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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs58
1 files changed, 43 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index bede379..47dd842 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -84,6 +84,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
84 public event ModifyTerrain OnModifyTerrain; 84 public event ModifyTerrain OnModifyTerrain;
85 public event Action<IClientAPI> OnRegionHandShakeReply; 85 public event Action<IClientAPI> OnRegionHandShakeReply;
86 public event GenericCall1 OnRequestWearables; 86 public event GenericCall1 OnRequestWearables;
87 public event CachedTextureRequest OnCachedTextureRequest;
87 public event SetAppearance OnSetAppearance; 88 public event SetAppearance OnSetAppearance;
88 public event AvatarNowWearing OnAvatarNowWearing; 89 public event AvatarNowWearing OnAvatarNowWearing;
89 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; 90 public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
@@ -321,7 +322,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
321 private readonly byte[] m_channelVersion = Utils.EmptyBytes; 322 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
322 private readonly IGroupsModule m_GroupsModule; 323 private readonly IGroupsModule m_GroupsModule;
323 324
324 private int m_cachedTextureSerial;
325 private PriorityQueue m_entityUpdates; 325 private PriorityQueue m_entityUpdates;
326 private PriorityQueue m_entityProps; 326 private PriorityQueue m_entityProps;
327 private Prioritizer m_prioritizer; 327 private Prioritizer m_prioritizer;
@@ -11462,8 +11462,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11462 } 11462 }
11463 11463
11464 /// <summary> 11464 /// <summary>
11465 /// Send a response back to a client when it asks the asset server (via the region server) if it has
11466 /// its appearance texture cached.
11467 /// </summary> 11465 /// </summary>
11468 /// <remarks> 11466 /// <remarks>
11469 /// At the moment, we always reply that there is no cached texture. 11467 /// At the moment, we always reply that there is no cached texture.
@@ -11473,33 +11471,63 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11473 /// <returns></returns> 11471 /// <returns></returns>
11474 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) 11472 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
11475 { 11473 {
11476 //m_log.Debug("texture cached: " + packet.ToString());
11477 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; 11474 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
11478 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
11479 11475
11480 if (cachedtex.AgentData.SessionID != SessionId) 11476 if (cachedtex.AgentData.SessionID != SessionId)
11481 return false; 11477 return false;
11482 11478
11479 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>();
11480
11481 for (int i = 0; i < cachedtex.WearableData.Length; i++)
11482 {
11483 CachedTextureRequestArg arg = new CachedTextureRequestArg();
11484 arg.BakedTextureIndex = cachedtex.WearableData[i].TextureIndex;
11485 arg.WearableHashID = cachedtex.WearableData[i].ID;
11486
11487 requestArgs.Add(arg);
11488 }
11489
11490 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest;
11491 if (handlerCachedTextureRequest != null)
11492 {
11493 handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs);
11494 }
11495
11496 return true;
11497 }
11498
11499 /// <summary>
11500 /// Send a response back to a client when it asks the asset server (via the region server) if it has
11501 /// its appearance texture cached.
11502 /// </summary>
11503 /// <param name="avatar"></param>
11504 /// <param name="serial"></param>
11505 /// <param name="cachedTextures"></param>
11506 /// <returns></returns>
11507 public void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures)
11508 {
11509 ScenePresence presence = avatar as ScenePresence;
11510 if (presence == null)
11511 return;
11512
11513 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
11514
11483 // TODO: don't create new blocks if recycling an old packet 11515 // TODO: don't create new blocks if recycling an old packet
11484 cachedresp.AgentData.AgentID = AgentId; 11516 cachedresp.AgentData.AgentID = m_agentId;
11485 cachedresp.AgentData.SessionID = m_sessionId; 11517 cachedresp.AgentData.SessionID = m_sessionId;
11486 cachedresp.AgentData.SerialNum = m_cachedTextureSerial; 11518 cachedresp.AgentData.SerialNum = serial;
11487 m_cachedTextureSerial++; 11519 cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[cachedTextures.Count];
11488 cachedresp.WearableData =
11489 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11490 11520
11491 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11521 for (int i = 0; i < cachedTextures.Count; i++)
11492 { 11522 {
11493 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11523 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11494 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11524 cachedresp.WearableData[i].TextureIndex = (byte)cachedTextures[i].BakedTextureIndex;
11495 cachedresp.WearableData[i].TextureID = UUID.Zero; 11525 cachedresp.WearableData[i].TextureID = cachedTextures[i].BakedTextureID;
11496 cachedresp.WearableData[i].HostName = new byte[0]; 11526 cachedresp.WearableData[i].HostName = new byte[0];
11497 } 11527 }
11498 11528
11499 cachedresp.Header.Zerocoded = true; 11529 cachedresp.Header.Zerocoded = true;
11500 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11530 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11501
11502 return true;
11503 } 11531 }
11504 11532
11505 protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) 11533 protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet)