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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 5323d5a..94300f8 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -168,6 +168,12 @@ namespace OpenMetaverse
168 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring"); 168 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
169 } 169 }
170 170
171 // On at least Mono 3.2.8, multiple UDP sockets can bind to the same port by default. At the moment
172 // we never want two regions to listen on the same port as they cannot demultiplex each other's messages,
173 // leading to a confusing bug.
174 // By default, Windows does not allow two sockets to bind to the same port.
175 m_udpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, false);
176
171 if (recvBufferSize != 0) 177 if (recvBufferSize != 0)
172 m_udpSocket.ReceiveBufferSize = recvBufferSize; 178 m_udpSocket.ReceiveBufferSize = recvBufferSize;
173 179