diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 148 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 5 |
2 files changed, 92 insertions, 61 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 9eb35fa..3888a0b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | private AgentUpdateArgs lastarg; | 337 | private AgentUpdateArgs lastarg; |
338 | private bool m_IsActive = true; | 338 | private bool m_IsActive = true; |
339 | private bool m_IsLoggingOut = false; | 339 | private bool m_IsLoggingOut = false; |
340 | private bool m_IsPresenceReady = false; | ||
340 | 341 | ||
341 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 342 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
342 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 343 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -360,6 +361,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
360 | 361 | ||
361 | private Timer m_propertiesPacketTimer; | 362 | private Timer m_propertiesPacketTimer; |
362 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); | 363 | private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>(); |
364 | private List<Packet> m_pendingPackets; | ||
363 | 365 | ||
364 | #endregion Class Members | 366 | #endregion Class Members |
365 | 367 | ||
@@ -400,6 +402,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
400 | get { return m_IsActive; } | 402 | get { return m_IsActive; } |
401 | set { m_IsActive = value; } | 403 | set { m_IsActive = value; } |
402 | } | 404 | } |
405 | |||
403 | public bool IsLoggingOut | 406 | public bool IsLoggingOut |
404 | { | 407 | { |
405 | get { return m_IsLoggingOut; } | 408 | get { return m_IsLoggingOut; } |
@@ -463,18 +466,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
463 | 466 | ||
464 | #region Client Methods | 467 | #region Client Methods |
465 | 468 | ||
469 | |||
466 | /// <summary> | 470 | /// <summary> |
467 | /// Shut down the client view | 471 | /// Shut down the client view |
468 | /// </summary> | 472 | /// </summary> |
469 | public void Close() | 473 | public void Close() |
470 | { | 474 | { |
475 | Close(true); | ||
476 | } | ||
477 | |||
478 | /// <summary> | ||
479 | /// Shut down the client view | ||
480 | /// </summary> | ||
481 | public void Close(bool sendStop) | ||
482 | { | ||
471 | m_log.DebugFormat( | 483 | m_log.DebugFormat( |
472 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 484 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
473 | Name, m_scene.RegionInfo.RegionName); | 485 | Name, m_scene.RegionInfo.RegionName); |
474 | 486 | ||
475 | // Send the STOP packet | 487 | if (sendStop) |
476 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 488 | { |
477 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 489 | // Send the STOP packet |
490 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
491 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
492 | } | ||
478 | 493 | ||
479 | IsActive = false; | 494 | IsActive = false; |
480 | 495 | ||
@@ -1025,6 +1040,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1025 | public virtual void SendLayerData(float[] map) | 1040 | public virtual void SendLayerData(float[] map) |
1026 | { | 1041 | { |
1027 | Util.FireAndForget(DoSendLayerData, map); | 1042 | Util.FireAndForget(DoSendLayerData, map); |
1043 | |||
1044 | // Send it sync, and async. It's not that much data | ||
1045 | // and it improves user experience just so much! | ||
1046 | DoSendLayerData(map); | ||
1028 | } | 1047 | } |
1029 | 1048 | ||
1030 | /// <summary> | 1049 | /// <summary> |
@@ -1037,16 +1056,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1037 | 1056 | ||
1038 | try | 1057 | try |
1039 | { | 1058 | { |
1040 | //for (int y = 0; y < 16; y++) | 1059 | for (int y = 0; y < 16; y++) |
1041 | //{ | 1060 | { |
1042 | // for (int x = 0; x < 16; x++) | 1061 | for (int x = 0; x < 16; x+=4) |
1043 | // { | 1062 | { |
1044 | // SendLayerData(x, y, map); | 1063 | SendLayerPacket(x, y, map); |
1045 | // } | 1064 | } |
1046 | //} | 1065 | } |
1047 | |||
1048 | // Send LayerData in a spiral pattern. Fun! | ||
1049 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1050 | } | 1066 | } |
1051 | catch (Exception e) | 1067 | catch (Exception e) |
1052 | { | 1068 | { |
@@ -1054,51 +1070,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1054 | } | 1070 | } |
1055 | } | 1071 | } |
1056 | 1072 | ||
1057 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1058 | { | ||
1059 | // Row | ||
1060 | for (int i = x1; i <= x2; i++) | ||
1061 | SendLayerData(i, y1, map); | ||
1062 | |||
1063 | // Column | ||
1064 | for (int j = y1 + 1; j <= y2; j++) | ||
1065 | SendLayerData(x2, j, map); | ||
1066 | |||
1067 | if (x2 - x1 > 0) | ||
1068 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1069 | } | ||
1070 | |||
1071 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1072 | { | ||
1073 | // Row in reverse | ||
1074 | for (int i = x2; i >= x1; i--) | ||
1075 | SendLayerData(i, y2, map); | ||
1076 | |||
1077 | // Column in reverse | ||
1078 | for (int j = y2 - 1; j >= y1; j--) | ||
1079 | SendLayerData(x1, j, map); | ||
1080 | |||
1081 | if (x2 - x1 > 0) | ||
1082 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1083 | } | ||
1084 | |||
1085 | /// <summary> | 1073 | /// <summary> |
1086 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1074 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1087 | /// </summary> | 1075 | /// </summary> |
1088 | /// <param name="map">heightmap</param> | 1076 | /// <param name="map">heightmap</param> |
1089 | /// <param name="px">X coordinate for patches 0..12</param> | 1077 | /// <param name="px">X coordinate for patches 0..12</param> |
1090 | /// <param name="py">Y coordinate for patches 0..15</param> | 1078 | /// <param name="py">Y coordinate for patches 0..15</param> |
1091 | // private void SendLayerPacket(float[] map, int y, int x) | 1079 | private void SendLayerPacket(int x, int y, float[] map) |
1092 | // { | 1080 | { |
1093 | // int[] patches = new int[4]; | 1081 | int[] patches = new int[4]; |
1094 | // patches[0] = x + 0 + y * 16; | 1082 | patches[0] = x + 0 + y * 16; |
1095 | // patches[1] = x + 1 + y * 16; | 1083 | patches[1] = x + 1 + y * 16; |
1096 | // patches[2] = x + 2 + y * 16; | 1084 | patches[2] = x + 2 + y * 16; |
1097 | // patches[3] = x + 3 + y * 16; | 1085 | patches[3] = x + 3 + y * 16; |
1098 | 1086 | ||
1099 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1087 | float[] heightmap = (map.Length == 65536) ? |
1100 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1088 | map : |
1101 | // } | 1089 | LLHeightFieldMoronize(map); |
1090 | |||
1091 | try | ||
1092 | { | ||
1093 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1094 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1095 | } | ||
1096 | catch | ||
1097 | { | ||
1098 | for (int px = x ; px < x + 4 ; px++) | ||
1099 | SendLayerData(px, y, map); | ||
1100 | } | ||
1101 | } | ||
1102 | 1102 | ||
1103 | /// <summary> | 1103 | /// <summary> |
1104 | /// Sends a specified patch to a client | 1104 | /// Sends a specified patch to a client |
@@ -1118,7 +1118,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1118 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1118 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1119 | layerpack.Header.Reliable = true; | 1119 | layerpack.Header.Reliable = true; |
1120 | 1120 | ||
1121 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1121 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1122 | } | 1122 | } |
1123 | catch (Exception e) | 1123 | catch (Exception e) |
1124 | { | 1124 | { |
@@ -3881,6 +3881,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3881 | { | 3881 | { |
3882 | m_propertiesPacketTimer.Stop(); | 3882 | m_propertiesPacketTimer.Stop(); |
3883 | 3883 | ||
3884 | if (m_propertiesBlocks.Count == 0) | ||
3885 | return; | ||
3886 | |||
3884 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 3887 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
3885 | 3888 | ||
3886 | int index = 0; | 3889 | int index = 0; |
@@ -4872,6 +4875,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4872 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 4875 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
4873 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 4876 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
4874 | (x.ControlFlags != lastarg.ControlFlags) || | 4877 | (x.ControlFlags != lastarg.ControlFlags) || |
4878 | (x.ControlFlags != 0) || | ||
4875 | (x.Far != lastarg.Far) || | 4879 | (x.Far != lastarg.Far) || |
4876 | (x.Flags != lastarg.Flags) || | 4880 | (x.Flags != lastarg.Flags) || |
4877 | (x.State != lastarg.State) || | 4881 | (x.State != lastarg.State) || |
@@ -5242,7 +5246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5242 | args.Channel = ch; | 5246 | args.Channel = ch; |
5243 | args.From = String.Empty; | 5247 | args.From = String.Empty; |
5244 | args.Message = Utils.BytesToString(msg); | 5248 | args.Message = Utils.BytesToString(msg); |
5245 | args.Type = ChatTypeEnum.Shout; | 5249 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5246 | args.Position = new Vector3(); | 5250 | args.Position = new Vector3(); |
5247 | args.Scene = Scene; | 5251 | args.Scene = Scene; |
5248 | args.Sender = this; | 5252 | args.Sender = this; |
@@ -11160,18 +11164,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11160 | } | 11164 | } |
11161 | 11165 | ||
11162 | /// <summary> | 11166 | /// <summary> |
11167 | /// This processes packets which have accumulated while the presence was still in the process of initialising. | ||
11168 | /// </summary> | ||
11169 | public void ProcessPendingPackets() | ||
11170 | { | ||
11171 | m_IsPresenceReady = true; | ||
11172 | if (m_pendingPackets == null) | ||
11173 | return; | ||
11174 | foreach (Packet p in m_pendingPackets) | ||
11175 | { | ||
11176 | ProcessInPacket(p); | ||
11177 | } | ||
11178 | m_pendingPackets.Clear(); | ||
11179 | } | ||
11180 | |||
11181 | /// <summary> | ||
11163 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here | 11182 | /// Entryway from the client to the simulator. All UDP packets from the client will end up here |
11164 | /// </summary> | 11183 | /// </summary> |
11165 | /// <param name="Pack">OpenMetaverse.packet</param> | 11184 | /// <param name="Pack">OpenMetaverse.packet</param> |
11166 | public void ProcessInPacket(Packet Pack) | 11185 | public void ProcessInPacket(Packet Pack) |
11167 | { | 11186 | { |
11168 | if (m_debugPacketLevel >= 255) | 11187 | if (!m_IsPresenceReady) |
11169 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | 11188 | { |
11189 | if (m_pendingPackets == null) | ||
11190 | { | ||
11191 | m_pendingPackets = new List<Packet>(); | ||
11192 | } | ||
11193 | m_pendingPackets.Add(Pack); | ||
11194 | } | ||
11195 | else | ||
11196 | { | ||
11197 | if (m_debugPacketLevel >= 255) | ||
11198 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | ||
11170 | 11199 | ||
11171 | if (!ProcessPacketMethod(Pack)) | 11200 | if (!ProcessPacketMethod(Pack)) |
11172 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); | 11201 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); |
11173 | 11202 | ||
11174 | PacketPool.Instance.ReturnPacket(Pack); | 11203 | PacketPool.Instance.ReturnPacket(Pack); |
11204 | } | ||
11175 | } | 11205 | } |
11176 | 11206 | ||
11177 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 11207 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 1b81105..cda461c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -899,7 +899,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
899 | client.OnLogout += LogoutHandler; | 899 | client.OnLogout += LogoutHandler; |
900 | 900 | ||
901 | // Start the IClientAPI | 901 | // Start the IClientAPI |
902 | client.Start(); | 902 | // Spin it off so that it doesn't clog up the LLUDPServer |
903 | Util.FireAndForget(delegate(object o) { client.Start(); }); | ||
903 | } | 904 | } |
904 | else | 905 | else |
905 | { | 906 | { |
@@ -915,7 +916,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
915 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 916 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
916 | { | 917 | { |
917 | client.IsLoggingOut = true; | 918 | client.IsLoggingOut = true; |
918 | client.Close(); | 919 | client.Close(false); |
919 | } | 920 | } |
920 | } | 921 | } |
921 | 922 | ||