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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index dee0a39..e3233da 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -583,10 +583,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
583 583
584 // Determine which agent this packet came from 584 // Determine which agent this packet came from
585 IClientAPI client; 585 IClientAPI client;
586 if (!m_scene.ClientManager.TryGetValue(address, out client) || !(client is LLClientView)) 586 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
587 { 587 {
588 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + 588 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
589 " in " + m_scene.RegionInfo.RegionName + ", currently tracking " + m_scene.ClientManager.Count + " clients");
590 return; 589 return;
591 } 590 }
592 591
@@ -764,8 +763,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
764 { 763 {
765 // Create the LLUDPClient 764 // Create the LLUDPClient
766 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); 765 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
766 IClientAPI existingClient;
767 767
768 if (!m_scene.ClientManager.ContainsKey(agentID)) 768 if (!m_scene.TryGetClient(agentID, out existingClient))
769 { 769 {
770 // Create the LLClientView 770 // Create the LLClientView
771 LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); 771 LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
@@ -785,7 +785,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
785 { 785 {
786 // Remove this client from the scene 786 // Remove this client from the scene
787 IClientAPI client; 787 IClientAPI client;
788 if (m_scene.ClientManager.TryGetValue(udpClient.AgentID, out client)) 788 if (m_scene.TryGetClient(udpClient.AgentID, out client))
789 client.Close(); 789 client.Close();
790 } 790 }
791 791
@@ -877,7 +877,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
877 877
878 // Handle outgoing packets, resends, acknowledgements, and pings for each 878 // Handle outgoing packets, resends, acknowledgements, and pings for each
879 // client. m_packetSent will be set to true if a packet is sent 879 // client. m_packetSent will be set to true if a packet is sent
880 m_scene.ClientManager.ForEachSync(clientPacketHandler); 880 m_scene.ForEachClient(clientPacketHandler, false);
881 881
882 // If nothing was sent, sleep for the minimum amount of time before a 882 // If nothing was sent, sleep for the minimum amount of time before a
883 // token bucket could get more tokens 883 // token bucket could get more tokens
@@ -942,7 +942,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
942 } 942 }
943 943
944 // Make sure this client is still alive 944 // Make sure this client is still alive
945 if (m_scene.ClientManager.TryGetValue(udpClient.AgentID, out client)) 945 if (m_scene.TryGetClient(udpClient.AgentID, out client))
946 { 946 {
947 try 947 try
948 { 948 {