diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f9a6643..b37fd54 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -4895,8 +4895,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4895 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 4895 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); |
4896 | update.Text = Utils.EmptyBytes; | 4896 | update.Text = Utils.EmptyBytes; |
4897 | update.TextColor = new byte[4]; | 4897 | update.TextColor = new byte[4]; |
4898 | |||
4899 | // Don't send texture anim for avatars - this has no meaning for them. | ||
4898 | update.TextureAnim = Utils.EmptyBytes; | 4900 | update.TextureAnim = Utils.EmptyBytes; |
4899 | update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 4901 | |
4902 | // Don't send texture entry for avatars here - this is accomplished via the AvatarAppearance packet | ||
4903 | update.TextureEntry = Utils.EmptyBytes; | ||
4904 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | ||
4905 | |||
4900 | update.UpdateFlags = (uint)( | 4906 | update.UpdateFlags = (uint)( |
4901 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 4907 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
4902 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 4908 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |