next_owner_mask; | 996 | // prim.NextOwnerMask = (uint)next_owner_mask; |
634 | // prim.OwnerMask = (uint)owner_mask; | 997 | // prim.OwnerMask = (uint)owner_mask; |
635 | 998 | ||
636 | if (grp == null) | 999 | if (grp == null) |
637 | grp = new SceneObjectGroup(prim); | 1000 | { |
638 | else | 1001 | grp = new SceneObjectGroup(prim); |
639 | grp.AddPart(prim); | 1002 | grp.LastOwnerID = creatorID; |
640 | } | 1003 | } |
1004 | else | ||
1005 | grp.AddPart(prim); | ||
1006 | } | ||
641 | 1007 | ||
642 | // Fix first link number | 1008 | Vector3 rootPos = positions[0]; |
643 | if (grp.Parts.Length > 1) | ||
644 | grp.RootPart.LinkNum++; | ||
645 | 1009 | ||
646 | Vector3 rootPos = positions[0]; | 1010 | if (grp.Parts.Length > 1) |
647 | grp.AbsolutePosition = rootPos; | 1011 | { |
648 | for (int i = 0; i < positions.Count; i++) | 1012 | // Fix first link number |
649 | { | 1013 | grp.RootPart.LinkNum++; |
650 | Vector3 offset = positions[i] - rootPos; | 1014 | |
651 | grp.Parts[i].OffsetPosition = offset; | 1015 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
1016 | Quaternion tmprot; | ||
1017 | Vector3 offset; | ||
1018 | |||
1019 | // fix children rotations and positions | ||
1020 | for (int i = 1; i < rotations.Count; i++) | ||
1021 | { | ||
1022 | tmprot = rotations[i]; | ||
1023 | tmprot = rootRotConj * tmprot; | ||
1024 | |||
1025 | grp.Parts[i].RotationOffset = tmprot; | ||
1026 | |||
1027 | offset = positions[i] - rootPos; | ||
1028 | |||
1029 | offset *= rootRotConj; | ||
1030 | grp.Parts[i].OffsetPosition = offset; | ||
1031 | } | ||
1032 | |||
1033 | grp.AbsolutePosition = rootPos; | ||
1034 | grp.UpdateGroupRotationR(rotations[0]); | ||
1035 | } | ||
1036 | else | ||
1037 | { | ||
1038 | grp.AbsolutePosition = rootPos; | ||
1039 | grp.UpdateGroupRotationR(rotations[0]); | ||
1040 | } | ||
1041 | |||
1042 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
652 | } | 1043 | } |
653 | 1044 | ||
654 | for (int i = 0; i < rotations.Count; i++) | 1045 | else // not a mesh model |
655 | { | 1046 | { |
656 | if (i != 0) | 1047 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
657 | grp.Parts[i].RotationOffset = rotations[i]; | 1048 | return; |
658 | } | 1049 | } |
659 | |||
660 | grp.UpdateGroupRotationR(rotations[0]); | ||
661 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
662 | } | 1050 | } |
663 | 1051 | ||
664 | AssetBase asset; | 1052 | AssetBase asset; |
665 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1053 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
666 | asset.Data = data; | 1054 | asset.Data = data; |
1055 | if (istest) | ||
1056 | asset.Local = true; | ||
667 | if (AddNewAsset != null) | 1057 | if (AddNewAsset != null) |
668 | AddNewAsset(asset); | 1058 | AddNewAsset(asset); |
669 | else if (m_assetService != null) | 1059 | else if (m_assetService != null) |
@@ -671,11 +1061,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
671 | 1061 | ||
672 | InventoryItemBase item = new InventoryItemBase(); | 1062 | InventoryItemBase item = new InventoryItemBase(); |
673 | item.Owner = m_HostCapsObj.AgentID; | 1063 | item.Owner = m_HostCapsObj.AgentID; |
674 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1064 | item.CreatorId = creatorIDstr; |
675 | item.CreatorData = String.Empty; | 1065 | item.CreatorData = String.Empty; |
676 | item.ID = inventoryItem; | 1066 | item.ID = inventoryItem; |
677 | item.AssetID = asset.FullID; | 1067 | item.AssetID = asset.FullID; |
678 | item.Description = assetDescription; | 1068 | if (istest) |
1069 | { | ||
1070 | item.Description = "For testing only. Other uses are prohibited"; | ||
1071 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1072 | } | ||
1073 | else | ||
1074 | item.Description = assetDescription; | ||
679 | item.Name = assetName; | 1075 | item.Name = assetName; |
680 | item.AssetType = assType; | 1076 | item.AssetType = assType; |
681 | item.InvType = inType; | 1077 | item.InvType = inType; |
@@ -683,18 +1079,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
683 | 1079 | ||
684 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1080 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
685 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1081 | // (owner) permissions. This becomes a problem if next permissions are changed. |
686 | item.CurrentPermissions | ||
687 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
688 | 1082 | ||
689 | item.BasePermissions = (uint)PermissionMask.All; | 1083 | if (restrictPerms) |
690 | item.EveryOnePermissions = 0; | 1084 | { |
691 | item.NextPermissions = (uint)PermissionMask.All; | 1085 | item.CurrentPermissions |
1086 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1087 | |||
1088 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1089 | item.EveryOnePermissions = 0; | ||
1090 | item.NextPermissions = 0; | ||
1091 | } | ||
1092 | else | ||
1093 | { | ||
1094 | item.CurrentPermissions | ||
1095 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1096 | |||
1097 | item.BasePermissions = (uint)PermissionMask.All; | ||
1098 | item.EveryOnePermissions = 0; | ||
1099 | item.NextPermissions = (uint)PermissionMask.All; | ||
1100 | } | ||
1101 | |||
692 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1102 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
693 | 1103 | ||
1104 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1105 | |||
694 | if (AddNewInventoryItem != null) | 1106 | if (AddNewInventoryItem != null) |
695 | { | 1107 | { |
696 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1108 | if (istest) |
1109 | { | ||
1110 | m_Scene.AddInventoryItem(client, item); | ||
1111 | /* | ||
1112 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1113 | if (client != null) | ||
1114 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1115 | */ | ||
1116 | } | ||
1117 | else | ||
1118 | { | ||
1119 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1120 | // if (client != null) | ||
1121 | // { | ||
1122 | // // let users see anything.. i don't so far | ||
1123 | // string str; | ||
1124 | // if (cost > 0) | ||
1125 | // // dont remember where is money unit name to put here | ||
1126 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1127 | // else | ||
1128 | // str = "Upload complete"; | ||
1129 | // client.SendAgentAlertMessage(str, true); | ||
1130 | // } | ||
1131 | } | ||
697 | } | 1132 | } |
1133 | |||
1134 | lock (m_ModelCost) | ||
1135 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
698 | } | 1136 | } |
699 | 1137 | ||
700 | /// <summary> | 1138 | /// <summary> |
@@ -855,10 +1293,159 @@ namespace OpenSim.Region.ClientStack.Linden | |||
855 | response["int_response_code"] = 200; | 1293 | response["int_response_code"] = 200; |
856 | return LLSDHelpers.SerialiseLLSDReply(response); | 1294 | return LLSDHelpers.SerialiseLLSDReply(response); |
857 | } | 1295 | } |
1296 | |||
1297 | public string GetObjectPhysicsData(string request, string path, | ||
1298 | string param, IOSHttpRequest httpRequest, | ||
1299 | IOSHttpResponse httpResponse) | ||
1300 | { | ||
1301 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1302 | OSDMap resp = new OSDMap(); | ||
1303 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1304 | |||
1305 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
1306 | { | ||
1307 | UUID uuid = object_ids[i].AsUUID(); | ||
1308 | |||
1309 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
1310 | if (obj != null) | ||
1311 | { | ||
1312 | OSDMap object_data = new OSDMap(); | ||
1313 | |||
1314 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
1315 | object_data["Density"] = obj.Density; | ||
1316 | object_data["Friction"] = obj.Friction; | ||
1317 | object_data["Restitution"] = obj.Bounciness; | ||
1318 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
1319 | |||
1320 | resp[uuid.ToString()] = object_data; | ||
1321 | } | ||
1322 | } | ||
1323 | |||
1324 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1325 | return response; | ||
1326 | } | ||
1327 | |||
1328 | public string GetObjectCost(string request, string path, | ||
1329 | string param, IOSHttpRequest httpRequest, | ||
1330 | IOSHttpResponse httpResponse) | ||
1331 | { | ||
1332 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1333 | OSDMap resp = new OSDMap(); | ||
1334 | |||
1335 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1336 | |||
1337 | for (int i = 0; i < object_ids.Count; i++) | ||
1338 | { | ||
1339 | UUID uuid = object_ids[i].AsUUID(); | ||
1340 | |||
1341 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1342 | |||
1343 | if (part != null) | ||
1344 | { | ||
1345 | SceneObjectGroup grp = part.ParentGroup; | ||
1346 | if (grp != null) | ||
1347 | { | ||
1348 | float linksetCost; | ||
1349 | float linksetPhysCost; | ||
1350 | float partCost; | ||
1351 | float partPhysCost; | ||
1352 | |||
1353 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1354 | |||
1355 | OSDMap object_data = new OSDMap(); | ||
1356 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1357 | object_data["resource_cost"] = partCost; | ||
1358 | object_data["physics_cost"] = partPhysCost; | ||
1359 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1360 | |||
1361 | resp[uuid.ToString()] = object_data; | ||
1362 | } | ||
1363 | } | ||
1364 | } | ||
1365 | |||
1366 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1367 | return response; | ||
1368 | } | ||
1369 | |||
1370 | public string ResourceCostSelected(string request, string path, | ||
1371 | string param, IOSHttpRequest httpRequest, | ||
1372 | IOSHttpResponse httpResponse) | ||
1373 | { | ||
1374 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1375 | OSDMap resp = new OSDMap(); | ||
1376 | |||
1377 | |||
1378 | float phys=0; | ||
1379 | float stream=0; | ||
1380 | float simul=0; | ||
1381 | |||
1382 | if (req.ContainsKey("selected_roots")) | ||
1383 | { | ||
1384 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1385 | |||
1386 | // should go by SOG suming costs for all parts | ||
1387 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1388 | // FS calls per object so results are wrong guess fs bug | ||
1389 | for (int i = 0; i < object_ids.Count; i++) | ||
1390 | { | ||
1391 | UUID uuid = object_ids[i].AsUUID(); | ||
1392 | float Physc; | ||
1393 | float simulc; | ||
1394 | float streamc; | ||
1395 | |||
1396 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1397 | if (grp != null) | ||
1398 | { | ||
1399 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1400 | phys += Physc; | ||
1401 | stream += streamc; | ||
1402 | simul += simulc; | ||
1403 | } | ||
1404 | } | ||
1405 | } | ||
1406 | else if (req.ContainsKey("selected_prims")) | ||
1407 | { | ||
1408 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1409 | |||
1410 | // don't see in use in any of the 2 viewers | ||
1411 | // guess it should be for edit linked but... nothing | ||
1412 | // should go to SOP per part | ||
1413 | for (int i = 0; i < object_ids.Count; i++) | ||
1414 | { | ||
1415 | UUID uuid = object_ids[i].AsUUID(); | ||
1416 | |||
1417 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1418 | if (part != null) | ||
1419 | { | ||
1420 | phys += part.PhysicsCost; | ||
1421 | stream += part.StreamingCost; | ||
1422 | simul += part.SimulationCost; | ||
1423 | } | ||
1424 | } | ||
1425 | } | ||
1426 | |||
1427 | if (simul != 0) | ||
1428 | { | ||
1429 | OSDMap object_data = new OSDMap(); | ||
1430 | |||
1431 | object_data["physics"] = phys; | ||
1432 | object_data["streaming"] = stream; | ||
1433 | object_data["simulation"] = simul; | ||
1434 | |||
1435 | resp["selected"] = object_data; | ||
1436 | } | ||
1437 | |||
1438 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1439 | return response; | ||
1440 | } | ||
858 | } | 1441 | } |
859 | 1442 | ||
860 | public class AssetUploader | 1443 | public class AssetUploader |
861 | { | 1444 | { |
1445 | private static readonly ILog m_log = | ||
1446 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1447 | |||
1448 | |||
862 | public event UpLoadedAsset OnUpLoad; | 1449 | public event UpLoadedAsset OnUpLoad; |
863 | private UpLoadedAsset handlerUpLoad = null; | 1450 | private UpLoadedAsset handlerUpLoad = null; |
864 | 1451 | ||
@@ -873,10 +1460,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
873 | 1460 | ||
874 | private string m_invType = String.Empty; | 1461 | private string m_invType = String.Empty; |
875 | private string m_assetType = String.Empty; | 1462 | private string m_assetType = String.Empty; |
1463 | private int m_cost; | ||
1464 | private string m_error = String.Empty; | ||
1465 | |||
1466 | private Timer m_timeoutTimer = new Timer(); | ||
1467 | private UUID m_texturesFolder; | ||
1468 | private int m_nreqtextures; | ||
1469 | private int m_nreqmeshs; | ||
1470 | private int m_nreqinstances; | ||
1471 | private bool m_IsAtestUpload; | ||
876 | 1472 | ||
877 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1473 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
878 | UUID parentFolderID, string invType, string assetType, string path, | 1474 | UUID parentFolderID, string invType, string assetType, string path, |
879 | IHttpServer httpServer, bool dumpAssetsToFile) | 1475 | IHttpServer httpServer, bool dumpAssetsToFile, |
1476 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1477 | bool IsAtestUpload) | ||
880 | { | 1478 | { |
881 | m_assetName = assetName; | 1479 | m_assetName = assetName; |
882 | m_assetDes = description; | 1480 | m_assetDes = description; |
@@ -888,6 +1486,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
888 | m_assetType = assetType; | 1486 | m_assetType = assetType; |
889 | m_invType = invType; | 1487 | m_invType = invType; |
890 | m_dumpAssetsToFile = dumpAssetsToFile; | 1488 | m_dumpAssetsToFile = dumpAssetsToFile; |
1489 | m_cost = totalCost; | ||
1490 | |||
1491 | m_texturesFolder = texturesFolder; | ||
1492 | m_nreqtextures = nreqtextures; | ||
1493 | m_nreqmeshs = nreqmeshs; | ||
1494 | m_nreqinstances = nreqinstances; | ||
1495 | m_IsAtestUpload = IsAtestUpload; | ||
1496 | |||
1497 | m_timeoutTimer.Elapsed += TimedOut; | ||
1498 | m_timeoutTimer.Interval = 120000; | ||
1499 | m_timeoutTimer.AutoReset = false; | ||
1500 | m_timeoutTimer.Start(); | ||
891 | } | 1501 | } |
892 | 1502 | ||
893 | /// <summary> | 1503 | /// <summary> |
@@ -902,12 +1512,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
902 | UUID inv = inventoryItemID; | 1512 | UUID inv = inventoryItemID; |
903 | string res = String.Empty; | 1513 | string res = String.Empty; |
904 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1514 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1515 | /* | ||
905 | uploadComplete.new_asset = newAssetID.ToString(); | 1516 | uploadComplete.new_asset = newAssetID.ToString(); |
906 | uploadComplete.new_inventory_item = inv; | 1517 | uploadComplete.new_inventory_item = inv; |
907 | uploadComplete.state = "complete"; | 1518 | uploadComplete.state = "complete"; |
908 | 1519 | ||
909 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1520 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
910 | 1521 | */ | |
1522 | m_timeoutTimer.Stop(); | ||
911 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1523 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
912 | 1524 | ||
913 | // TODO: probably make this a better set of extensions here | 1525 | // TODO: probably make this a better set of extensions here |
@@ -924,12 +1536,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
924 | handlerUpLoad = OnUpLoad; | 1536 | handlerUpLoad = OnUpLoad; |
925 | if (handlerUpLoad != null) | 1537 | if (handlerUpLoad != null) |
926 | { | 1538 | { |
927 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1539 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1540 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1541 | } | ||
1542 | if (m_IsAtestUpload) | ||
1543 | { | ||
1544 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1545 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1546 | resperror.identifier = inv; | ||
1547 | |||
1548 | uploadComplete.error = resperror; | ||
1549 | uploadComplete.state = "Upload4Testing"; | ||
928 | } | 1550 | } |
1551 | else | ||
1552 | { | ||
1553 | if (m_error == String.Empty) | ||
1554 | { | ||
1555 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1556 | uploadComplete.new_inventory_item = inv; | ||
1557 | // if (m_texturesFolder != UUID.Zero) | ||
1558 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1559 | uploadComplete.state = "complete"; | ||
1560 | } | ||
1561 | else | ||
1562 | { | ||
1563 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1564 | resperror.message = m_error; | ||
1565 | resperror.identifier = inv; | ||
929 | 1566 | ||
1567 | uploadComplete.error = resperror; | ||
1568 | uploadComplete.state = "failed"; | ||
1569 | } | ||
1570 | } | ||
1571 | |||
1572 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
930 | return res; | 1573 | return res; |
931 | } | 1574 | } |
932 | 1575 | ||
1576 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1577 | { | ||
1578 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1579 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1580 | } | ||
1581 | |||
933 | ///Left this in and commented in case there are unforseen issues | 1582 | ///Left this in and commented in case there are unforseen issues |
934 | //private void SaveAssetToFile(string filename, byte[] data) | 1583 | //private void SaveAssetToFile(string filename, byte[] data) |
935 | //{ | 1584 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 4d2c0f2..986a665 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
353 | // TODO: Add EventQueueGet name/description for diagnostics | 353 | // TODO: Add EventQueueGet name/description for diagnostics |
354 | MainServer.Instance.AddPollServiceHTTPHandler( | 354 | MainServer.Instance.AddPollServiceHTTPHandler( |
355 | eventQueueGetPath, | 355 | eventQueueGetPath, |
356 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); | 356 | new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000)); |
357 | 357 | ||
358 | // m_log.DebugFormat( | 358 | // m_log.DebugFormat( |
359 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", | 359 | // "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", |
@@ -395,7 +395,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | } | 395 | } |
396 | } | 396 | } |
397 | 397 | ||
398 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) | 398 | public Hashtable GetEvents(UUID requestID, UUID pAgentId) |
399 | { | 399 | { |
400 | if (DebugLevel >= 2) | 400 | if (DebugLevel >= 2) |
401 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); | 401 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); |
@@ -807,5 +807,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
807 | { | 807 | { |
808 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 808 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
809 | } | 809 | } |
810 | |||
811 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
812 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
813 | { | ||
814 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
815 | density, friction, bounce, gravmod); | ||
816 | Enqueue(item, avatarID); | ||
817 | } | ||
810 | } | 818 | } |
811 | } | 819 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..7dcf137 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | 151 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, |
152 | uint locationID, uint flags, string capsURL, UUID agentID) | 152 | uint locationID, uint flags, string capsURL, UUID agentID) |
153 | { | 153 | { |
154 | // not sure why flags get overwritten here | ||
155 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
156 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
157 | else | ||
158 | flags = (uint)TeleportFlags.ViaLocation; | ||
159 | |||
154 | OSDMap info = new OSDMap(); | 160 | OSDMap info = new OSDMap(); |
155 | info.Add("AgentID", OSD.FromUUID(agentID)); | 161 | info.Add("AgentID", OSD.FromUUID(agentID)); |
156 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
159 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
160 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
161 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
162 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 168 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
169 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
163 | 170 | ||
164 | OSDArray infoArr = new OSDArray(); | 171 | OSDArray infoArr = new OSDArray(); |
165 | infoArr.Add(info); | 172 | infoArr.Add(info); |
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 402 | return message; |
396 | } | 403 | } |
397 | 404 | ||
405 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
406 | float density, float friction, float bounce, float gravmod) | ||
407 | { | ||
408 | |||
409 | OSDMap physinfo = new OSDMap(6); | ||
410 | physinfo["LocalID"] = localID; | ||
411 | physinfo["Density"] = density; | ||
412 | physinfo["Friction"] = friction; | ||
413 | physinfo["GravityMultiplier"] = gravmod; | ||
414 | physinfo["Restitution"] = bounce; | ||
415 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
416 | |||
417 | OSDArray array = new OSDArray(1); | ||
418 | array.Add(physinfo); | ||
419 | |||
420 | OSDMap llsdBody = new OSDMap(1); | ||
421 | llsdBody.Add("ObjectData", array); | ||
422 | |||
423 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
424 | } | ||
398 | } | 425 | } |
399 | } | 426 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 13415f8..24a0190 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
@@ -54,57 +50,70 @@ namespace OpenSim.Region.ClientStack.Linden | |||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
55 | public class GetTextureModule : INonSharedRegionModule | 51 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 52 | { |
57 | // private static readonly ILog m_log = | 53 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | struct aPollRequest |
59 | 55 | { | |
56 | public PollServiceTextureEventArgs thepoll; | ||
57 | public UUID reqID; | ||
58 | public Hashtable request; | ||
59 | } | ||
60 | |||
61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
62 | |||
60 | private Scene m_scene; | 63 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 64 | ||
63 | private bool m_Enabled = false; | 65 | private static GetTextureHandler m_getTextureHandler; |
66 | |||
67 | private IAssetService m_assetService = null; | ||
64 | 68 | ||
65 | // TODO: Change this to a config option | 69 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
66 | const string REDIRECT_URL = null; | 70 | private static Thread[] m_workerThreads = null; |
67 | 71 | ||
68 | private string m_URL; | 72 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
73 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
69 | 74 | ||
70 | #region ISharedRegionModule Members | 75 | #region ISharedRegionModule Members |
71 | 76 | ||
72 | public void Initialise(IConfigSource source) | 77 | public void Initialise(IConfigSource source) |
73 | { | 78 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
75 | if (config == null) | ||
76 | return; | ||
77 | |||
78 | m_URL = config.GetString("Cap_GetTexture", string.Empty); | ||
79 | // Cap doesn't exist | ||
80 | if (m_URL != string.Empty) | ||
81 | m_Enabled = true; | ||
82 | } | 79 | } |
83 | 80 | ||
84 | public void AddRegion(Scene s) | 81 | public void AddRegion(Scene s) |
85 | { | 82 | { |
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | m_scene = s; | 83 | m_scene = s; |
84 | m_assetService = s.AssetService; | ||
90 | } | 85 | } |
91 | 86 | ||
92 | public void RemoveRegion(Scene s) | 87 | public void RemoveRegion(Scene s) |
93 | { | 88 | { |
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 89 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
90 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
98 | m_scene = null; | 91 | m_scene = null; |
99 | } | 92 | } |
100 | 93 | ||
101 | public void RegionLoaded(Scene s) | 94 | public void RegionLoaded(Scene s) |
102 | { | 95 | { |
103 | if (!m_Enabled) | 96 | // We'll reuse the same handler for all requests. |
104 | return; | 97 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
105 | 98 | ||
106 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
107 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 99 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
100 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
101 | |||
102 | if (m_workerThreads == null) | ||
103 | { | ||
104 | m_workerThreads = new Thread[2]; | ||
105 | |||
106 | for (uint i = 0; i < 2; i++) | ||
107 | { | ||
108 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
109 | String.Format("TextureWorkerThread{0}", i), | ||
110 | ThreadPriority.Normal, | ||
111 | false, | ||
112 | false, | ||
113 | null, | ||
114 | int.MaxValue); | ||
115 | } | ||
116 | } | ||
108 | } | 117 | } |
109 | 118 | ||
110 | public void PostInitialise() | 119 | public void PostInitialise() |
@@ -122,24 +131,152 @@ namespace OpenSim.Region.ClientStack.Linden | |||
122 | 131 | ||
123 | #endregion | 132 | #endregion |
124 | 133 | ||
125 | public void RegisterCaps(UUID agentID, Caps caps) | 134 | ~GetTextureModule() |
135 | { | ||
136 | foreach (Thread t in m_workerThreads) | ||
137 | Watchdog.AbortThread(t.ManagedThreadId); | ||
138 | |||
139 | } | ||
140 | |||
141 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
142 | { | ||
143 | private List<Hashtable> requests = | ||
144 | new List<Hashtable>(); | ||
145 | private Dictionary<UUID, Hashtable> responses = | ||
146 | new Dictionary<UUID, Hashtable>(); | ||
147 | |||
148 | private Scene m_scene; | ||
149 | |||
150 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
151 | base(null, null, null, null, pId, int.MaxValue) | ||
152 | { | ||
153 | m_scene = scene; | ||
154 | |||
155 | HasEvents = (x, y) => | ||
156 | { | ||
157 | lock (responses) | ||
158 | return responses.ContainsKey(x); | ||
159 | }; | ||
160 | GetEvents = (x, y) => | ||
161 | { | ||
162 | lock (responses) | ||
163 | { | ||
164 | try | ||
165 | { | ||
166 | return responses[x]; | ||
167 | } | ||
168 | finally | ||
169 | { | ||
170 | responses.Remove(x); | ||
171 | } | ||
172 | } | ||
173 | }; | ||
174 | |||
175 | Request = (x, y) => | ||
176 | { | ||
177 | aPollRequest reqinfo = new aPollRequest(); | ||
178 | reqinfo.thepoll = this; | ||
179 | reqinfo.reqID = x; | ||
180 | reqinfo.request = y; | ||
181 | |||
182 | m_queue.Enqueue(reqinfo); | ||
183 | }; | ||
184 | |||
185 | // this should never happen except possible on shutdown | ||
186 | NoEvents = (x, y) => | ||
187 | { | ||
188 | /* | ||
189 | lock (requests) | ||
190 | { | ||
191 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
192 | requests.Remove(request); | ||
193 | } | ||
194 | */ | ||
195 | Hashtable response = new Hashtable(); | ||
196 | |||
197 | response["int_response_code"] = 500; | ||
198 | response["str_response_string"] = "Script timeout"; | ||
199 | response["content_type"] = "text/plain"; | ||
200 | response["keepalive"] = false; | ||
201 | response["reusecontext"] = false; | ||
202 | |||
203 | return response; | ||
204 | }; | ||
205 | } | ||
206 | |||
207 | public void Process(aPollRequest requestinfo) | ||
208 | { | ||
209 | Hashtable response; | ||
210 | |||
211 | UUID requestID = requestinfo.reqID; | ||
212 | |||
213 | // If the avatar is gone, don't bother to get the texture | ||
214 | if (m_scene.GetScenePresence(Id) == null) | ||
215 | { | ||
216 | response = new Hashtable(); | ||
217 | |||
218 | response["int_response_code"] = 500; | ||
219 | response["str_response_string"] = "Script timeout"; | ||
220 | response["content_type"] = "text/plain"; | ||
221 | response["keepalive"] = false; | ||
222 | response["reusecontext"] = false; | ||
223 | |||
224 | lock (responses) | ||
225 | responses[requestID] = response; | ||
226 | |||
227 | return; | ||
228 | } | ||
229 | |||
230 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
231 | lock (responses) | ||
232 | responses[requestID] = response; | ||
233 | } | ||
234 | } | ||
235 | |||
236 | private void RegisterCaps(UUID agentID, Caps caps) | ||
126 | { | 237 | { |
127 | UUID capID = UUID.Random(); | 238 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
239 | |||
240 | // Register this as a poll service | ||
241 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
242 | |||
243 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
244 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
128 | 245 | ||
129 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 246 | string hostName = m_scene.RegionInfo.ExternalHostName; |
130 | if (m_URL == "localhost") | 247 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; |
248 | string protocol = "http"; | ||
249 | |||
250 | if (MainServer.Instance.UseSSL) | ||
131 | { | 251 | { |
132 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 252 | hostName = MainServer.Instance.SSLCommonName; |
133 | caps.RegisterHandler( | 253 | port = MainServer.Instance.SSLPort; |
134 | "GetTexture", | 254 | protocol = "https"; |
135 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); | ||
136 | } | 255 | } |
137 | else | 256 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); |
257 | |||
258 | m_capsDict[agentID] = capUrl; | ||
259 | } | ||
260 | |||
261 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
262 | { | ||
263 | string capUrl; | ||
264 | |||
265 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
138 | { | 266 | { |
139 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 267 | MainServer.Instance.RemoveHTTPHandler("", capUrl); |
140 | caps.RegisterHandler("GetTexture", m_URL); | 268 | m_capsDict.Remove(agentID); |
141 | } | 269 | } |
142 | } | 270 | } |
143 | 271 | ||
272 | private void DoTextureRequests() | ||
273 | { | ||
274 | while (true) | ||
275 | { | ||
276 | aPollRequest poolreq = m_queue.Dequeue(); | ||
277 | |||
278 | poolreq.thepoll.Process(poolreq); | ||
279 | } | ||
280 | } | ||
144 | } | 281 | } |
145 | } | 282 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 33b1f77..60c1814 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(m_agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = m_agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index 5529550..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,296 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | |||
48 | namespace OpenSim.Region.ClientStack.Linden | ||
49 | { | ||
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] | ||
51 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
52 | { | ||
53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | private Scene m_scene; | ||
56 | // private IAssetService m_assetService; | ||
57 | private bool m_dumpAssetsToFile = false; | ||
58 | private bool m_enabled = true; | ||
59 | private int m_levelUpload = 0; | ||
60 | |||
61 | #region Region Module interfaceBase Members | ||
62 | |||
63 | |||
64 | public Type ReplaceableInterface | ||
65 | { | ||
66 | get { return null; } | ||
67 | } | ||
68 | |||
69 | public void Initialise(IConfigSource source) | ||
70 | { | ||
71 | IConfig meshConfig = source.Configs["Mesh"]; | ||
72 | if (meshConfig == null) | ||
73 | return; | ||
74 | |||
75 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
76 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
77 | } | ||
78 | |||
79 | public void AddRegion(Scene pScene) | ||
80 | { | ||
81 | m_scene = pScene; | ||
82 | } | ||
83 | |||
84 | public void RemoveRegion(Scene scene) | ||
85 | { | ||
86 | |||
87 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
88 | m_scene = null; | ||
89 | } | ||
90 | |||
91 | public void RegionLoaded(Scene scene) | ||
92 | { | ||
93 | |||
94 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
95 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
96 | } | ||
97 | |||
98 | #endregion | ||
99 | |||
100 | |||
101 | #region Region Module interface | ||
102 | |||
103 | |||
104 | |||
105 | public void Close() { } | ||
106 | |||
107 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
108 | |||
109 | |||
110 | public void RegisterCaps(UUID agentID, Caps caps) | ||
111 | { | ||
112 | if(!m_enabled) | ||
113 | return; | ||
114 | |||
115 | UUID capID = UUID.Random(); | ||
116 | |||
117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
118 | caps.RegisterHandler( | ||
119 | "NewFileAgentInventoryVariablePrice", | ||
120 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
121 | "POST", | ||
122 | "/CAPS/" + capID.ToString(), | ||
123 | req => NewAgentInventoryRequest(req, agentID), | ||
124 | "NewFileAgentInventoryVariablePrice", | ||
125 | agentID.ToString())); | ||
126 | } | ||
127 | |||
128 | #endregion | ||
129 | |||
130 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
131 | { | ||
132 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
133 | // you need to be aware of this | ||
134 | |||
135 | //if (llsdRequest.asset_type == "texture" || | ||
136 | // llsdRequest.asset_type == "animation" || | ||
137 | // llsdRequest.asset_type == "sound") | ||
138 | // { | ||
139 | // check user level | ||
140 | |||
141 | ScenePresence avatar = null; | ||
142 | IClientAPI client = null; | ||
143 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
144 | |||
145 | if (avatar != null) | ||
146 | { | ||
147 | client = avatar.ControllingClient; | ||
148 | |||
149 | if (avatar.UserLevel < m_levelUpload) | ||
150 | { | ||
151 | if (client != null) | ||
152 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
153 | |||
154 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
155 | errorResponse.rsvp = ""; | ||
156 | errorResponse.state = "error"; | ||
157 | return errorResponse; | ||
158 | } | ||
159 | } | ||
160 | |||
161 | // check funds | ||
162 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
163 | |||
164 | if (mm != null) | ||
165 | { | ||
166 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
167 | { | ||
168 | if (client != null) | ||
169 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
170 | |||
171 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
172 | errorResponse.rsvp = ""; | ||
173 | errorResponse.state = "error"; | ||
174 | return errorResponse; | ||
175 | } | ||
176 | } | ||
177 | |||
178 | // } | ||
179 | |||
180 | string assetName = llsdRequest.name; | ||
181 | string assetDes = llsdRequest.description; | ||
182 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
183 | UUID newAsset = UUID.Random(); | ||
184 | UUID newInvItem = UUID.Random(); | ||
185 | UUID parentFolder = llsdRequest.folder_id; | ||
186 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
187 | |||
188 | AssetUploader uploader = | ||
189 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
190 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
191 | |||
192 | MainServer.Instance.AddStreamHandler( | ||
193 | new BinaryStreamHandler( | ||
194 | "POST", | ||
195 | capsBase + uploaderPath, | ||
196 | uploader.uploaderCaps, | ||
197 | "NewFileAgentInventoryVariablePrice", | ||
198 | agentID.ToString())); | ||
199 | |||
200 | string protocol = "http://"; | ||
201 | |||
202 | if (MainServer.Instance.UseSSL) | ||
203 | protocol = "https://"; | ||
204 | |||
205 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
206 | uploaderPath; | ||
207 | |||
208 | |||
209 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
210 | |||
211 | uploadResponse.rsvp = uploaderURL; | ||
212 | uploadResponse.state = "upload"; | ||
213 | uploadResponse.resource_cost = 0; | ||
214 | uploadResponse.upload_price = 0; | ||
215 | |||
216 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
217 | |||
218 | delegate( | ||
219 | string passetName, string passetDescription, UUID passetID, | ||
220 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
221 | string passetType) | ||
222 | { | ||
223 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
224 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
225 | passetType,agentID); | ||
226 | }; | ||
227 | |||
228 | return uploadResponse; | ||
229 | } | ||
230 | |||
231 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
232 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
233 | string assetType,UUID AgentID) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
237 | |||
238 | sbyte assType = 0; | ||
239 | sbyte inType = 0; | ||
240 | |||
241 | if (inventoryType == "sound") | ||
242 | { | ||
243 | inType = 1; | ||
244 | assType = 1; | ||
245 | } | ||
246 | else if (inventoryType == "animation") | ||
247 | { | ||
248 | inType = 19; | ||
249 | assType = 20; | ||
250 | } | ||
251 | else if (inventoryType == "wearable") | ||
252 | { | ||
253 | inType = 18; | ||
254 | switch (assetType) | ||
255 | { | ||
256 | case "bodypart": | ||
257 | assType = 13; | ||
258 | break; | ||
259 | case "clothing": | ||
260 | assType = 5; | ||
261 | break; | ||
262 | } | ||
263 | } | ||
264 | else if (inventoryType == "mesh") | ||
265 | { | ||
266 | inType = (sbyte)InventoryType.Mesh; | ||
267 | assType = (sbyte)AssetType.Mesh; | ||
268 | } | ||
269 | |||
270 | AssetBase asset; | ||
271 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
272 | asset.Data = data; | ||
273 | |||
274 | if (m_scene.AssetService != null) | ||
275 | m_scene.AssetService.Store(asset); | ||
276 | |||
277 | InventoryItemBase item = new InventoryItemBase(); | ||
278 | item.Owner = AgentID; | ||
279 | item.CreatorId = AgentID.ToString(); | ||
280 | item.ID = inventoryItem; | ||
281 | item.AssetID = asset.FullID; | ||
282 | item.Description = assetDescription; | ||
283 | item.Name = assetName; | ||
284 | item.AssetType = assType; | ||
285 | item.InvType = inType; | ||
286 | item.Folder = parentFolder; | ||
287 | item.CurrentPermissions | ||
288 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
289 | item.BasePermissions = (uint)PermissionMask.All; | ||
290 | item.EveryOnePermissions = 0; | ||
291 | item.NextPermissions = (uint)PermissionMask.All; | ||
292 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
293 | m_scene.AddInventoryItem(item); | ||
294 | } | ||
295 | } | ||
296 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index 17c7270..fcac182 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | 104 | ||
103 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
104 | { | 106 | { |
105 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
106 | return; | 108 | return; |
107 | 109 | ||
108 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 6890f4a..04cd474 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -27,18 +27,22 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | ||
31 | using log4net; | 33 | using log4net; |
32 | using Nini.Config; | 34 | using Nini.Config; |
33 | using Mono.Addins; | 35 | using Mono.Addins; |
34 | using OpenMetaverse; | 36 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
37 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 41 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
40 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
41 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
42 | 46 | ||
43 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
44 | { | 48 | { |
@@ -48,67 +52,72 @@ namespace OpenSim.Region.ClientStack.Linden | |||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] | 52 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] |
49 | public class WebFetchInvDescModule : INonSharedRegionModule | 53 | public class WebFetchInvDescModule : INonSharedRegionModule |
50 | { | 54 | { |
51 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | struct aPollRequest |
56 | { | ||
57 | public PollServiceInventoryEventArgs thepoll; | ||
58 | public UUID reqID; | ||
59 | public Hashtable request; | ||
60 | } | ||
61 | |||
62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | 63 | ||
53 | private Scene m_scene; | 64 | private Scene m_scene; |
54 | 65 | ||
55 | private IInventoryService m_InventoryService; | 66 | private IInventoryService m_InventoryService; |
56 | private ILibraryService m_LibraryService; | 67 | private ILibraryService m_LibraryService; |
57 | 68 | ||
58 | private bool m_Enabled; | 69 | private static WebFetchInvDescHandler m_webFetchHandler; |
59 | 70 | ||
60 | private string m_fetchInventoryDescendents2Url; | 71 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
61 | private string m_webFetchInventoryDescendentsUrl; | 72 | private static Thread[] m_workerThreads = null; |
62 | 73 | ||
63 | private WebFetchInvDescHandler m_webFetchHandler; | 74 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
75 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
64 | 76 | ||
65 | #region ISharedRegionModule Members | 77 | #region ISharedRegionModule Members |
66 | 78 | ||
67 | public void Initialise(IConfigSource source) | 79 | public void Initialise(IConfigSource source) |
68 | { | 80 | { |
69 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | ||
70 | if (config == null) | ||
71 | return; | ||
72 | |||
73 | m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty); | ||
74 | m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty); | ||
75 | |||
76 | if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty) | ||
77 | { | ||
78 | m_Enabled = true; | ||
79 | } | ||
80 | } | 81 | } |
81 | 82 | ||
82 | public void AddRegion(Scene s) | 83 | public void AddRegion(Scene s) |
83 | { | 84 | { |
84 | if (!m_Enabled) | ||
85 | return; | ||
86 | |||
87 | m_scene = s; | 85 | m_scene = s; |
88 | } | 86 | } |
89 | 87 | ||
90 | public void RemoveRegion(Scene s) | 88 | public void RemoveRegion(Scene s) |
91 | { | 89 | { |
92 | if (!m_Enabled) | ||
93 | return; | ||
94 | |||
95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 90 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
91 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
96 | m_scene = null; | 92 | m_scene = null; |
97 | } | 93 | } |
98 | 94 | ||
99 | public void RegionLoaded(Scene s) | 95 | public void RegionLoaded(Scene s) |
100 | { | 96 | { |
101 | if (!m_Enabled) | ||
102 | return; | ||
103 | |||
104 | m_InventoryService = m_scene.InventoryService; | 97 | m_InventoryService = m_scene.InventoryService; |
105 | m_LibraryService = m_scene.LibraryService; | 98 | m_LibraryService = m_scene.LibraryService; |
106 | 99 | ||
107 | // We'll reuse the same handler for all requests. | 100 | // We'll reuse the same handler for all requests. |
108 | if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") | 101 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); |
109 | m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService); | ||
110 | 102 | ||
111 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 103 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
104 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
105 | |||
106 | if (m_workerThreads == null) | ||
107 | { | ||
108 | m_workerThreads = new Thread[2]; | ||
109 | |||
110 | for (uint i = 0; i < 2; i++) | ||
111 | { | ||
112 | m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests, | ||
113 | String.Format("InventoryWorkerThread{0}", i), | ||
114 | ThreadPriority.Normal, | ||
115 | false, | ||
116 | true, | ||
117 | null, | ||
118 | int.MaxValue); | ||
119 | } | ||
120 | } | ||
112 | } | 121 | } |
113 | 122 | ||
114 | public void PostInitialise() | 123 | public void PostInitialise() |
@@ -126,43 +135,130 @@ namespace OpenSim.Region.ClientStack.Linden | |||
126 | 135 | ||
127 | #endregion | 136 | #endregion |
128 | 137 | ||
129 | private void RegisterCaps(UUID agentID, Caps caps) | 138 | ~WebFetchInvDescModule() |
130 | { | 139 | { |
131 | if (m_webFetchInventoryDescendentsUrl != "") | 140 | foreach (Thread t in m_workerThreads) |
132 | RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); | 141 | Watchdog.AbortThread(t.ManagedThreadId); |
133 | |||
134 | if (m_fetchInventoryDescendents2Url != "") | ||
135 | RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url); | ||
136 | } | 142 | } |
137 | 143 | ||
138 | private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) | 144 | private class PollServiceInventoryEventArgs : PollServiceEventArgs |
139 | { | 145 | { |
140 | string capUrl; | 146 | private Dictionary<UUID, Hashtable> responses = |
147 | new Dictionary<UUID, Hashtable>(); | ||
148 | |||
149 | public PollServiceInventoryEventArgs(UUID pId) : | ||
150 | base(null, null, null, null, pId, int.MaxValue) | ||
151 | { | ||
152 | HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; | ||
153 | GetEvents = (x, y) => | ||
154 | { | ||
155 | lock (responses) | ||
156 | { | ||
157 | try | ||
158 | { | ||
159 | return responses[x]; | ||
160 | } | ||
161 | finally | ||
162 | { | ||
163 | responses.Remove(x); | ||
164 | } | ||
165 | } | ||
166 | }; | ||
167 | |||
168 | Request = (x, y) => | ||
169 | { | ||
170 | aPollRequest reqinfo = new aPollRequest(); | ||
171 | reqinfo.thepoll = this; | ||
172 | reqinfo.reqID = x; | ||
173 | reqinfo.request = y; | ||
174 | |||
175 | m_queue.Enqueue(reqinfo); | ||
176 | }; | ||
177 | |||
178 | NoEvents = (x, y) => | ||
179 | { | ||
180 | /* | ||
181 | lock (requests) | ||
182 | { | ||
183 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
184 | requests.Remove(request); | ||
185 | } | ||
186 | */ | ||
187 | Hashtable response = new Hashtable(); | ||
188 | |||
189 | response["int_response_code"] = 500; | ||
190 | response["str_response_string"] = "Script timeout"; | ||
191 | response["content_type"] = "text/plain"; | ||
192 | response["keepalive"] = false; | ||
193 | response["reusecontext"] = false; | ||
194 | |||
195 | return response; | ||
196 | }; | ||
197 | } | ||
141 | 198 | ||
142 | if (url == "localhost") | 199 | public void Process(aPollRequest requestinfo) |
143 | { | 200 | { |
144 | capUrl = "/CAPS/" + UUID.Random(); | 201 | UUID requestID = requestinfo.reqID; |
202 | |||
203 | Hashtable response = new Hashtable(); | ||
204 | |||
205 | response["int_response_code"] = 200; | ||
206 | response["content_type"] = "text/plain"; | ||
207 | response["keepalive"] = false; | ||
208 | response["reusecontext"] = false; | ||
145 | 209 | ||
146 | IRequestHandler reqHandler | 210 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest( |
147 | = new RestStreamHandler( | 211 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); |
148 | "POST", | ||
149 | capUrl, | ||
150 | m_webFetchHandler.FetchInventoryDescendentsRequest, | ||
151 | "FetchInventoryDescendents2", | ||
152 | agentID.ToString()); | ||
153 | 212 | ||
154 | caps.RegisterHandler(capName, reqHandler); | 213 | lock (responses) |
214 | responses[requestID] = response; | ||
155 | } | 215 | } |
156 | else | 216 | } |
217 | |||
218 | private void RegisterCaps(UUID agentID, Caps caps) | ||
219 | { | ||
220 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
221 | |||
222 | // Register this as a poll service | ||
223 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID); | ||
224 | |||
225 | args.Type = PollServiceEventArgs.EventType.Inventory; | ||
226 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
227 | |||
228 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
229 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
230 | string protocol = "http"; | ||
231 | |||
232 | if (MainServer.Instance.UseSSL) | ||
157 | { | 233 | { |
158 | capUrl = url; | 234 | hostName = MainServer.Instance.SSLCommonName; |
235 | port = MainServer.Instance.SSLPort; | ||
236 | protocol = "https"; | ||
237 | } | ||
238 | caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
239 | |||
240 | m_capsDict[agentID] = capUrl; | ||
241 | } | ||
159 | 242 | ||
160 | caps.RegisterHandler(capName, capUrl); | 243 | private void DeregisterCaps(UUID agentID, Caps caps) |
244 | { | ||
245 | string capUrl; | ||
246 | |||
247 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
248 | { | ||
249 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
250 | m_capsDict.Remove(agentID); | ||
161 | } | 251 | } |
252 | } | ||
162 | 253 | ||
163 | // m_log.DebugFormat( | 254 | private void DoInventoryRequests() |
164 | // "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", | 255 | { |
165 | // capName, capUrl, m_scene.RegionInfo.RegionName, agentID); | 256 | while (true) |
257 | { | ||
258 | aPollRequest poolreq = m_queue.Dequeue(); | ||
259 | |||
260 | poolreq.thepoll.Process(poolreq); | ||
261 | } | ||
166 | } | 262 | } |
167 | } | 263 | } |
168 | } \ No newline at end of file | 264 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7382e09..1f6af4a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 99 | public event AvatarPickerRequest OnAvatarPickerRequest; |
100 | public event StartAnim OnStartAnim; | 100 | public event StartAnim OnStartAnim; |
101 | public event StopAnim OnStopAnim; | 101 | public event StopAnim OnStopAnim; |
102 | public event ChangeAnim OnChangeAnim; | ||
102 | public event Action<IClientAPI> OnRequestAvatarsData; | 103 | public event Action<IClientAPI> OnRequestAvatarsData; |
103 | public event LinkObjects OnLinkObjects; | 104 | public event LinkObjects OnLinkObjects; |
104 | public event DelinkObjects OnDelinkObjects; | 105 | public event DelinkObjects OnDelinkObjects; |
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 127 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
127 | public event UpdatePrimFlags OnUpdatePrimFlags; | 128 | public event UpdatePrimFlags OnUpdatePrimFlags; |
128 | public event UpdatePrimTexture OnUpdatePrimTexture; | 129 | public event UpdatePrimTexture OnUpdatePrimTexture; |
130 | public event ClientChangeObject onClientChangeObject; | ||
129 | public event UpdateVector OnUpdatePrimGroupPosition; | 131 | public event UpdateVector OnUpdatePrimGroupPosition; |
130 | public event UpdateVector OnUpdatePrimSinglePosition; | 132 | public event UpdateVector OnUpdatePrimSinglePosition; |
131 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 133 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
159 | public event RequestTaskInventory OnRequestTaskInventory; | 161 | public event RequestTaskInventory OnRequestTaskInventory; |
160 | public event UpdateInventoryItem OnUpdateInventoryItem; | 162 | public event UpdateInventoryItem OnUpdateInventoryItem; |
161 | public event CopyInventoryItem OnCopyInventoryItem; | 163 | public event CopyInventoryItem OnCopyInventoryItem; |
164 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
162 | public event MoveInventoryItem OnMoveInventoryItem; | 165 | public event MoveInventoryItem OnMoveInventoryItem; |
163 | public event RemoveInventoryItem OnRemoveInventoryItem; | 166 | public event RemoveInventoryItem OnRemoveInventoryItem; |
164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
259 | public event ClassifiedDelete OnClassifiedDelete; | 262 | public event ClassifiedDelete OnClassifiedDelete; |
260 | public event ClassifiedDelete OnClassifiedGodDelete; | 263 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
263 | public event EventGodDelete OnEventGodDelete; | 266 | public event EventGodDelete OnEventGodDelete; |
@@ -288,6 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
289 | public event SimWideDeletesDelegate OnSimWideDeletes; | 292 | public event SimWideDeletesDelegate OnSimWideDeletes; |
290 | public event SendPostcard OnSendPostcard; | 293 | public event SendPostcard OnSendPostcard; |
294 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
291 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 295 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
292 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 296 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
293 | public event GodlikeMessage onGodlikeMessage; | 297 | public event GodlikeMessage onGodlikeMessage; |
@@ -326,6 +330,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
326 | private Prioritizer m_prioritizer; | 330 | private Prioritizer m_prioritizer; |
327 | private bool m_disableFacelights = false; | 331 | private bool m_disableFacelights = false; |
328 | 332 | ||
333 | private const uint MaxTransferBytesPerPacket = 600; | ||
334 | |||
335 | |||
329 | /// <value> | 336 | /// <value> |
330 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 337 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
331 | /// continually recreate it. | 338 | /// continually recreate it. |
@@ -337,14 +344,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 344 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 345 | /// ownerless phantom. |
339 | /// | 346 | /// |
340 | /// All manipulation of this set has to occur under a lock | 347 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 348 | /// |
342 | /// </value> | 349 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 350 | // protected HashSet<uint> m_killRecord; |
344 | 351 | ||
345 | // protected HashSet<uint> m_attachmentsSent; | 352 | // protected HashSet<uint> m_attachmentsSent; |
346 | 353 | ||
347 | private int m_moneyBalance; | 354 | private int m_moneyBalance; |
355 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 356 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 357 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | 358 | ||
@@ -391,6 +399,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | get { return m_startpos; } | 399 | get { return m_startpos; } |
392 | set { m_startpos = value; } | 400 | set { m_startpos = value; } |
393 | } | 401 | } |
402 | public bool DeliverPackets | ||
403 | { | ||
404 | get { return m_deliverPackets; } | ||
405 | set { | ||
406 | m_deliverPackets = value; | ||
407 | m_udpClient.m_deliverPackets = value; | ||
408 | } | ||
409 | } | ||
394 | public UUID AgentId { get { return m_agentId; } } | 410 | public UUID AgentId { get { return m_agentId; } } |
395 | public ISceneAgent SceneAgent { get; set; } | 411 | public ISceneAgent SceneAgent { get; set; } |
396 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 412 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -468,7 +484,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 484 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 485 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 486 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 487 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 488 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 489 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 490 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +514,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 514 | ||
499 | #region Client Methods | 515 | #region Client Methods |
500 | 516 | ||
517 | |||
518 | /// <summary> | ||
519 | /// Close down the client view | ||
520 | /// </summary> | ||
501 | public void Close() | 521 | public void Close() |
502 | { | 522 | { |
503 | Close(false); | 523 | Close(true, false); |
504 | } | 524 | } |
505 | 525 | ||
506 | public void Close(bool force) | 526 | public void Close(bool sendStop, bool force) |
507 | { | 527 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 528 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 529 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -515,7 +535,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
515 | return; | 535 | return; |
516 | 536 | ||
517 | IsActive = false; | 537 | IsActive = false; |
518 | CloseWithoutChecks(); | 538 | CloseWithoutChecks(sendStop); |
519 | } | 539 | } |
520 | } | 540 | } |
521 | 541 | ||
@@ -528,12 +548,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
528 | /// | 548 | /// |
529 | /// Callers must lock ClosingSyncLock before calling. | 549 | /// Callers must lock ClosingSyncLock before calling. |
530 | /// </remarks> | 550 | /// </remarks> |
531 | public void CloseWithoutChecks() | 551 | public void CloseWithoutChecks(bool sendStop) |
532 | { | 552 | { |
533 | m_log.DebugFormat( | 553 | m_log.DebugFormat( |
534 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 554 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
535 | Name, m_scene.RegionInfo.RegionName); | 555 | Name, m_scene.RegionInfo.RegionName); |
536 | 556 | ||
557 | if (sendStop) | ||
558 | { | ||
559 | // Send the STOP packet | ||
560 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
561 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
562 | } | ||
563 | |||
537 | // Shutdown the image manager | 564 | // Shutdown the image manager |
538 | ImageManager.Close(); | 565 | ImageManager.Close(); |
539 | 566 | ||
@@ -791,7 +818,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); | 818 | handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); |
792 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; | 819 | handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; |
793 | 820 | ||
794 | OutPacket(handshake, ThrottleOutPacketType.Task); | 821 | // OutPacket(handshake, ThrottleOutPacketType.Task); |
822 | // use same as MoveAgentIntoRegion (both should be task ) | ||
823 | OutPacket(handshake, ThrottleOutPacketType.Unknown); | ||
795 | } | 824 | } |
796 | 825 | ||
797 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 826 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
@@ -831,7 +860,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
831 | reply.ChatData.OwnerID = ownerID; | 860 | reply.ChatData.OwnerID = ownerID; |
832 | reply.ChatData.SourceID = fromAgentID; | 861 | reply.ChatData.SourceID = fromAgentID; |
833 | 862 | ||
834 | OutPacket(reply, ThrottleOutPacketType.Task); | 863 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
835 | } | 864 | } |
836 | 865 | ||
837 | /// <summary> | 866 | /// <summary> |
@@ -1117,6 +1146,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1117 | public virtual void SendLayerData(float[] map) | 1146 | public virtual void SendLayerData(float[] map) |
1118 | { | 1147 | { |
1119 | Util.FireAndForget(DoSendLayerData, map); | 1148 | Util.FireAndForget(DoSendLayerData, map); |
1149 | |||
1150 | // Send it sync, and async. It's not that much data | ||
1151 | // and it improves user experience just so much! | ||
1152 | DoSendLayerData(map); | ||
1120 | } | 1153 | } |
1121 | 1154 | ||
1122 | /// <summary> | 1155 | /// <summary> |
@@ -1129,16 +1162,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1129 | 1162 | ||
1130 | try | 1163 | try |
1131 | { | 1164 | { |
1132 | //for (int y = 0; y < 16; y++) | 1165 | for (int y = 0; y < 16; y++) |
1133 | //{ | 1166 | { |
1134 | // for (int x = 0; x < 16; x++) | 1167 | for (int x = 0; x < 16; x+=4) |
1135 | // { | 1168 | { |
1136 | // SendLayerData(x, y, map); | 1169 | SendLayerPacket(x, y, map); |
1137 | // } | 1170 | } |
1138 | //} | 1171 | } |
1139 | |||
1140 | // Send LayerData in a spiral pattern. Fun! | ||
1141 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1142 | } | 1172 | } |
1143 | catch (Exception e) | 1173 | catch (Exception e) |
1144 | { | 1174 | { |
@@ -1146,51 +1176,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | } | 1176 | } |
1147 | } | 1177 | } |
1148 | 1178 | ||
1149 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1150 | { | ||
1151 | // Row | ||
1152 | for (int i = x1; i <= x2; i++) | ||
1153 | SendLayerData(i, y1, map); | ||
1154 | |||
1155 | // Column | ||
1156 | for (int j = y1 + 1; j <= y2; j++) | ||
1157 | SendLayerData(x2, j, map); | ||
1158 | |||
1159 | if (x2 - x1 > 0) | ||
1160 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1161 | } | ||
1162 | |||
1163 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1164 | { | ||
1165 | // Row in reverse | ||
1166 | for (int i = x2; i >= x1; i--) | ||
1167 | SendLayerData(i, y2, map); | ||
1168 | |||
1169 | // Column in reverse | ||
1170 | for (int j = y2 - 1; j >= y1; j--) | ||
1171 | SendLayerData(x1, j, map); | ||
1172 | |||
1173 | if (x2 - x1 > 0) | ||
1174 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1175 | } | ||
1176 | |||
1177 | /// <summary> | 1179 | /// <summary> |
1178 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1180 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1179 | /// </summary> | 1181 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1182 | /// <param name="map">heightmap</param> |
1181 | /// <param name="px">X coordinate for patches 0..12</param> | 1183 | /// <param name="px">X coordinate for patches 0..12</param> |
1182 | /// <param name="py">Y coordinate for patches 0..15</param> | 1184 | /// <param name="py">Y coordinate for patches 0..15</param> |
1183 | // private void SendLayerPacket(float[] map, int y, int x) | 1185 | private void SendLayerPacket(int x, int y, float[] map) |
1184 | // { | 1186 | { |
1185 | // int[] patches = new int[4]; | 1187 | int[] patches = new int[4]; |
1186 | // patches[0] = x + 0 + y * 16; | 1188 | patches[0] = x + 0 + y * 16; |
1187 | // patches[1] = x + 1 + y * 16; | 1189 | patches[1] = x + 1 + y * 16; |
1188 | // patches[2] = x + 2 + y * 16; | 1190 | patches[2] = x + 2 + y * 16; |
1189 | // patches[3] = x + 3 + y * 16; | 1191 | patches[3] = x + 3 + y * 16; |
1190 | 1192 | ||
1191 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1193 | float[] heightmap = (map.Length == 65536) ? |
1192 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1194 | map : |
1193 | // } | 1195 | LLHeightFieldMoronize(map); |
1196 | |||
1197 | try | ||
1198 | { | ||
1199 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1200 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1201 | } | ||
1202 | catch | ||
1203 | { | ||
1204 | for (int px = x ; px < x + 4 ; px++) | ||
1205 | SendLayerData(px, y, map); | ||
1206 | } | ||
1207 | } | ||
1194 | 1208 | ||
1195 | /// <summary> | 1209 | /// <summary> |
1196 | /// Sends a specified patch to a client | 1210 | /// Sends a specified patch to a client |
@@ -1210,7 +1224,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1210 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1224 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1211 | layerpack.Header.Reliable = true; | 1225 | layerpack.Header.Reliable = true; |
1212 | 1226 | ||
1213 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1227 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1214 | } | 1228 | } |
1215 | catch (Exception e) | 1229 | catch (Exception e) |
1216 | { | 1230 | { |
@@ -1573,7 +1587,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1573 | 1587 | ||
1574 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1588 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1575 | { | 1589 | { |
1576 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1590 | // foreach (uint id in localIDs) |
1591 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1577 | 1592 | ||
1578 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1593 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1579 | // TODO: don't create new blocks if recycling an old packet | 1594 | // TODO: don't create new blocks if recycling an old packet |
@@ -1595,17 +1610,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1595 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1610 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1596 | // condition where a kill can be processed before an out-of-date update for the same object. | 1611 | // condition where a kill can be processed before an out-of-date update for the same object. |
1597 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1612 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1598 | lock (m_killRecord) | 1613 | // lock (m_killRecord) |
1599 | { | 1614 | // { |
1600 | foreach (uint localID in localIDs) | 1615 | // foreach (uint localID in localIDs) |
1601 | m_killRecord.Add(localID); | 1616 | // m_killRecord.Add(localID); |
1602 | 1617 | ||
1603 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1618 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1604 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1619 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1605 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1620 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1606 | // scene objects in a viewer until that viewer is relogged in. | 1621 | // scene objects in a viewer until that viewer is relogged in. |
1607 | OutPacket(kill, ThrottleOutPacketType.Task); | 1622 | OutPacket(kill, ThrottleOutPacketType.Task); |
1608 | } | 1623 | // } |
1609 | } | 1624 | } |
1610 | } | 1625 | } |
1611 | 1626 | ||
@@ -2063,9 +2078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2063 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2078 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2064 | } | 2079 | } |
2065 | 2080 | ||
2066 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2067 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2081 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2068 | { | 2082 | { |
2083 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2084 | } | ||
2085 | |||
2086 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2087 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2088 | { | ||
2069 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2089 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2070 | 2090 | ||
2071 | UpdateCreateInventoryItemPacket InventoryReply | 2091 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2075,6 +2095,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2075 | // TODO: don't create new blocks if recycling an old packet | 2095 | // TODO: don't create new blocks if recycling an old packet |
2076 | InventoryReply.AgentData.AgentID = AgentId; | 2096 | InventoryReply.AgentData.AgentID = AgentId; |
2077 | InventoryReply.AgentData.SimApproved = true; | 2097 | InventoryReply.AgentData.SimApproved = true; |
2098 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2078 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2099 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2079 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2100 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2080 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2101 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2144,16 +2165,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2144 | replytask.InventoryData.TaskID = taskID; | 2165 | replytask.InventoryData.TaskID = taskID; |
2145 | replytask.InventoryData.Serial = serial; | 2166 | replytask.InventoryData.Serial = serial; |
2146 | replytask.InventoryData.Filename = fileName; | 2167 | replytask.InventoryData.Filename = fileName; |
2147 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2168 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2148 | } | 2169 | } |
2149 | 2170 | ||
2150 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2171 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2151 | { | 2172 | { |
2173 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2174 | if (isTaskInventory) | ||
2175 | type = ThrottleOutPacketType.Task; | ||
2176 | |||
2152 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2177 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2153 | sendXfer.XferID.ID = xferID; | 2178 | sendXfer.XferID.ID = xferID; |
2154 | sendXfer.XferID.Packet = packet; | 2179 | sendXfer.XferID.Packet = packet; |
2155 | sendXfer.DataPacket.Data = data; | 2180 | sendXfer.DataPacket.Data = data; |
2156 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2181 | OutPacket(sendXfer, type); |
2157 | } | 2182 | } |
2158 | 2183 | ||
2159 | public void SendAbortXferPacket(ulong xferID) | 2184 | public void SendAbortXferPacket(ulong xferID) |
@@ -2335,6 +2360,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2335 | OutPacket(sound, ThrottleOutPacketType.Task); | 2360 | OutPacket(sound, ThrottleOutPacketType.Task); |
2336 | } | 2361 | } |
2337 | 2362 | ||
2363 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2364 | { | ||
2365 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2366 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2367 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2368 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2369 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2370 | } | ||
2371 | |||
2338 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2372 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2339 | { | 2373 | { |
2340 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2374 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2627,6 +2661,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2627 | } | 2661 | } |
2628 | } | 2662 | } |
2629 | 2663 | ||
2664 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2665 | { | ||
2666 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2667 | if (part != null && AgentId != UUID.Zero) | ||
2668 | { | ||
2669 | try | ||
2670 | { | ||
2671 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2672 | if (eq != null) | ||
2673 | { | ||
2674 | uint localid = part.LocalId; | ||
2675 | byte physshapetype = part.PhysicsShapeType; | ||
2676 | float density = part.Density; | ||
2677 | float friction = part.Friction; | ||
2678 | float bounce = part.Bounciness; | ||
2679 | float gravmod = part.GravityModifier; | ||
2680 | |||
2681 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2682 | } | ||
2683 | } | ||
2684 | catch (Exception ex) | ||
2685 | { | ||
2686 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2687 | } | ||
2688 | part.UpdatePhysRequired = false; | ||
2689 | } | ||
2690 | } | ||
2691 | |||
2692 | |||
2630 | 2693 | ||
2631 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2694 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2632 | { | 2695 | { |
@@ -2724,7 +2787,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2724 | else | 2787 | else |
2725 | { | 2788 | { |
2726 | int processedLength = 0; | 2789 | int processedLength = 0; |
2727 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2790 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2791 | |||
2792 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2728 | int packetNumber = 0; | 2793 | int packetNumber = 0; |
2729 | 2794 | ||
2730 | while (processedLength < req.AssetInf.Data.Length) | 2795 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2795,7 +2860,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2795 | reply.Data.ParcelID = parcelID; | 2860 | reply.Data.ParcelID = parcelID; |
2796 | reply.Data.OwnerID = land.OwnerID; | 2861 | reply.Data.OwnerID = land.OwnerID; |
2797 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2862 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2798 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2863 | if (land != null && land.Description != null && land.Description != String.Empty) |
2864 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2865 | else | ||
2866 | reply.Data.Desc = new Byte[0]; | ||
2799 | reply.Data.ActualArea = land.Area; | 2867 | reply.Data.ActualArea = land.Area; |
2800 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2868 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2801 | 2869 | ||
@@ -3530,7 +3598,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3530 | 3598 | ||
3531 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3599 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3532 | // TODO: don't create new blocks if recycling an old packet | 3600 | // TODO: don't create new blocks if recycling an old packet |
3533 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3601 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3534 | avp.ObjectData.TextureEntry = textureEntry; | 3602 | avp.ObjectData.TextureEntry = textureEntry; |
3535 | 3603 | ||
3536 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3604 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3660,7 +3728,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3660 | /// </summary> | 3728 | /// </summary> |
3661 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3729 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3662 | { | 3730 | { |
3663 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3731 | if (entity is SceneObjectPart) |
3732 | { | ||
3733 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3734 | SceneObjectGroup g = e.ParentGroup; | ||
3735 | if (g.RootPart.Shape.State > 30) // HUD | ||
3736 | if (g.OwnerID != AgentId) | ||
3737 | return; // Don't send updates for other people's HUDs | ||
3738 | } | ||
3739 | |||
3664 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3740 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3665 | 3741 | ||
3666 | lock (m_entityUpdates.SyncRoot) | 3742 | lock (m_entityUpdates.SyncRoot) |
@@ -3727,27 +3803,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3727 | 3803 | ||
3728 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3804 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3729 | // condition where a kill can be processed before an out-of-date update for the same object. | 3805 | // condition where a kill can be processed before an out-of-date update for the same object. |
3730 | lock (m_killRecord) | 3806 | float avgTimeDilation = 1.0f; |
3807 | IEntityUpdate iupdate; | ||
3808 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3809 | |||
3810 | while (updatesThisCall < maxUpdates) | ||
3731 | { | 3811 | { |
3732 | float avgTimeDilation = 1.0f; | 3812 | lock (m_entityUpdates.SyncRoot) |
3733 | IEntityUpdate iupdate; | 3813 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3734 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3814 | break; |
3815 | |||
3816 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3817 | |||
3818 | avgTimeDilation += update.TimeDilation; | ||
3819 | avgTimeDilation *= 0.5f; | ||
3735 | 3820 | ||
3736 | while (updatesThisCall < maxUpdates) | 3821 | if (update.Entity is SceneObjectPart) |
3737 | { | 3822 | { |
3738 | lock (m_entityUpdates.SyncRoot) | 3823 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3739 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3740 | break; | ||
3741 | 3824 | ||
3742 | EntityUpdate update = (EntityUpdate)iupdate; | 3825 | if (part.ParentGroup.IsDeleted) |
3743 | 3826 | continue; | |
3744 | avgTimeDilation += update.TimeDilation; | ||
3745 | avgTimeDilation *= 0.5f; | ||
3746 | 3827 | ||
3747 | if (update.Entity is SceneObjectPart) | 3828 | if (part.ParentGroup.IsAttachment) |
3829 | { // Someone else's HUD, why are we getting these? | ||
3830 | if (part.ParentGroup.OwnerID != AgentId && | ||
3831 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3832 | continue; | ||
3833 | ScenePresence sp; | ||
3834 | // Owner is not in the sim, don't update it to | ||
3835 | // anyone | ||
3836 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3837 | continue; | ||
3838 | |||
3839 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3840 | bool found = false; | ||
3841 | foreach (SceneObjectGroup att in atts) | ||
3842 | { | ||
3843 | if (att == part.ParentGroup) | ||
3844 | { | ||
3845 | found = true; | ||
3846 | break; | ||
3847 | } | ||
3848 | } | ||
3849 | |||
3850 | // It's an attachment of a valid avatar, but | ||
3851 | // doesn't seem to be attached, skip | ||
3852 | if (!found) | ||
3853 | continue; | ||
3854 | |||
3855 | // On vehicle crossing, the attachments are received | ||
3856 | // while the avatar is still a child. Don't send | ||
3857 | // updates here because the LocalId has not yet | ||
3858 | // been updated and the viewer will derender the | ||
3859 | // attachments until the avatar becomes root. | ||
3860 | if (sp.IsChildAgent) | ||
3861 | continue; | ||
3862 | |||
3863 | // If the object is an attachment we don't want it to be in the kill | ||
3864 | // record. Else attaching from inworld and subsequently dropping | ||
3865 | // it will no longer work. | ||
3866 | // lock (m_killRecord) | ||
3867 | // { | ||
3868 | // m_killRecord.Remove(part.LocalId); | ||
3869 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3870 | // } | ||
3871 | } | ||
3872 | else | ||
3748 | { | 3873 | { |
3749 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3750 | |||
3751 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3874 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3752 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3875 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3753 | // safety measure. | 3876 | // safety measure. |
@@ -3758,241 +3881,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3758 | // | 3881 | // |
3759 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3882 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3760 | // after the root prim has been deleted. | 3883 | // after the root prim has been deleted. |
3761 | if (m_killRecord.Contains(part.LocalId)) | 3884 | // |
3762 | { | 3885 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3763 | // m_log.WarnFormat( | 3886 | // lock (m_killRecord) |
3764 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3887 | // { |
3765 | // part.LocalId, Name); | 3888 | // if (m_killRecord.Contains(part.LocalId)) |
3766 | continue; | 3889 | // continue; |
3767 | } | 3890 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3768 | 3891 | // continue; | |
3769 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3892 | // } |
3893 | } | ||
3894 | |||
3895 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3896 | { | ||
3897 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3898 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3770 | { | 3899 | { |
3771 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3900 | part.Shape.LightEntry = false; |
3772 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3773 | { | ||
3774 | part.Shape.LightEntry = false; | ||
3775 | } | ||
3776 | } | 3901 | } |
3777 | } | 3902 | } |
3778 | 3903 | } | |
3779 | #region UpdateFlags to packet type conversion | 3904 | |
3780 | 3905 | ++updatesThisCall; | |
3781 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3906 | |
3782 | 3907 | #region UpdateFlags to packet type conversion | |
3783 | bool canUseCompressed = true; | 3908 | |
3784 | bool canUseImproved = true; | 3909 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3785 | 3910 | ||
3786 | // Compressed object updates only make sense for LL primitives | 3911 | bool canUseCompressed = true; |
3787 | if (!(update.Entity is SceneObjectPart)) | 3912 | bool canUseImproved = true; |
3913 | |||
3914 | // Compressed object updates only make sense for LL primitives | ||
3915 | if (!(update.Entity is SceneObjectPart)) | ||
3916 | { | ||
3917 | canUseCompressed = false; | ||
3918 | } | ||
3919 | |||
3920 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3921 | { | ||
3922 | canUseCompressed = false; | ||
3923 | canUseImproved = false; | ||
3924 | } | ||
3925 | else | ||
3926 | { | ||
3927 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3928 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3929 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3930 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3788 | { | 3931 | { |
3789 | canUseCompressed = false; | 3932 | canUseCompressed = false; |
3790 | } | 3933 | } |
3791 | 3934 | ||
3792 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3935 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3936 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3937 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3938 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3939 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3940 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3942 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3943 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3944 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3945 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3946 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3947 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3793 | { | 3949 | { |
3794 | canUseCompressed = false; | ||
3795 | canUseImproved = false; | 3950 | canUseImproved = false; |
3796 | } | 3951 | } |
3797 | else | 3952 | } |
3798 | { | ||
3799 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3800 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3801 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3803 | { | ||
3804 | canUseCompressed = false; | ||
3805 | } | ||
3806 | |||
3807 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3819 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3820 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3821 | { | ||
3822 | canUseImproved = false; | ||
3823 | } | ||
3824 | } | ||
3825 | |||
3826 | #endregion UpdateFlags to packet type conversion | ||
3827 | |||
3828 | #region Block Construction | ||
3829 | |||
3830 | // TODO: Remove this once we can build compressed updates | ||
3831 | canUseCompressed = false; | ||
3832 | 3953 | ||
3833 | if (!canUseImproved && !canUseCompressed) | 3954 | #endregion UpdateFlags to packet type conversion |
3834 | { | ||
3835 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3836 | 3955 | ||
3837 | if (update.Entity is ScenePresence) | 3956 | #region Block Construction |
3838 | { | ||
3839 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3840 | } | ||
3841 | else | ||
3842 | { | ||
3843 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3844 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3845 | |||
3846 | // If the part has become a private hud since the update was scheduled then we do not | ||
3847 | // want to send it to other avatars. | ||
3848 | if (part.ParentGroup.IsAttachment | ||
3849 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3850 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3851 | continue; | ||
3852 | |||
3853 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3854 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3855 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3856 | // of the test above). | ||
3857 | // | ||
3858 | // Actual deletions (kills) happen in another method. | ||
3859 | if (part.ParentGroup.IsDeleted) | ||
3860 | continue; | ||
3861 | } | ||
3862 | 3957 | ||
3863 | objectUpdateBlocks.Value.Add(updateBlock); | 3958 | // TODO: Remove this once we can build compressed updates |
3864 | objectUpdates.Value.Add(update); | 3959 | canUseCompressed = false; |
3865 | } | ||
3866 | else if (!canUseImproved) | ||
3867 | { | ||
3868 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3869 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3870 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3871 | |||
3872 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3873 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3874 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3875 | // of the test above). | ||
3876 | // | ||
3877 | // Actual deletions (kills) happen in another method. | ||
3878 | if (part.ParentGroup.IsDeleted) | ||
3879 | continue; | ||
3880 | 3960 | ||
3881 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3961 | if (!canUseImproved && !canUseCompressed) |
3882 | compressedUpdates.Value.Add(update); | 3962 | { |
3963 | if (update.Entity is ScenePresence) | ||
3964 | { | ||
3965 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3883 | } | 3966 | } |
3884 | else | 3967 | else |
3885 | { | 3968 | { |
3886 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3969 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3887 | { | ||
3888 | // Self updates go into a special list | ||
3889 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3890 | terseAgentUpdates.Value.Add(update); | ||
3891 | } | ||
3892 | else | ||
3893 | { | ||
3894 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3895 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3896 | |||
3897 | // Everything else goes here | ||
3898 | if (update.Entity is SceneObjectPart) | ||
3899 | { | ||
3900 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3901 | |||
3902 | // If the part has become a private hud since the update was scheduled then we do not | ||
3903 | // want to send it to other avatars. | ||
3904 | if (part.ParentGroup.IsAttachment | ||
3905 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3906 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3907 | continue; | ||
3908 | |||
3909 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3910 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3911 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3912 | // of the test above). | ||
3913 | // | ||
3914 | // Actual deletions (kills) happen in another method. | ||
3915 | if (part.ParentGroup.IsDeleted) | ||
3916 | continue; | ||
3917 | } | ||
3918 | |||
3919 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3920 | terseUpdates.Value.Add(update); | ||
3921 | } | ||
3922 | } | 3970 | } |
3923 | |||
3924 | ++updatesThisCall; | ||
3925 | |||
3926 | #endregion Block Construction | ||
3927 | } | 3971 | } |
3928 | 3972 | else if (!canUseImproved) | |
3929 | #region Packet Sending | 3973 | { |
3930 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3974 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3931 | 3975 | } | |
3932 | if (terseAgentUpdateBlocks.IsValueCreated) | 3976 | else |
3933 | { | 3977 | { |
3934 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3978 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3979 | // Self updates go into a special list | ||
3980 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3981 | else | ||
3982 | // Everything else goes here | ||
3983 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3984 | } | ||
3935 | 3985 | ||
3936 | ImprovedTerseObjectUpdatePacket packet | 3986 | #endregion Block Construction |
3937 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3987 | } |
3938 | 3988 | ||
3939 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3989 | #region Packet Sending |
3940 | packet.RegionData.TimeDilation = timeDilation; | 3990 | |
3941 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3991 | const float TIME_DILATION = 1.0f; |
3992 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3993 | |||
3994 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3995 | { | ||
3996 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3942 | 3997 | ||
3943 | for (int i = 0; i < blocks.Count; i++) | 3998 | ImprovedTerseObjectUpdatePacket packet |
3944 | packet.ObjectData[i] = blocks[i]; | 3999 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3945 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4000 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3946 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4001 | packet.RegionData.TimeDilation = timeDilation; |
3947 | } | 4002 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3948 | 4003 | ||
3949 | if (objectUpdateBlocks.IsValueCreated) | 4004 | for (int i = 0; i < blocks.Count; i++) |
3950 | { | 4005 | packet.ObjectData[i] = blocks[i]; |
3951 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3952 | |||
3953 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3954 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3955 | packet.RegionData.TimeDilation = timeDilation; | ||
3956 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3957 | |||
3958 | for (int i = 0; i < blocks.Count; i++) | ||
3959 | packet.ObjectData[i] = blocks[i]; | ||
3960 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3961 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3962 | } | ||
3963 | |||
3964 | if (compressedUpdateBlocks.IsValueCreated) | ||
3965 | { | ||
3966 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3967 | |||
3968 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3969 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3970 | packet.RegionData.TimeDilation = timeDilation; | ||
3971 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3972 | |||
3973 | for (int i = 0; i < blocks.Count; i++) | ||
3974 | packet.ObjectData[i] = blocks[i]; | ||
3975 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3976 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3977 | } | ||
3978 | 4006 | ||
3979 | if (terseUpdateBlocks.IsValueCreated) | 4007 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3980 | { | 4008 | } |
3981 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3982 | |||
3983 | ImprovedTerseObjectUpdatePacket packet | ||
3984 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
3985 | PacketType.ImprovedTerseObjectUpdate); | ||
3986 | 4009 | ||
3987 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4010 | if (objectUpdateBlocks.IsValueCreated) |
3988 | packet.RegionData.TimeDilation = timeDilation; | 4011 | { |
3989 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4012 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3990 | 4013 | ||
3991 | for (int i = 0; i < blocks.Count; i++) | 4014 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3992 | packet.ObjectData[i] = blocks[i]; | 4015 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3993 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4016 | packet.RegionData.TimeDilation = timeDilation; |
3994 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4017 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3995 | } | 4018 | |
4019 | for (int i = 0; i < blocks.Count; i++) | ||
4020 | packet.ObjectData[i] = blocks[i]; | ||
4021 | |||
4022 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4023 | } | ||
4024 | |||
4025 | if (compressedUpdateBlocks.IsValueCreated) | ||
4026 | { | ||
4027 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4028 | |||
4029 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4030 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4031 | packet.RegionData.TimeDilation = timeDilation; | ||
4032 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4033 | |||
4034 | for (int i = 0; i < blocks.Count; i++) | ||
4035 | packet.ObjectData[i] = blocks[i]; | ||
4036 | |||
4037 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4038 | } | ||
4039 | |||
4040 | if (terseUpdateBlocks.IsValueCreated) | ||
4041 | { | ||
4042 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4043 | |||
4044 | ImprovedTerseObjectUpdatePacket packet | ||
4045 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4046 | PacketType.ImprovedTerseObjectUpdate); | ||
4047 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4048 | packet.RegionData.TimeDilation = timeDilation; | ||
4049 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4050 | |||
4051 | for (int i = 0; i < blocks.Count; i++) | ||
4052 | packet.ObjectData[i] = blocks[i]; | ||
4053 | |||
4054 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3996 | } | 4055 | } |
3997 | 4056 | ||
3998 | #endregion Packet Sending | 4057 | #endregion Packet Sending |
@@ -4285,11 +4344,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4285 | 4344 | ||
4286 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4345 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4287 | // of the object rather than the properties when the packet was created | 4346 | // of the object rather than the properties when the packet was created |
4288 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4347 | // HACK : Remove intelligent resending until it's fixed in core |
4289 | delegate(OutgoingPacket oPacket) | 4348 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4290 | { | 4349 | // delegate(OutgoingPacket oPacket) |
4291 | ResendPropertyUpdates(updates, oPacket); | 4350 | // { |
4292 | }); | 4351 | // ResendPropertyUpdates(updates, oPacket); |
4352 | // }); | ||
4353 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4293 | 4354 | ||
4294 | // pbcnt += blocks.Count; | 4355 | // pbcnt += blocks.Count; |
4295 | // ppcnt++; | 4356 | // ppcnt++; |
@@ -4315,11 +4376,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4315 | // of the object rather than the properties when the packet was created | 4376 | // of the object rather than the properties when the packet was created |
4316 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4377 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4317 | updates.Add(familyUpdates.Value[i]); | 4378 | updates.Add(familyUpdates.Value[i]); |
4318 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4379 | // HACK : Remove intelligent resending until it's fixed in core |
4319 | delegate(OutgoingPacket oPacket) | 4380 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4320 | { | 4381 | // delegate(OutgoingPacket oPacket) |
4321 | ResendPropertyUpdates(updates, oPacket); | 4382 | // { |
4322 | }); | 4383 | // ResendPropertyUpdates(updates, oPacket); |
4384 | // }); | ||
4385 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4323 | 4386 | ||
4324 | // fpcnt++; | 4387 | // fpcnt++; |
4325 | // fbcnt++; | 4388 | // fbcnt++; |
@@ -4691,7 +4754,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4691 | 4754 | ||
4692 | if (landData.SimwideArea > 0) | 4755 | if (landData.SimwideArea > 0) |
4693 | { | 4756 | { |
4694 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4757 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4758 | // Never report more than sim total capacity | ||
4759 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4760 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4695 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4761 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4696 | } | 4762 | } |
4697 | else | 4763 | else |
@@ -4820,14 +4886,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4820 | 4886 | ||
4821 | if (notifyCount > 0) | 4887 | if (notifyCount > 0) |
4822 | { | 4888 | { |
4823 | if (notifyCount > 32) | 4889 | // if (notifyCount > 32) |
4824 | { | 4890 | // { |
4825 | m_log.InfoFormat( | 4891 | // m_log.InfoFormat( |
4826 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4892 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4827 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4893 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4828 | 4894 | // | |
4829 | notifyCount = 32; | 4895 | // notifyCount = 32; |
4830 | } | 4896 | // } |
4831 | 4897 | ||
4832 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4898 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4833 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4899 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4882,9 +4948,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4882 | { | 4948 | { |
4883 | ScenePresence presence = (ScenePresence)entity; | 4949 | ScenePresence presence = (ScenePresence)entity; |
4884 | 4950 | ||
4951 | position = presence.OffsetPosition; | ||
4952 | rotation = presence.Rotation; | ||
4953 | |||
4954 | if (presence.ParentID != 0) | ||
4955 | { | ||
4956 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4957 | if (part != null && part != part.ParentGroup.RootPart) | ||
4958 | { | ||
4959 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4960 | rotation = part.RotationOffset * presence.Rotation; | ||
4961 | } | ||
4962 | } | ||
4963 | |||
4885 | attachPoint = 0; | 4964 | attachPoint = 0; |
4886 | collisionPlane = presence.CollisionPlane; | 4965 | collisionPlane = presence.CollisionPlane; |
4887 | position = presence.OffsetPosition; | ||
4888 | velocity = presence.Velocity; | 4966 | velocity = presence.Velocity; |
4889 | acceleration = Vector3.Zero; | 4967 | acceleration = Vector3.Zero; |
4890 | 4968 | ||
@@ -4894,7 +4972,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4894 | // acceleration = new Vector3(1, 0, 0); | 4972 | // acceleration = new Vector3(1, 0, 0); |
4895 | 4973 | ||
4896 | angularVelocity = Vector3.Zero; | 4974 | angularVelocity = Vector3.Zero; |
4897 | rotation = presence.Rotation; | ||
4898 | 4975 | ||
4899 | if (sendTexture) | 4976 | if (sendTexture) |
4900 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4977 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -5001,13 +5078,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5001 | 5078 | ||
5002 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5079 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5003 | { | 5080 | { |
5081 | Vector3 offsetPosition = data.OffsetPosition; | ||
5082 | Quaternion rotation = data.Rotation; | ||
5083 | uint parentID = data.ParentID; | ||
5084 | |||
5085 | if (parentID != 0) | ||
5086 | { | ||
5087 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5088 | if (part != null && part != part.ParentGroup.RootPart) | ||
5089 | { | ||
5090 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5091 | rotation = part.RotationOffset * data.Rotation; | ||
5092 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5093 | } | ||
5094 | } | ||
5095 | |||
5004 | byte[] objectData = new byte[76]; | 5096 | byte[] objectData = new byte[76]; |
5005 | 5097 | ||
5006 | data.CollisionPlane.ToBytes(objectData, 0); | 5098 | data.CollisionPlane.ToBytes(objectData, 0); |
5007 | data.OffsetPosition.ToBytes(objectData, 16); | 5099 | offsetPosition.ToBytes(objectData, 16); |
5008 | // data.Velocity.ToBytes(objectData, 28); | 5100 | // data.Velocity.ToBytes(objectData, 28); |
5009 | // data.Acceleration.ToBytes(objectData, 40); | 5101 | // data.Acceleration.ToBytes(objectData, 40); |
5010 | data.Rotation.ToBytes(objectData, 52); | 5102 | rotation.ToBytes(objectData, 52); |
5011 | //data.AngularVelocity.ToBytes(objectData, 64); | 5103 | //data.AngularVelocity.ToBytes(objectData, 64); |
5012 | 5104 | ||
5013 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5105 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5021,7 +5113,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5021 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5113 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5022 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5114 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5023 | update.ObjectData = objectData; | 5115 | update.ObjectData = objectData; |
5024 | update.ParentID = data.ParentID; | 5116 | update.ParentID = parentID; |
5025 | update.PathCurve = 16; | 5117 | update.PathCurve = 16; |
5026 | update.PathScaleX = 100; | 5118 | update.PathScaleX = 100; |
5027 | update.PathScaleY = 100; | 5119 | update.PathScaleY = 100; |
@@ -5039,10 +5131,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5039 | update.TextureEntry = Utils.EmptyBytes; | 5131 | update.TextureEntry = Utils.EmptyBytes; |
5040 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5132 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5041 | 5133 | ||
5134 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5042 | update.UpdateFlags = (uint)( | 5135 | update.UpdateFlags = (uint)( |
5043 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5136 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5044 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5137 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5045 | PrimFlags.ObjectOwnerModify); | 5138 | PrimFlags.ObjectOwnerModify); |
5139 | */ | ||
5140 | update.UpdateFlags = 0; | ||
5046 | 5141 | ||
5047 | return update; | 5142 | return update; |
5048 | } | 5143 | } |
@@ -5366,6 +5461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5366 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5461 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5367 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5462 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5368 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5463 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5464 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5369 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5465 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5370 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5466 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5371 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5467 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5432,6 +5528,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5432 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5528 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5433 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5529 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5434 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5530 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5531 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5435 | 5532 | ||
5436 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5533 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5437 | } | 5534 | } |
@@ -5470,6 +5567,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5470 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || | 5567 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5471 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || | 5568 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5472 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || | 5569 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5570 | (x.ControlFlags != 0) || | ||
5473 | (x.Far != m_lastAgentUpdateArgs.Far) || | 5571 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5474 | (x.Flags != m_lastAgentUpdateArgs.Flags) || | 5572 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5475 | (x.State != m_lastAgentUpdateArgs.State) || | 5573 | (x.State != m_lastAgentUpdateArgs.State) || |
@@ -6368,6 +6466,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6368 | { | 6466 | { |
6369 | handlerCompleteMovementToRegion(sender, true); | 6467 | handlerCompleteMovementToRegion(sender, true); |
6370 | } | 6468 | } |
6469 | else | ||
6470 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6471 | |||
6371 | handlerCompleteMovementToRegion = null; | 6472 | handlerCompleteMovementToRegion = null; |
6372 | 6473 | ||
6373 | return true; | 6474 | return true; |
@@ -6385,7 +6486,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6385 | return true; | 6486 | return true; |
6386 | } | 6487 | } |
6387 | #endregion | 6488 | #endregion |
6388 | 6489 | /* | |
6389 | StartAnim handlerStartAnim = null; | 6490 | StartAnim handlerStartAnim = null; |
6390 | StopAnim handlerStopAnim = null; | 6491 | StopAnim handlerStopAnim = null; |
6391 | 6492 | ||
@@ -6409,6 +6510,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6409 | } | 6510 | } |
6410 | } | 6511 | } |
6411 | return true; | 6512 | return true; |
6513 | */ | ||
6514 | ChangeAnim handlerChangeAnim = null; | ||
6515 | |||
6516 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6517 | { | ||
6518 | handlerChangeAnim = OnChangeAnim; | ||
6519 | if (handlerChangeAnim != null) | ||
6520 | { | ||
6521 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6522 | } | ||
6523 | } | ||
6524 | |||
6525 | handlerChangeAnim = OnChangeAnim; | ||
6526 | if (handlerChangeAnim != null) | ||
6527 | { | ||
6528 | handlerChangeAnim(UUID.Zero, false, true); | ||
6529 | } | ||
6530 | |||
6531 | return true; | ||
6412 | } | 6532 | } |
6413 | 6533 | ||
6414 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6534 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -7034,10 +7154,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7034 | // 46,47,48 are special positions within the packet | 7154 | // 46,47,48 are special positions within the packet |
7035 | // This may change so perhaps we need a better way | 7155 | // This may change so perhaps we need a better way |
7036 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7156 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7037 | bool UsePhysics = (data[46] != 0) ? true : false; | 7157 | /* |
7038 | bool IsTemporary = (data[47] != 0) ? true : false; | 7158 | bool UsePhysics = (data[46] != 0) ? true : false; |
7039 | bool IsPhantom = (data[48] != 0) ? true : false; | 7159 | bool IsTemporary = (data[47] != 0) ? true : false; |
7040 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7160 | bool IsPhantom = (data[48] != 0) ? true : false; |
7161 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7162 | */ | ||
7163 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7164 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7165 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7166 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7167 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7168 | |||
7169 | if (blocks == null || blocks.Length == 0) | ||
7170 | { | ||
7171 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7172 | } | ||
7173 | else | ||
7174 | { | ||
7175 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7176 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7177 | physdata.Bounce = phsblock.Restitution; | ||
7178 | physdata.Density = phsblock.Density; | ||
7179 | physdata.Friction = phsblock.Friction; | ||
7180 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7181 | } | ||
7182 | |||
7183 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7041 | } | 7184 | } |
7042 | return true; | 7185 | return true; |
7043 | } | 7186 | } |
@@ -8638,16 +8781,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8638 | 8781 | ||
8639 | #region Parcel related packets | 8782 | #region Parcel related packets |
8640 | 8783 | ||
8784 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
8785 | // to be done with minimal resources as possible | ||
8786 | // variables temporary here while in test | ||
8787 | |||
8788 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
8789 | bool RegionHandleRequestsInService = false; | ||
8790 | |||
8641 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 8791 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8642 | { | 8792 | { |
8643 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 8793 | UUID currentUUID; |
8644 | 8794 | ||
8645 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 8795 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8646 | if (handlerRegionHandleRequest != null) | 8796 | |
8797 | if (handlerRegionHandleRequest == null) | ||
8798 | return true; | ||
8799 | |||
8800 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
8801 | |||
8802 | lock (RegionHandleRequests) | ||
8647 | { | 8803 | { |
8648 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 8804 | if (RegionHandleRequestsInService) |
8805 | { | ||
8806 | // we are already busy doing a previus request | ||
8807 | // so enqueue it | ||
8808 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
8809 | return true; | ||
8810 | } | ||
8811 | |||
8812 | // else do it | ||
8813 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
8814 | RegionHandleRequestsInService = true; | ||
8649 | } | 8815 | } |
8650 | return true; | 8816 | |
8817 | while (true) | ||
8818 | { | ||
8819 | handlerRegionHandleRequest(this, currentUUID); | ||
8820 | |||
8821 | lock (RegionHandleRequests) | ||
8822 | { | ||
8823 | // exit condition, nothing to do or closed | ||
8824 | // current code seems to assume we may loose the handler at anytime, | ||
8825 | // so keep checking it | ||
8826 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
8827 | |||
8828 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
8829 | { | ||
8830 | RegionHandleRequests.Clear(); | ||
8831 | RegionHandleRequestsInService = false; | ||
8832 | return true; | ||
8833 | } | ||
8834 | currentUUID = RegionHandleRequests.Dequeue(); | ||
8835 | } | ||
8836 | } | ||
8837 | |||
8838 | return true; // actually unreached | ||
8651 | } | 8839 | } |
8652 | 8840 | ||
8653 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 8841 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -9903,7 +10091,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9903 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10091 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9904 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10092 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9905 | UpdateMuteListEntry.MuteData.MuteType, | 10093 | UpdateMuteListEntry.MuteData.MuteType, |
9906 | UpdateMuteListEntry.AgentData.AgentID); | 10094 | UpdateMuteListEntry.MuteData.MuteFlags); |
9907 | return true; | 10095 | return true; |
9908 | } | 10096 | } |
9909 | return false; | 10097 | return false; |
@@ -9918,8 +10106,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9918 | { | 10106 | { |
9919 | handlerRemoveMuteListEntry(this, | 10107 | handlerRemoveMuteListEntry(this, |
9920 | RemoveMuteListEntry.MuteData.MuteID, | 10108 | RemoveMuteListEntry.MuteData.MuteID, |
9921 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10109 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9922 | RemoveMuteListEntry.AgentData.AgentID); | ||
9923 | return true; | 10110 | return true; |
9924 | } | 10111 | } |
9925 | return false; | 10112 | return false; |
@@ -9963,10 +10150,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9963 | return false; | 10150 | return false; |
9964 | } | 10151 | } |
9965 | 10152 | ||
10153 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10154 | { | ||
10155 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10156 | (ChangeInventoryItemFlagsPacket)packet; | ||
10157 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10158 | if (handlerChangeInventoryItemFlags != null) | ||
10159 | { | ||
10160 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10161 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10162 | return true; | ||
10163 | } | ||
10164 | return false; | ||
10165 | } | ||
10166 | |||
9966 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10167 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9967 | { | 10168 | { |
9968 | return true; | 10169 | return true; |
9969 | } | 10170 | } |
10171 | |||
10172 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10173 | { | ||
10174 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10175 | |||
10176 | #region Packet Session and User Check | ||
10177 | if (m_checkPackets) | ||
10178 | { | ||
10179 | if (packet.AgentData.SessionID != SessionId || | ||
10180 | packet.AgentData.AgentID != AgentId) | ||
10181 | return true; | ||
10182 | } | ||
10183 | #endregion | ||
10184 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10185 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10186 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10187 | { | ||
10188 | InventoryItemBase b = new InventoryItemBase(); | ||
10189 | b.ID = n.OldItemID; | ||
10190 | b.Folder = n.OldFolderID; | ||
10191 | items.Add(b); | ||
10192 | } | ||
10193 | |||
10194 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10195 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10196 | { | ||
10197 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10198 | } | ||
10199 | |||
10200 | return true; | ||
10201 | } | ||
9970 | 10202 | ||
9971 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10203 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9972 | { | 10204 | { |
@@ -10393,6 +10625,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10393 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10625 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10394 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10626 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10395 | 10627 | ||
10628 | Scene scene = (Scene)m_scene; | ||
10629 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10630 | { | ||
10631 | ScenePresence p; | ||
10632 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10633 | { | ||
10634 | if (p.GodLevel >= 200) | ||
10635 | { | ||
10636 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10637 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10638 | } | ||
10639 | } | ||
10640 | } | ||
10641 | |||
10396 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10642 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10397 | } | 10643 | } |
10398 | return true; | 10644 | return true; |
@@ -10966,11 +11212,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10966 | 11212 | ||
10967 | StartLure handlerStartLure = OnStartLure; | 11213 | StartLure handlerStartLure = OnStartLure; |
10968 | if (handlerStartLure != null) | 11214 | if (handlerStartLure != null) |
10969 | handlerStartLure(startLureRequest.Info.LureType, | 11215 | { |
10970 | Utils.BytesToString( | 11216 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10971 | startLureRequest.Info.Message), | 11217 | { |
10972 | startLureRequest.TargetData[0].TargetID, | 11218 | handlerStartLure(startLureRequest.Info.LureType, |
10973 | this); | 11219 | Utils.BytesToString( |
11220 | startLureRequest.Info.Message), | ||
11221 | startLureRequest.TargetData[i].TargetID, | ||
11222 | this); | ||
11223 | } | ||
11224 | } | ||
10974 | return true; | 11225 | return true; |
10975 | } | 11226 | } |
10976 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11227 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11084,10 +11335,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11084 | } | 11335 | } |
11085 | #endregion | 11336 | #endregion |
11086 | 11337 | ||
11087 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11338 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11088 | if (handlerClassifiedGodDelete != null) | 11339 | if (handlerClassifiedGodDelete != null) |
11089 | handlerClassifiedGodDelete( | 11340 | handlerClassifiedGodDelete( |
11090 | classifiedGodDelete.Data.ClassifiedID, | 11341 | classifiedGodDelete.Data.ClassifiedID, |
11342 | classifiedGodDelete.Data.QueryID, | ||
11091 | this); | 11343 | this); |
11092 | return true; | 11344 | return true; |
11093 | } | 11345 | } |
@@ -11453,209 +11705,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11453 | } | 11705 | } |
11454 | else | 11706 | else |
11455 | { | 11707 | { |
11456 | // m_log.DebugFormat( | 11708 | ClientChangeObject updatehandler = onClientChangeObject; |
11457 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11458 | // i, block.Type, part.Name, part.LocalId); | ||
11459 | 11709 | ||
11460 | // // Do this once since fetch parts creates a new array. | 11710 | if (updatehandler != null) |
11461 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11711 | { |
11462 | // for (int j = 0; j < parts.Length; j++) | 11712 | ObjectChangeData udata = new ObjectChangeData(); |
11463 | // { | ||
11464 | // part.StoreUndoState(); | ||
11465 | // parts[j].IgnoreUndoUpdate = true; | ||
11466 | // } | ||
11467 | 11713 | ||
11468 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11714 | /*ubit from ll JIRA: |
11715 | * 0x01 position | ||
11716 | * 0x02 rotation | ||
11717 | * 0x04 scale | ||
11718 | |||
11719 | * 0x08 LINK_SET | ||
11720 | * 0x10 UNIFORM for scale | ||
11721 | */ | ||
11469 | 11722 | ||
11470 | switch (block.Type) | 11723 | // translate to internal changes |
11471 | { | 11724 | // not all cases .. just the ones older code did |
11472 | case 1: | ||
11473 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11474 | 11725 | ||
11475 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11726 | switch (block.Type) |
11476 | if (handlerUpdatePrimSinglePosition != null) | 11727 | { |
11477 | { | 11728 | case 1: //change position sp |
11478 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11729 | udata.position = new Vector3(block.Data, 0); |
11479 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11480 | } | ||
11481 | break; | ||
11482 | 11730 | ||
11483 | case 2: | 11731 | udata.change = ObjectChangeType.primP; |
11484 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11732 | updatehandler(localId, udata, this); |
11733 | break; | ||
11485 | 11734 | ||
11486 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11735 | case 2: // rotation sp |
11487 | if (handlerUpdatePrimSingleRotation != null) | 11736 | udata.rotation = new Quaternion(block.Data, 0, true); |
11488 | { | ||
11489 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11490 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11491 | } | ||
11492 | break; | ||
11493 | 11737 | ||
11494 | case 3: | 11738 | udata.change = ObjectChangeType.primR; |
11495 | Vector3 rotPos = new Vector3(block.Data, 0); | 11739 | updatehandler(localId, udata, this); |
11496 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11740 | break; |
11497 | 11741 | ||
11498 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11742 | case 3: // position plus rotation |
11499 | if (handlerUpdatePrimSingleRotationPosition != null) | 11743 | udata.position = new Vector3(block.Data, 0); |
11500 | { | 11744 | udata.rotation = new Quaternion(block.Data, 12, true); |
11501 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11502 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11503 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11504 | } | ||
11505 | break; | ||
11506 | 11745 | ||
11507 | case 4: | 11746 | udata.change = ObjectChangeType.primPR; |
11508 | case 20: | 11747 | updatehandler(localId, udata, this); |
11509 | Vector3 scale4 = new Vector3(block.Data, 0); | 11748 | break; |
11510 | 11749 | ||
11511 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11750 | case 4: // scale sp |
11512 | if (handlerUpdatePrimScale != null) | 11751 | udata.scale = new Vector3(block.Data, 0); |
11513 | { | 11752 | udata.change = ObjectChangeType.primS; |
11514 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11515 | handlerUpdatePrimScale(localId, scale4, this); | ||
11516 | } | ||
11517 | break; | ||
11518 | 11753 | ||
11519 | case 5: | 11754 | updatehandler(localId, udata, this); |
11520 | Vector3 scale1 = new Vector3(block.Data, 12); | 11755 | break; |
11521 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11522 | 11756 | ||
11523 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11757 | case 0x14: // uniform scale sp |
11524 | if (handlerUpdatePrimScale != null) | 11758 | udata.scale = new Vector3(block.Data, 0); |
11525 | { | ||
11526 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11527 | handlerUpdatePrimScale(localId, scale1, this); | ||
11528 | 11759 | ||
11529 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11760 | udata.change = ObjectChangeType.primUS; |
11530 | if (handlerUpdatePrimSinglePosition != null) | 11761 | updatehandler(localId, udata, this); |
11531 | { | 11762 | break; |
11532 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11533 | } | ||
11534 | } | ||
11535 | break; | ||
11536 | 11763 | ||
11537 | case 9: | 11764 | case 5: // scale and position sp |
11538 | Vector3 pos2 = new Vector3(block.Data, 0); | 11765 | udata.position = new Vector3(block.Data, 0); |
11766 | udata.scale = new Vector3(block.Data, 12); | ||
11539 | 11767 | ||
11540 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11768 | udata.change = ObjectChangeType.primPS; |
11769 | updatehandler(localId, udata, this); | ||
11770 | break; | ||
11541 | 11771 | ||
11542 | if (handlerUpdateVector != null) | 11772 | case 0x15: //uniform scale and position |
11543 | { | 11773 | udata.position = new Vector3(block.Data, 0); |
11544 | handlerUpdateVector(localId, pos2, this); | 11774 | udata.scale = new Vector3(block.Data, 12); |
11545 | } | ||
11546 | break; | ||
11547 | 11775 | ||
11548 | case 10: | 11776 | udata.change = ObjectChangeType.primPUS; |
11549 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11777 | updatehandler(localId, udata, this); |
11778 | break; | ||
11550 | 11779 | ||
11551 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11780 | // now group related (bit 4) |
11552 | if (handlerUpdatePrimRotation != null) | 11781 | case 9: //( 8 + 1 )group position |
11553 | { | 11782 | udata.position = new Vector3(block.Data, 0); |
11554 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11555 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11556 | } | ||
11557 | break; | ||
11558 | 11783 | ||
11559 | case 11: | 11784 | udata.change = ObjectChangeType.groupP; |
11560 | Vector3 pos3 = new Vector3(block.Data, 0); | 11785 | updatehandler(localId, udata, this); |
11561 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11786 | break; |
11562 | 11787 | ||
11563 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11788 | case 0x0A: // (8 + 2) group rotation |
11564 | if (handlerUpdatePrimGroupRotation != null) | 11789 | udata.rotation = new Quaternion(block.Data, 0, true); |
11565 | { | ||
11566 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11567 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11568 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11569 | } | ||
11570 | break; | ||
11571 | case 12: | ||
11572 | case 28: | ||
11573 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11574 | 11790 | ||
11575 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11791 | udata.change = ObjectChangeType.groupR; |
11576 | if (handlerUpdatePrimGroupScale != null) | 11792 | updatehandler(localId, udata, this); |
11577 | { | 11793 | break; |
11578 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11579 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11580 | } | ||
11581 | break; | ||
11582 | 11794 | ||
11583 | case 13: | 11795 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11584 | Vector3 scale2 = new Vector3(block.Data, 12); | 11796 | udata.position = new Vector3(block.Data, 0); |
11585 | Vector3 pos4 = new Vector3(block.Data, 0); | 11797 | udata.rotation = new Quaternion(block.Data, 12, true); |
11586 | 11798 | ||
11587 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11799 | udata.change = ObjectChangeType.groupPR; |
11588 | if (handlerUpdatePrimScale != null) | 11800 | updatehandler(localId, udata, this); |
11589 | { | 11801 | break; |
11590 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11591 | handlerUpdatePrimScale(localId, scale2, this); | ||
11592 | 11802 | ||
11593 | // Change the position based on scale (for bug number 246) | 11803 | case 0x0C: // (8 + 4) group scale |
11594 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11804 | // only afects root prim and only sent by viewer editor object tab scaling |
11595 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11805 | // mouse edition only allows uniform scaling |
11596 | if (handlerUpdatePrimSinglePosition != null) | 11806 | // SL MAY CHANGE THIS in viewers |
11597 | { | ||
11598 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11599 | } | ||
11600 | } | ||
11601 | break; | ||
11602 | 11807 | ||
11603 | case 29: | 11808 | udata.scale = new Vector3(block.Data, 0); |
11604 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11605 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11606 | 11809 | ||
11607 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11810 | udata.change = ObjectChangeType.groupS; |
11608 | if (handlerUpdatePrimGroupScale != null) | 11811 | updatehandler(localId, udata, this); |
11609 | { | ||
11610 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11611 | part.StoreUndoState(true); | ||
11612 | part.IgnoreUndoUpdate = true; | ||
11613 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11614 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11615 | 11812 | ||
11616 | if (handlerUpdateVector != null) | 11813 | break; |
11617 | { | ||
11618 | handlerUpdateVector(localId, pos5, this); | ||
11619 | } | ||
11620 | 11814 | ||
11621 | part.IgnoreUndoUpdate = false; | 11815 | case 0x0D: //(8 + 4 + 1) group scale and position |
11622 | } | 11816 | // exception as above |
11623 | 11817 | ||
11624 | break; | 11818 | udata.position = new Vector3(block.Data, 0); |
11819 | udata.scale = new Vector3(block.Data, 12); | ||
11625 | 11820 | ||
11626 | case 21: | 11821 | udata.change = ObjectChangeType.groupPS; |
11627 | Vector3 scale6 = new Vector3(block.Data, 12); | 11822 | updatehandler(localId, udata, this); |
11628 | Vector3 pos6 = new Vector3(block.Data, 0); | 11823 | break; |
11629 | 11824 | ||
11630 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11825 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11631 | if (handlerUpdatePrimScale != null) | 11826 | udata.scale = new Vector3(block.Data, 0); |
11632 | { | ||
11633 | part.StoreUndoState(false); | ||
11634 | part.IgnoreUndoUpdate = true; | ||
11635 | 11827 | ||
11636 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11828 | udata.change = ObjectChangeType.groupUS; |
11637 | handlerUpdatePrimScale(localId, scale6, this); | 11829 | updatehandler(localId, udata, this); |
11638 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11830 | break; |
11639 | if (handlerUpdatePrimSinglePosition != null) | ||
11640 | { | ||
11641 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11642 | } | ||
11643 | 11831 | ||
11644 | part.IgnoreUndoUpdate = false; | 11832 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11645 | } | 11833 | udata.position = new Vector3(block.Data, 0); |
11646 | break; | 11834 | udata.scale = new Vector3(block.Data, 12); |
11647 | 11835 | ||
11648 | default: | 11836 | udata.change = ObjectChangeType.groupPUS; |
11649 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11837 | updatehandler(localId, udata, this); |
11650 | break; | 11838 | break; |
11839 | |||
11840 | default: | ||
11841 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11842 | break; | ||
11843 | } | ||
11651 | } | 11844 | } |
11652 | 11845 | ||
11653 | // for (int j = 0; j < parts.Length; j++) | ||
11654 | // parts[j].IgnoreUndoUpdate = false; | ||
11655 | } | 11846 | } |
11656 | } | 11847 | } |
11657 | } | 11848 | } |
11658 | |||
11659 | return true; | 11849 | return true; |
11660 | } | 11850 | } |
11661 | 11851 | ||
@@ -12103,7 +12293,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12103 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12293 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12104 | // requestID, taskID, (SourceType)sourceType, Name); | 12294 | // requestID, taskID, (SourceType)sourceType, Name); |
12105 | 12295 | ||
12296 | |||
12297 | //Note, the bool returned from the below function is useless since it is always false. | ||
12106 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12298 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12299 | |||
12107 | } | 12300 | } |
12108 | 12301 | ||
12109 | /// <summary> | 12302 | /// <summary> |
@@ -12169,7 +12362,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12169 | /// <returns></returns> | 12362 | /// <returns></returns> |
12170 | private static int CalculateNumPackets(byte[] data) | 12363 | private static int CalculateNumPackets(byte[] data) |
12171 | { | 12364 | { |
12172 | const uint m_maxPacketSize = 600; | 12365 | // const uint m_maxPacketSize = 600; |
12366 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12173 | int numPackets = 1; | 12367 | int numPackets = 1; |
12174 | 12368 | ||
12175 | if (data == null) | 12369 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 8963756..c472176 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
440 | if (category >= 0 && category < m_packetOutboxes.Length) | 441 | if (category >= 0 && category < m_packetOutboxes.Length) |
441 | { | 442 | { |
442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 443 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
444 | |||
445 | if (m_deliverPackets == false) | ||
446 | { | ||
447 | queue.Enqueue(packet); | ||
448 | return true; | ||
449 | } | ||
450 | |||
443 | TokenBucket bucket = m_throttleCategories[category]; | 451 | TokenBucket bucket = m_throttleCategories[category]; |
444 | 452 | ||
445 | // Don't send this packet if there is already a packet waiting in the queue | 453 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
489 | /// <returns>True if any packets were sent, otherwise false</returns> | 497 | /// <returns>True if any packets were sent, otherwise false</returns> |
490 | public bool DequeueOutgoing() | 498 | public bool DequeueOutgoing() |
491 | { | 499 | { |
492 | OutgoingPacket packet; | 500 | if (m_deliverPackets == false) return false; |
501 | |||
502 | OutgoingPacket packet = null; | ||
493 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 503 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
494 | TokenBucket bucket; | 504 | TokenBucket bucket; |
495 | bool packetSent = false; | 505 | bool packetSent = false; |
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | // No dequeued packet waiting to be sent, try to pull one off | 531 | // No dequeued packet waiting to be sent, try to pull one off |
522 | // this queue | 532 | // this queue |
523 | queue = m_packetOutboxes[i]; | 533 | queue = m_packetOutboxes[i]; |
524 | if (queue.Dequeue(out packet)) | 534 | if (queue != null) |
525 | { | 535 | { |
526 | // A packet was pulled off the queue. See if we have | 536 | bool success = false; |
527 | // enough tokens in the bucket to send it out | 537 | try |
528 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
529 | { | 538 | { |
530 | // Send the packet | 539 | success = queue.Dequeue(out packet); |
531 | m_udpServer.SendPacketFinal(packet); | ||
532 | packetSent = true; | ||
533 | } | 540 | } |
534 | else | 541 | catch |
535 | { | 542 | { |
536 | // Save the dequeued packet for the next iteration | 543 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
537 | m_nextPackets[i] = packet; | ||
538 | } | 544 | } |
539 | 545 | if (success) | |
540 | // If the queue is empty after this dequeue, fire the queue | 546 | { |
541 | // empty callback now so it has a chance to fill before we | 547 | // A packet was pulled off the queue. See if we have |
542 | // get back here | 548 | // enough tokens in the bucket to send it out |
543 | if (queue.Count == 0) | 549 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
550 | { | ||
551 | // Send the packet | ||
552 | m_udpServer.SendPacketFinal(packet); | ||
553 | packetSent = true; | ||
554 | } | ||
555 | else | ||
556 | { | ||
557 | // Save the dequeued packet for the next iteration | ||
558 | m_nextPackets[i] = packet; | ||
559 | } | ||
560 | |||
561 | // If the queue is empty after this dequeue, fire the queue | ||
562 | // empty callback now so it has a chance to fill before we | ||
563 | // get back here | ||
564 | if (queue.Count == 0) | ||
565 | emptyCategories |= CategoryToFlag(i); | ||
566 | } | ||
567 | else | ||
568 | { | ||
569 | // No packets in this queue. Fire the queue empty callback | ||
570 | // if it has not been called recently | ||
544 | emptyCategories |= CategoryToFlag(i); | 571 | emptyCategories |= CategoryToFlag(i); |
572 | } | ||
545 | } | 573 | } |
546 | else | 574 | else |
547 | { | 575 | { |
548 | // No packets in this queue. Fire the queue empty callback | 576 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
549 | // if it has not been called recently | ||
550 | emptyCategories |= CategoryToFlag(i); | 577 | emptyCategories |= CategoryToFlag(i); |
551 | } | 578 | } |
552 | } | 579 | } |
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
704 | } | 731 | } |
705 | } | 732 | } |
706 | } | 733 | } |
707 | } \ No newline at end of file | 734 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 14cc863..b8951d9 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -113,7 +113,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
113 | /// <summary>Handlers for incoming packets</summary> | 113 | /// <summary>Handlers for incoming packets</summary> |
114 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); | 114 | //PacketEventDictionary packetEvents = new PacketEventDictionary(); |
115 | /// <summary>Incoming packets that are awaiting handling</summary> | 115 | /// <summary>Incoming packets that are awaiting handling</summary> |
116 | private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); | 116 | //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); |
117 | |||
118 | private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>(); | ||
117 | 119 | ||
118 | /// <summary></summary> | 120 | /// <summary></summary> |
119 | //private UDPClientCollection m_clients = new UDPClientCollection(); | 121 | //private UDPClientCollection m_clients = new UDPClientCollection(); |
@@ -168,6 +170,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
168 | /// <summary>Flag to signal when clients should send pings</summary> | 170 | /// <summary>Flag to signal when clients should send pings</summary> |
169 | protected bool m_sendPing; | 171 | protected bool m_sendPing; |
170 | 172 | ||
173 | private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); | ||
171 | private Pool<IncomingPacket> m_incomingPacketPool; | 174 | private Pool<IncomingPacket> m_incomingPacketPool; |
172 | 175 | ||
173 | private Stat m_incomingPacketPoolStat; | 176 | private Stat m_incomingPacketPoolStat; |
@@ -974,21 +977,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
974 | 977 | ||
975 | #region Packet to Client Mapping | 978 | #region Packet to Client Mapping |
976 | 979 | ||
977 | // UseCircuitCode handling | 980 | // If there is already a client for this endpoint, don't process UseCircuitCode |
978 | if (packet.Type == PacketType.UseCircuitCode) | 981 | IClientAPI client = null; |
982 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
979 | { | 983 | { |
980 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the | 984 | // UseCircuitCode handling |
981 | // buffer. | 985 | if (packet.Type == PacketType.UseCircuitCode) |
982 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | 986 | { |
987 | // And if there is a UseCircuitCode pending, also drop it | ||
988 | lock (m_pendingCache) | ||
989 | { | ||
990 | if (m_pendingCache.Contains(endPoint)) | ||
991 | return; | ||
983 | 992 | ||
984 | Util.FireAndForget(HandleUseCircuitCode, array); | 993 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
994 | } | ||
985 | 995 | ||
986 | return; | 996 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
997 | // buffer. | ||
998 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
999 | |||
1000 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
1001 | |||
1002 | return; | ||
1003 | } | ||
1004 | } | ||
1005 | |||
1006 | // If this is a pending connection, enqueue, don't process yet | ||
1007 | lock (m_pendingCache) | ||
1008 | { | ||
1009 | Queue<UDPPacketBuffer> queue; | ||
1010 | if (m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1011 | { | ||
1012 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | ||
1013 | queue.Enqueue(buffer); | ||
1014 | return; | ||
1015 | } | ||
987 | } | 1016 | } |
988 | 1017 | ||
989 | // Determine which agent this packet came from | 1018 | // Determine which agent this packet came from |
990 | IClientAPI client; | 1019 | if (client == null || !(client is LLClientView)) |
991 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) | ||
992 | { | 1020 | { |
993 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); | 1021 | //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); |
994 | return; | 1022 | return; |
@@ -997,7 +1025,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
997 | udpClient = ((LLClientView)client).UDPClient; | 1025 | udpClient = ((LLClientView)client).UDPClient; |
998 | 1026 | ||
999 | if (!udpClient.IsConnected) | 1027 | if (!udpClient.IsConnected) |
1028 | { | ||
1029 | // m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName); | ||
1000 | return; | 1030 | return; |
1031 | } | ||
1001 | 1032 | ||
1002 | #endregion Packet to Client Mapping | 1033 | #endregion Packet to Client Mapping |
1003 | 1034 | ||
@@ -1127,7 +1158,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1127 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1158 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1128 | } | 1159 | } |
1129 | 1160 | ||
1130 | packetInbox.Enqueue(incomingPacket); | 1161 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1162 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1163 | packetInbox.EnqueueHigh(incomingPacket); | ||
1164 | else | ||
1165 | packetInbox.EnqueueLow(incomingPacket); | ||
1131 | } | 1166 | } |
1132 | 1167 | ||
1133 | #region BinaryStats | 1168 | #region BinaryStats |
@@ -1247,6 +1282,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1247 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1282 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1248 | if (client != null) | 1283 | if (client != null) |
1249 | client.SceneAgent.SendInitialDataToMe(); | 1284 | client.SceneAgent.SendInitialDataToMe(); |
1285 | |||
1286 | // Now we know we can handle more data | ||
1287 | Thread.Sleep(200); | ||
1288 | |||
1289 | // Obtain the queue and remove it from the cache | ||
1290 | Queue<UDPPacketBuffer> queue = null; | ||
1291 | |||
1292 | lock (m_pendingCache) | ||
1293 | { | ||
1294 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) | ||
1295 | { | ||
1296 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||
1297 | return; | ||
1298 | } | ||
1299 | m_pendingCache.Remove(endPoint); | ||
1300 | } | ||
1301 | |||
1302 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||
1303 | |||
1304 | // Reinject queued packets | ||
1305 | while(queue.Count > 0) | ||
1306 | { | ||
1307 | UDPPacketBuffer buf = queue.Dequeue(); | ||
1308 | PacketReceived(buf); | ||
1309 | } | ||
1310 | queue = null; | ||
1250 | } | 1311 | } |
1251 | else | 1312 | else |
1252 | { | 1313 | { |
@@ -1254,6 +1315,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1254 | m_log.WarnFormat( | 1315 | m_log.WarnFormat( |
1255 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1316 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1256 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1317 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1318 | lock (m_pendingCache) | ||
1319 | m_pendingCache.Remove(endPoint); | ||
1257 | } | 1320 | } |
1258 | 1321 | ||
1259 | // m_log.DebugFormat( | 1322 | // m_log.DebugFormat( |
@@ -1372,7 +1435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1372 | if (!client.SceneAgent.IsChildAgent) | 1435 | if (!client.SceneAgent.IsChildAgent) |
1373 | client.Kick("Simulator logged you out due to connection timeout"); | 1436 | client.Kick("Simulator logged you out due to connection timeout"); |
1374 | 1437 | ||
1375 | client.CloseWithoutChecks(); | 1438 | client.CloseWithoutChecks(true); |
1376 | } | 1439 | } |
1377 | } | 1440 | } |
1378 | 1441 | ||
@@ -1384,6 +1447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1384 | 1447 | ||
1385 | while (IsRunningInbound) | 1448 | while (IsRunningInbound) |
1386 | { | 1449 | { |
1450 | m_scene.ThreadAlive(1); | ||
1387 | try | 1451 | try |
1388 | { | 1452 | { |
1389 | IncomingPacket incomingPacket = null; | 1453 | IncomingPacket incomingPacket = null; |
@@ -1431,6 +1495,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1431 | 1495 | ||
1432 | while (base.IsRunningOutbound) | 1496 | while (base.IsRunningOutbound) |
1433 | { | 1497 | { |
1498 | m_scene.ThreadAlive(2); | ||
1434 | try | 1499 | try |
1435 | { | 1500 | { |
1436 | m_packetSent = false; | 1501 | m_packetSent = false; |
@@ -1652,8 +1717,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1652 | Packet packet = incomingPacket.Packet; | 1717 | Packet packet = incomingPacket.Packet; |
1653 | LLClientView client = incomingPacket.Client; | 1718 | LLClientView client = incomingPacket.Client; |
1654 | 1719 | ||
1655 | if (client.IsActive) | 1720 | // if (client.IsActive) |
1656 | { | 1721 | // { |
1657 | m_currentIncomingClient = client; | 1722 | m_currentIncomingClient = client; |
1658 | 1723 | ||
1659 | try | 1724 | try |
@@ -1680,13 +1745,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1680 | { | 1745 | { |
1681 | m_currentIncomingClient = null; | 1746 | m_currentIncomingClient = null; |
1682 | } | 1747 | } |
1683 | } | 1748 | // } |
1684 | else | 1749 | // else |
1685 | { | 1750 | // { |
1686 | m_log.DebugFormat( | 1751 | // m_log.DebugFormat( |
1687 | "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", | 1752 | // "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", |
1688 | packet.Type, client.Name, m_scene.RegionInfo.RegionName); | 1753 | // packet.Type, client.Name, m_scene.RegionInfo.RegionName); |
1689 | } | 1754 | // } |
1690 | } | 1755 | } |
1691 | 1756 | ||
1692 | protected void LogoutHandler(IClientAPI client) | 1757 | protected void LogoutHandler(IClientAPI client) |
@@ -1696,8 +1761,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1696 | if (!client.IsLoggingOut) | 1761 | if (!client.IsLoggingOut) |
1697 | { | 1762 | { |
1698 | client.IsLoggingOut = true; | 1763 | client.IsLoggingOut = true; |
1699 | client.Close(); | 1764 | client.Close(false, false); |
1765 | } | ||
1766 | } | ||
1767 | } | ||
1768 | |||
1769 | internal class DoubleQueue<T> where T:class | ||
1770 | { | ||
1771 | private Queue<T> m_lowQueue = new Queue<T>(); | ||
1772 | private Queue<T> m_highQueue = new Queue<T>(); | ||
1773 | |||
1774 | private object m_syncRoot = new object(); | ||
1775 | private Semaphore m_s = new Semaphore(0, 1); | ||
1776 | |||
1777 | public DoubleQueue() | ||
1778 | { | ||
1779 | } | ||
1780 | |||
1781 | public virtual int Count | ||
1782 | { | ||
1783 | get { return m_highQueue.Count + m_lowQueue.Count; } | ||
1784 | } | ||
1785 | |||
1786 | public virtual void Enqueue(T data) | ||
1787 | { | ||
1788 | Enqueue(m_lowQueue, data); | ||
1789 | } | ||
1790 | |||
1791 | public virtual void EnqueueLow(T data) | ||
1792 | { | ||
1793 | Enqueue(m_lowQueue, data); | ||
1794 | } | ||
1795 | |||
1796 | public virtual void EnqueueHigh(T data) | ||
1797 | { | ||
1798 | Enqueue(m_highQueue, data); | ||
1799 | } | ||
1800 | |||
1801 | private void Enqueue(Queue<T> q, T data) | ||
1802 | { | ||
1803 | lock (m_syncRoot) | ||
1804 | { | ||
1805 | m_lowQueue.Enqueue(data); | ||
1806 | m_s.WaitOne(0); | ||
1807 | m_s.Release(); | ||
1808 | } | ||
1809 | } | ||
1810 | |||
1811 | public virtual T Dequeue() | ||
1812 | { | ||
1813 | return Dequeue(Timeout.Infinite); | ||
1814 | } | ||
1815 | |||
1816 | public virtual T Dequeue(int tmo) | ||
1817 | { | ||
1818 | return Dequeue(TimeSpan.FromMilliseconds(tmo)); | ||
1819 | } | ||
1820 | |||
1821 | public virtual T Dequeue(TimeSpan wait) | ||
1822 | { | ||
1823 | T res = null; | ||
1824 | |||
1825 | if (!Dequeue(wait, ref res)) | ||
1826 | return null; | ||
1827 | |||
1828 | return res; | ||
1829 | } | ||
1830 | |||
1831 | public bool Dequeue(int timeout, ref T res) | ||
1832 | { | ||
1833 | return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res); | ||
1834 | } | ||
1835 | |||
1836 | public bool Dequeue(TimeSpan wait, ref T res) | ||
1837 | { | ||
1838 | if (!m_s.WaitOne(wait)) | ||
1839 | return false; | ||
1840 | |||
1841 | lock (m_syncRoot) | ||
1842 | { | ||
1843 | if (m_highQueue.Count > 0) | ||
1844 | res = m_highQueue.Dequeue(); | ||
1845 | else | ||
1846 | res = m_lowQueue.Dequeue(); | ||
1847 | |||
1848 | if (m_highQueue.Count == 0 && m_lowQueue.Count == 0) | ||
1849 | return true; | ||
1850 | |||
1851 | try | ||
1852 | { | ||
1853 | m_s.Release(); | ||
1854 | } | ||
1855 | catch | ||
1856 | { | ||
1857 | } | ||
1858 | |||
1859 | return true; | ||
1860 | } | ||
1861 | } | ||
1862 | |||
1863 | public virtual void Clear() | ||
1864 | { | ||
1865 | |||
1866 | lock (m_syncRoot) | ||
1867 | { | ||
1868 | // Make sure sem count is 0 | ||
1869 | m_s.WaitOne(0); | ||
1870 | |||
1871 | m_lowQueue.Clear(); | ||
1872 | m_highQueue.Clear(); | ||
1700 | } | 1873 | } |
1701 | } | 1874 | } |
1702 | } | 1875 | } |
1703 | } \ No newline at end of file | 1876 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 85cbb06..8bd3461 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -116,10 +116,6 @@ namespace OpenMetaverse | |||
116 | const int SIO_UDP_CONNRESET = -1744830452; | 116 | const int SIO_UDP_CONNRESET = -1744830452; |
117 | 117 | ||
118 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 118 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
119 | |||
120 | m_log.DebugFormat( | ||
121 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
122 | ipep.Address, ipep.Port); | ||
123 | 119 | ||
124 | m_udpSocket = new Socket( | 120 | m_udpSocket = new Socket( |
125 | AddressFamily.InterNetwork, | 121 | AddressFamily.InterNetwork, |