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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs8
3 files changed, 11 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index c8c00c8..516327c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1161,7 +1161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1161 /// <param name="map">heightmap</param> 1161 /// <param name="map">heightmap</param>
1162 public virtual void SendLayerData(float[] map) 1162 public virtual void SendLayerData(float[] map)
1163 { 1163 {
1164 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); 1164 Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData");
1165 } 1165 }
1166 1166
1167 /// <summary> 1167 /// <summary>
@@ -1373,7 +1373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1373 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1373 /// <param name="windSpeeds">16x16 array of wind speeds</param>
1374 public virtual void SendWindData(Vector2[] windSpeeds) 1374 public virtual void SendWindData(Vector2[] windSpeeds)
1375 { 1375 {
1376 Util.FireAndForget(DoSendWindData, windSpeeds); 1376 Util.FireAndForget(DoSendWindData, windSpeeds, "LLClientView.SendWindData");
1377 } 1377 }
1378 1378
1379 /// <summary> 1379 /// <summary>
@@ -1382,7 +1382,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1382 /// <param name="windSpeeds">16x16 array of cloud densities</param> 1382 /// <param name="windSpeeds">16x16 array of cloud densities</param>
1383 public virtual void SendCloudData(float[] cloudDensity) 1383 public virtual void SendCloudData(float[] cloudDensity)
1384 { 1384 {
1385 Util.FireAndForget(DoSendCloudData, cloudDensity); 1385 Util.FireAndForget(DoSendCloudData, cloudDensity, "LLClientView.SendCloudData");
1386 } 1386 }
1387 1387
1388 /// <summary> 1388 /// <summary>
@@ -8093,7 +8093,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8093 { 8093 {
8094 // This requests the asset if needed 8094 // This requests the asset if needed
8095 HandleSimInventoryTransferRequestWithPermsCheck(sender, transfer); 8095 HandleSimInventoryTransferRequestWithPermsCheck(sender, transfer);
8096 }); 8096 }, null, "LLClientView.HandleTransferRequest");
8097
8097 return true; 8098 return true;
8098 } 8099 }
8099 } 8100 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index b70d861..8f14806 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -732,7 +732,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
732 if (!m_udpServer.OqrEngine.IsRunning) 732 if (!m_udpServer.OqrEngine.IsRunning)
733 { 733 {
734 // Asynchronously run the callback 734 // Asynchronously run the callback
735 Util.FireAndForget(FireQueueEmpty, categories); 735 Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
736 } 736 }
737 else 737 else
738 { 738 {
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index aa10301..61e1d6a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -991,7 +991,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
991 // Fire this out on a different thread so that we don't hold up outgoing packet processing for 991 // Fire this out on a different thread so that we don't hold up outgoing packet processing for
992 // everybody else if this is being called due to an ack timeout. 992 // everybody else if this is being called due to an ack timeout.
993 // This is the same as processing as the async process of a logout request. 993 // This is the same as processing as the async process of a logout request.
994 Util.FireAndForget(o => DeactivateClientDueToTimeout(client, timeoutTicks)); 994 Util.FireAndForget(
995 o => DeactivateClientDueToTimeout(client, timeoutTicks), null, "LLUDPServer.DeactivateClientDueToTimeout");
995 996
996 return; 997 return;
997 } 998 }
@@ -1225,7 +1226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1225 // buffer. 1226 // buffer.
1226 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1227 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1227 1228
1228 Util.FireAndForget(HandleUseCircuitCode, array); 1229 Util.FireAndForget(HandleUseCircuitCode, array, "LLUDPServer.HandleUseCircuitCode");
1229 1230
1230 return; 1231 return;
1231 } 1232 }
@@ -1238,7 +1239,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1238 // buffer. 1239 // buffer.
1239 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1240 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1240 1241
1241 Util.FireAndForget(HandleCompleteMovementIntoRegion, array); 1242 Util.FireAndForget(
1243 HandleCompleteMovementIntoRegion, array, "LLUDPServer.HandleCompleteMovementIntoRegion");
1242 1244
1243 return; 1245 return;
1244 } 1246 }