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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 5ceea18..e3ded7f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
304 m_socket.BeginReceiveFrom( 304 m_socket.BeginReceiveFrom(
305 RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null); 305 RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
306 } 306 }
307 catch (SocketException e) 307 catch (SocketException)
308 { 308 {
309 // We don't need to see this error, reset connection and get next UDP packet off the buffer 309 // We don't need to see this error, reset connection and get next UDP packet off the buffer
310 // If the UDP packet is part of the same stream, this will happen several hundreds of times before 310 // If the UDP packet is part of the same stream, this will happen several hundreds of times before