diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 8189501..1615767 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -442,11 +442,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 442 | } |
443 | 443 | ||
444 | m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy); | 444 | m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy); |
445 | } | 445 | |
446 | 446 | m_log.DebugFormat( | |
447 | m_log.DebugFormat( | 447 | "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}", |
448 | "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}", | 448 | useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName); |
449 | useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName); | 449 | } |
450 | } | 450 | } |
451 | 451 | ||
452 | // Ack the UseCircuitCode packet | 452 | // Ack the UseCircuitCode packet |
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
459 | ack_it.Header.Sequence = ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) + 1; | 459 | ack_it.Header.Sequence = ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) + 1; |
460 | ack_it.Header.Reliable = false; | 460 | ack_it.Header.Reliable = false; |
461 | 461 | ||
462 | byte[] ackmsg=ack_it.ToBytes(); | 462 | byte[] ackmsg = ack_it.ToBytes(); |
463 | 463 | ||
464 | // Need some extra space in case we need to add proxy | 464 | // Need some extra space in case we need to add proxy |
465 | // information to the message later | 465 | // information to the message later |