diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 2553b3a..4ba441e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3477 | 3477 | ||
3478 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3478 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
3479 | { | 3479 | { |
3480 | m_log.DebugFormat( | 3480 | // m_log.DebugFormat( |
3481 | "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", | 3481 | // "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}", |
3482 | agentID, textureEntry.Length, Name, AgentId); | 3482 | // agentID, textureEntry.Length, Name, AgentId); |
3483 | 3483 | ||
3484 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3484 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3485 | // TODO: don't create new blocks if recycling an old packet | 3485 | // TODO: don't create new blocks if recycling an old packet |
@@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3537 | /// </summary> | 3537 | /// </summary> |
3538 | public void SendAvatarDataImmediate(ISceneEntity avatar) | 3538 | public void SendAvatarDataImmediate(ISceneEntity avatar) |
3539 | { | 3539 | { |
3540 | m_log.DebugFormat( | 3540 | // m_log.DebugFormat( |
3541 | "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", | 3541 | // "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}", |
3542 | avatar.Name, avatar.UUID, Name, AgentId); | 3542 | // avatar.Name, avatar.UUID, Name, AgentId); |
3543 | 3543 | ||
3544 | ScenePresence presence = avatar as ScenePresence; | 3544 | ScenePresence presence = avatar as ScenePresence; |
3545 | if (presence == null) | 3545 | if (presence == null) |