diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 152 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | 81 |
3 files changed, 166 insertions, 75 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 5ba5df1..6cffd70 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -260,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
260 | return false; | 260 | return false; |
261 | } | 261 | } |
262 | } | 262 | } |
263 | public bool SendPackets(LLClientView client) | 263 | public bool SendPackets(LLClientView client, int maxpack) |
264 | { | 264 | { |
265 | 265 | ||
266 | if (!m_completedSendAtCurrentDiscardLevel) | 266 | if (!m_completedSendAtCurrentDiscardLevel) |
@@ -284,7 +284,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
284 | } | 284 | } |
285 | 285 | ||
286 | int count = 0; | 286 | int count = 0; |
287 | while (SendMore && count < 5 && m_packetNumber <= m_stopPacket) | 287 | while (SendMore && count < maxpack && m_packetNumber <= m_stopPacket) |
288 | { | 288 | { |
289 | count++; | 289 | count++; |
290 | SendMore = SendPacket(client); | 290 | SendMore = SendPacket(client); |
@@ -391,6 +391,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
391 | } | 391 | } |
392 | } | 392 | } |
393 | } | 393 | } |
394 | else | ||
395 | { | ||
396 | m_packetNumber = m_stopPacket; | ||
397 | } | ||
394 | } | 398 | } |
395 | } | 399 | } |
396 | } | 400 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index cda4d49..2884268 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -80,6 +80,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
80 | private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = | 80 | private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = |
81 | new List<ObjectUpdatePacket.ObjectDataBlock>(); | 81 | new List<ObjectUpdatePacket.ObjectDataBlock>(); |
82 | 82 | ||
83 | private Timer m_textureRequestTimer; | ||
84 | |||
83 | private bool m_clientBlocked; | 85 | private bool m_clientBlocked; |
84 | 86 | ||
85 | private int m_probesWithNoIngressPackets; | 87 | private int m_probesWithNoIngressPackets; |
@@ -140,6 +142,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
140 | protected int m_primTerseUpdateRate = 10; | 142 | protected int m_primTerseUpdateRate = 10; |
141 | protected int m_primFullUpdateRate = 14; | 143 | protected int m_primFullUpdateRate = 14; |
142 | 144 | ||
145 | protected int m_textureRequestRate = 100; | ||
146 | protected int m_textureSendLimit = 10; | ||
147 | protected int m_textureDataLimit = 5; | ||
148 | |||
143 | protected int m_packetMTU = 1400; | 149 | protected int m_packetMTU = 1400; |
144 | 150 | ||
145 | protected IAssetService m_assetService; | 151 | protected IAssetService m_assetService; |
@@ -344,6 +350,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
344 | 350 | ||
345 | private readonly IGroupsModule m_GroupsModule; | 351 | private readonly IGroupsModule m_GroupsModule; |
346 | 352 | ||
353 | private AgentUpdateArgs lastarg = null; | ||
354 | |||
347 | //private TerrainUnacked handlerUnackedTerrain = null; | 355 | //private TerrainUnacked handlerUnackedTerrain = null; |
348 | 356 | ||
349 | //** | 357 | //** |
@@ -544,6 +552,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
544 | m_primFullUpdateRate = clientConfig.GetInt("FullUpdateRate", | 552 | m_primFullUpdateRate = clientConfig.GetInt("FullUpdateRate", |
545 | m_primFullUpdateRate); | 553 | m_primFullUpdateRate); |
546 | 554 | ||
555 | m_textureRequestRate = clientConfig.GetInt("TextureRequestRate", | ||
556 | m_textureRequestRate); | ||
557 | |||
558 | m_textureSendLimit = clientConfig.GetInt("TextureSendLimit", | ||
559 | m_textureSendLimit); | ||
560 | |||
561 | m_textureDataLimit = clientConfig.GetInt("TextureDataLimit", | ||
562 | m_textureDataLimit); | ||
563 | |||
547 | m_packetMTU = clientConfig.GetInt("PacketMTU", 1400); | 564 | m_packetMTU = clientConfig.GetInt("PacketMTU", 1400); |
548 | } | 565 | } |
549 | } | 566 | } |
@@ -577,6 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
577 | m_avatarTerseUpdateTimer.Stop(); | 594 | m_avatarTerseUpdateTimer.Stop(); |
578 | m_primTerseUpdateTimer.Stop(); | 595 | m_primTerseUpdateTimer.Stop(); |
579 | m_primFullUpdateTimer.Stop(); | 596 | m_primFullUpdateTimer.Stop(); |
597 | m_textureRequestTimer.Stop(); | ||
580 | 598 | ||
581 | // This is just to give the client a reasonable chance of | 599 | // This is just to give the client a reasonable chance of |
582 | // flushing out all it's packets. There should probably | 600 | // flushing out all it's packets. There should probably |
@@ -660,6 +678,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
660 | m_avatarTerseUpdateTimer.Stop(); | 678 | m_avatarTerseUpdateTimer.Stop(); |
661 | m_primTerseUpdateTimer.Stop(); | 679 | m_primTerseUpdateTimer.Stop(); |
662 | m_primFullUpdateTimer.Stop(); | 680 | m_primFullUpdateTimer.Stop(); |
681 | m_textureRequestTimer.Stop(); | ||
663 | } | 682 | } |
664 | 683 | ||
665 | public void Restart() | 684 | public void Restart() |
@@ -682,6 +701,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
682 | m_primFullUpdateTimer = new Timer(m_primFullUpdateRate); | 701 | m_primFullUpdateTimer = new Timer(m_primFullUpdateRate); |
683 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); | 702 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); |
684 | m_primFullUpdateTimer.AutoReset = false; | 703 | m_primFullUpdateTimer.AutoReset = false; |
704 | |||
705 | m_textureRequestTimer = new Timer(m_textureRequestRate); | ||
706 | m_textureRequestTimer.Elapsed += new ElapsedEventHandler(ProcessTextureRequests); | ||
707 | m_textureRequestTimer.AutoReset = false; | ||
708 | |||
685 | } | 709 | } |
686 | 710 | ||
687 | public void Terminate() | 711 | public void Terminate() |
@@ -914,6 +938,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
914 | m_primFullUpdateTimer = new Timer(m_primFullUpdateRate); | 938 | m_primFullUpdateTimer = new Timer(m_primFullUpdateRate); |
915 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); | 939 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); |
916 | m_primFullUpdateTimer.AutoReset = false; | 940 | m_primFullUpdateTimer.AutoReset = false; |
941 | |||
942 | m_textureRequestTimer = new Timer(m_textureRequestRate); | ||
943 | m_textureRequestTimer.Elapsed += new ElapsedEventHandler(ProcessTextureRequests); | ||
944 | m_textureRequestTimer.AutoReset = false; | ||
945 | |||
917 | m_scene.AddNewClient(this); | 946 | m_scene.AddNewClient(this); |
918 | 947 | ||
919 | RefreshGroupMembership(); | 948 | RefreshGroupMembership(); |
@@ -985,6 +1014,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
985 | } | 1014 | } |
986 | } | 1015 | } |
987 | 1016 | ||
1017 | protected virtual void TextureRequestHandler() | ||
1018 | { | ||
1019 | m_log.DebugFormat("[TRH] Thread started"); | ||
1020 | while (m_imageManager != null) | ||
1021 | { | ||
1022 | try | ||
1023 | { | ||
1024 | while (m_imageManager != null) | ||
1025 | { | ||
1026 | } | ||
1027 | } | ||
1028 | catch (Exception e) | ||
1029 | { | ||
1030 | m_log.WarnFormat("[TRH] Exception in handler loop: {0}", e.Message); | ||
1031 | m_log.Debug(e); | ||
1032 | } | ||
1033 | } | ||
1034 | m_log.DebugFormat("[TRH] Thread terminated"); | ||
1035 | } | ||
1036 | |||
988 | # endregion | 1037 | # endregion |
989 | 1038 | ||
990 | // Previously ClientView.API partial class | 1039 | // Previously ClientView.API partial class |
@@ -3032,6 +3081,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3032 | } | 3081 | } |
3033 | } | 3082 | } |
3034 | 3083 | ||
3084 | // Unlike the other timers, this one is only started after | ||
3085 | // the first request is seen. | ||
3086 | |||
3087 | void ProcessTextureRequests(object sender, ElapsedEventArgs e) | ||
3088 | { | ||
3089 | if (m_imageManager != null) | ||
3090 | { | ||
3091 | if (m_imageManager.ProcessImageQueue(m_textureSendLimit, | ||
3092 | m_textureDataLimit)) | ||
3093 | { | ||
3094 | m_textureRequestTimer.Start(); | ||
3095 | } | ||
3096 | } | ||
3097 | } | ||
3098 | |||
3035 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) | 3099 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) |
3036 | { | 3100 | { |
3037 | lock (m_primFullUpdates) | 3101 | lock (m_primFullUpdates) |
@@ -3237,7 +3301,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3237 | ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) | 3301 | ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) |
3238 | { | 3302 | { |
3239 | ImageDataPacket im = new ImageDataPacket(); | 3303 | ImageDataPacket im = new ImageDataPacket(); |
3240 | im.Header.Reliable = true; | 3304 | im.Header.Reliable = false; |
3241 | im.ImageID.Packets = numParts; | 3305 | im.ImageID.Packets = numParts; |
3242 | im.ImageID.ID = ImageUUID; | 3306 | im.ImageID.ID = ImageUUID; |
3243 | 3307 | ||
@@ -3253,7 +3317,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3253 | public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) | 3317 | public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) |
3254 | { | 3318 | { |
3255 | ImagePacketPacket im = new ImagePacketPacket(); | 3319 | ImagePacketPacket im = new ImagePacketPacket(); |
3256 | im.Header.Reliable = true; | 3320 | im.Header.Reliable = false; |
3257 | im.ImageID.Packet = partNumber; | 3321 | im.ImageID.Packet = partNumber; |
3258 | im.ImageID.ID = imageUuid; | 3322 | im.ImageID.ID = imageUuid; |
3259 | im.ImageData.Data = imageData; | 3323 | im.ImageData.Data = imageData; |
@@ -4727,14 +4791,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4727 | /// <param name="Pack">OpenMetaverse.packet</param> | 4791 | /// <param name="Pack">OpenMetaverse.packet</param> |
4728 | public void ProcessInPacket(Packet Pack) | 4792 | public void ProcessInPacket(Packet Pack) |
4729 | { | 4793 | { |
4730 | // check if we've got a local packet handler for this packet.type. See RegisterLocalPacketHandlers() | 4794 | |
4731 | if (ProcessPacketMethod(Pack)) | 4795 | if (ProcessPacketMethod(Pack)) |
4732 | { | 4796 | { |
4733 | //there is a handler registered that handled this packet type | ||
4734 | |||
4735 | // in the end, we dereference this, so we have to check if it's null | ||
4736 | if (m_imageManager != null) | ||
4737 | m_imageManager.ProcessImageQueue(5); | ||
4738 | return; | 4797 | return; |
4739 | } | 4798 | } |
4740 | 4799 | ||
@@ -5303,6 +5362,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5303 | case PacketType.AgentUpdate: | 5362 | case PacketType.AgentUpdate: |
5304 | if (OnAgentUpdate != null) | 5363 | if (OnAgentUpdate != null) |
5305 | { | 5364 | { |
5365 | bool update = false; | ||
5306 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; | 5366 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack; |
5307 | 5367 | ||
5308 | #region Packet Session and User Check | 5368 | #region Packet Session and User Check |
@@ -5315,26 +5375,58 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5315 | #endregion | 5375 | #endregion |
5316 | 5376 | ||
5317 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; | 5377 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; |
5318 | AgentUpdateArgs arg = new AgentUpdateArgs(); | ||
5319 | arg.AgentID = x.AgentID; | ||
5320 | arg.BodyRotation = x.BodyRotation; | ||
5321 | arg.CameraAtAxis = x.CameraAtAxis; | ||
5322 | arg.CameraCenter = x.CameraCenter; | ||
5323 | arg.CameraLeftAxis = x.CameraLeftAxis; | ||
5324 | arg.CameraUpAxis = x.CameraUpAxis; | ||
5325 | arg.ControlFlags = x.ControlFlags; | ||
5326 | arg.Far = x.Far; | ||
5327 | arg.Flags = x.Flags; | ||
5328 | arg.HeadRotation = x.HeadRotation; | ||
5329 | arg.SessionID = x.SessionID; | ||
5330 | arg.State = x.State; | ||
5331 | 5378 | ||
5332 | handlerAgentUpdate = OnAgentUpdate; | 5379 | // We can only check when we have something to check |
5333 | if (handlerAgentUpdate != null) | 5380 | // against. |
5334 | OnAgentUpdate(this, arg); | 5381 | |
5382 | if (lastarg != null) | ||
5383 | { | ||
5384 | update = | ||
5385 | ( | ||
5386 | (x.BodyRotation != lastarg.BodyRotation) || | ||
5387 | (x.CameraAtAxis != lastarg.CameraAtAxis) || | ||
5388 | (x.CameraCenter != lastarg.CameraCenter) || | ||
5389 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | ||
5390 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | ||
5391 | (x.ControlFlags != lastarg.ControlFlags) || | ||
5392 | (x.Far != lastarg.Far) || | ||
5393 | (x.Flags != lastarg.Flags) || | ||
5394 | (x.State != lastarg.State) || | ||
5395 | (x.HeadRotation != lastarg.HeadRotation) || | ||
5396 | (x.SessionID != lastarg.SessionID) || | ||
5397 | (x.AgentID != lastarg.AgentID) | ||
5398 | ); | ||
5399 | } | ||
5400 | else | ||
5401 | update = true; | ||
5402 | |||
5403 | // These should be ordered from most-likely to | ||
5404 | // least likely to change. I've made an initial | ||
5405 | // guess at that. | ||
5406 | |||
5407 | if (update) | ||
5408 | { | ||
5409 | AgentUpdateArgs arg = new AgentUpdateArgs(); | ||
5410 | arg.AgentID = x.AgentID; | ||
5411 | arg.BodyRotation = x.BodyRotation; | ||
5412 | arg.CameraAtAxis = x.CameraAtAxis; | ||
5413 | arg.CameraCenter = x.CameraCenter; | ||
5414 | arg.CameraLeftAxis = x.CameraLeftAxis; | ||
5415 | arg.CameraUpAxis = x.CameraUpAxis; | ||
5416 | arg.ControlFlags = x.ControlFlags; | ||
5417 | arg.Far = x.Far; | ||
5418 | arg.Flags = x.Flags; | ||
5419 | arg.HeadRotation = x.HeadRotation; | ||
5420 | arg.SessionID = x.SessionID; | ||
5421 | arg.State = x.State; | ||
5422 | handlerAgentUpdate = OnAgentUpdate; | ||
5423 | lastarg = arg; // save this set of arguments for nexttime | ||
5424 | if (handlerAgentUpdate != null) | ||
5425 | OnAgentUpdate(this, arg); | ||
5426 | |||
5427 | handlerAgentUpdate = null; | ||
5428 | } | ||
5335 | 5429 | ||
5336 | handlerAgentUpdate = null; | ||
5337 | //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa); | ||
5338 | } | 5430 | } |
5339 | break; | 5431 | break; |
5340 | 5432 | ||
@@ -6392,10 +6484,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6392 | 6484 | ||
6393 | // in the end, we null this, so we have to check if it's null | 6485 | // in the end, we null this, so we have to check if it's null |
6394 | if (m_imageManager != null) | 6486 | if (m_imageManager != null) |
6487 | { | ||
6395 | m_imageManager.EnqueueReq(args); | 6488 | m_imageManager.EnqueueReq(args); |
6489 | m_textureRequestTimer.Start(); | ||
6490 | } | ||
6396 | } | 6491 | } |
6397 | } | 6492 | } |
6398 | break; | 6493 | break; |
6494 | |||
6399 | case PacketType.TransferRequest: | 6495 | case PacketType.TransferRequest: |
6400 | //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); | 6496 | //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); |
6401 | 6497 | ||
@@ -9502,10 +9598,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9502 | #endregion | 9598 | #endregion |
9503 | } | 9599 | } |
9504 | 9600 | ||
9505 | // in the end, we dereference this, so we have to check if it's null | ||
9506 | if (m_imageManager != null) | ||
9507 | m_imageManager.ProcessImageQueue(10); | ||
9508 | PacketPool.Instance.ReturnPacket(Pack); | 9601 | PacketPool.Instance.ReturnPacket(Pack); |
9602 | |||
9509 | } | 9603 | } |
9510 | 9604 | ||
9511 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 9605 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index 587579d..295a5e6 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Threading; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenMetaverse.Imaging; | 32 | using OpenMetaverse.Imaging; |
@@ -96,46 +97,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
96 | 97 | ||
97 | J2KImage imgrequest = m_imagestore[newRequest.RequestedAssetID]; | 98 | J2KImage imgrequest = m_imagestore[newRequest.RequestedAssetID]; |
98 | 99 | ||
100 | // This is the inbound request sequence number. We can ignore | ||
101 | // "old" ones. | ||
102 | |||
99 | if (newRequest.requestSequence > imgrequest.m_lastSequence) | 103 | if (newRequest.requestSequence > imgrequest.m_lastSequence) |
100 | { | 104 | { |
105 | |||
101 | imgrequest.m_lastSequence = newRequest.requestSequence; | 106 | imgrequest.m_lastSequence = newRequest.requestSequence; |
102 | 107 | ||
103 | //First of all, is this being killed? | 108 | //Check the priority |
104 | //if (newRequest.Priority == 0.0f && newRequest.DiscardLevel == -1) | ||
105 | //{ | ||
106 | //Do nothing (leaving the if for future use) | ||
107 | //} | ||
108 | //else | ||
109 | //{ | ||
110 | 109 | ||
110 | double priority = imgrequest.m_requestedPriority; | ||
111 | if (priority != newRequest.Priority) | ||
112 | { | ||
113 | //Remove the old priority | ||
114 | m_priorities.Remove(imgrequest.m_designatedPriorityKey); | ||
115 | //Assign a new unique priority | ||
116 | imgrequest.m_requestedPriority = newRequest.Priority; | ||
117 | imgrequest.m_designatedPriorityKey = AssignPriority(newRequest.RequestedAssetID, newRequest.Priority); | ||
118 | } | ||
111 | 119 | ||
112 | //Check the priority | 120 | //Update the requested discard level |
113 | double priority = imgrequest.m_requestedPriority; | 121 | imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel; |
114 | if (priority != newRequest.Priority) | ||
115 | { | ||
116 | //Remove the old priority | ||
117 | m_priorities.Remove(imgrequest.m_designatedPriorityKey); | ||
118 | //Assign a new unique priority | ||
119 | imgrequest.m_requestedPriority = newRequest.Priority; | ||
120 | imgrequest.m_designatedPriorityKey = AssignPriority(newRequest.RequestedAssetID, newRequest.Priority); | ||
121 | } | ||
122 | 122 | ||
123 | //Update the requested discard level | 123 | //Update the requested packet number |
124 | imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel; | 124 | imgrequest.m_requestedPacketNumber = newRequest.PacketNumber; |
125 | 125 | ||
126 | //Update the requested packet number | 126 | //Check if this will create an outstanding texture request |
127 | imgrequest.m_requestedPacketNumber = newRequest.PacketNumber; | 127 | bool activated = imgrequest.m_completedSendAtCurrentDiscardLevel; |
128 | //Run an update | ||
128 | 129 | ||
129 | //Check if this will create an outstanding texture request | 130 | imgrequest.RunUpdate(); |
130 | bool activated = imgrequest.m_completedSendAtCurrentDiscardLevel; | ||
131 | //Run an update | ||
132 | imgrequest.RunUpdate(); | ||
133 | if (activated && !imgrequest.m_completedSendAtCurrentDiscardLevel && imgrequest.m_decoded) | ||
134 | { | ||
135 | m_outstandingtextures++; | ||
136 | } | ||
137 | 131 | ||
138 | //} | 132 | if (activated && !imgrequest.m_completedSendAtCurrentDiscardLevel && imgrequest.m_decoded) |
133 | { | ||
134 | Interlocked.Increment(ref m_outstandingtextures); | ||
135 | } | ||
139 | } | 136 | } |
140 | } | 137 | } |
141 | else | 138 | else |
@@ -198,10 +195,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
198 | 195 | ||
199 | } | 196 | } |
200 | 197 | ||
201 | public void ProcessImageQueue(int count) | 198 | public bool ProcessImageQueue(int count, int maxpack) |
202 | { | 199 | { |
200 | |||
203 | // this can happen during Close() | 201 | // this can happen during Close() |
204 | if (m_client == null) return; | 202 | if (m_client == null) |
203 | return false; | ||
205 | 204 | ||
206 | //Count is the number of textures we want to process in one go. | 205 | //Count is the number of textures we want to process in one go. |
207 | //As part of this class re-write, that number will probably rise | 206 | //As part of this class re-write, that number will probably rise |
@@ -214,7 +213,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
214 | if (m_lastloopprocessed == 0) | 213 | if (m_lastloopprocessed == 0) |
215 | { | 214 | { |
216 | if (m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null || m_client.PacketHandler.PacketQueue.TextureThrottle == null) | 215 | if (m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null || m_client.PacketHandler.PacketQueue.TextureThrottle == null) |
217 | return; | 216 | return false; |
218 | //This is decent for a semi fast machine, but we'll calculate it more accurately based on time below | 217 | //This is decent for a semi fast machine, but we'll calculate it more accurately based on time below |
219 | threshold = m_client.PacketHandler.PacketQueue.TextureThrottle.Current / 6300; | 218 | threshold = m_client.PacketHandler.PacketQueue.TextureThrottle.Current / 6300; |
220 | m_lastloopprocessed = DateTime.Now.Ticks; | 219 | m_lastloopprocessed = DateTime.Now.Ticks; |
@@ -239,10 +238,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
239 | } | 238 | } |
240 | 239 | ||
241 | if (m_client.PacketHandler == null) | 240 | if (m_client.PacketHandler == null) |
242 | return; | 241 | return false; |
243 | 242 | ||
244 | if (m_client.PacketHandler.PacketQueue == null) | 243 | if (m_client.PacketHandler.PacketQueue == null) |
245 | return; | 244 | return false; |
246 | 245 | ||
247 | //First of all make sure our packet queue isn't above our threshold | 246 | //First of all make sure our packet queue isn't above our threshold |
248 | 247 | ||
@@ -252,24 +251,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
252 | { | 251 | { |
253 | bool justreset = false; | 252 | bool justreset = false; |
254 | 253 | ||
255 | |||
256 | |||
257 | for (int x = m_priorities.Count - 1; x > -1; x--) | 254 | for (int x = m_priorities.Count - 1; x > -1; x--) |
258 | { | 255 | { |
259 | 256 | ||
260 | J2KImage imagereq = m_imagestore[m_priorities.Values[x]]; | 257 | J2KImage imagereq = m_imagestore[m_priorities.Values[x]]; |
261 | if (imagereq.m_decoded == true && !imagereq.m_completedSendAtCurrentDiscardLevel) | 258 | if (imagereq.m_decoded == true && !imagereq.m_completedSendAtCurrentDiscardLevel) |
262 | { | 259 | { |
263 | |||
264 | numCollected++; | 260 | numCollected++; |
265 | //SendPackets will send up to ten packets per cycle | 261 | //SendPackets will send up to ten packets per cycle |
266 | if (imagereq.SendPackets(m_client)) | 262 | if (imagereq.SendPackets(m_client, maxpack)) |
267 | { | 263 | { |
268 | //Send complete | 264 | //Send complete |
269 | if (!imagereq.m_completedSendAtCurrentDiscardLevel) | 265 | if (!imagereq.m_completedSendAtCurrentDiscardLevel) |
270 | { | 266 | { |
271 | imagereq.m_completedSendAtCurrentDiscardLevel = true; | 267 | imagereq.m_completedSendAtCurrentDiscardLevel = true; |
272 | m_outstandingtextures--; | 268 | Interlocked.Decrement(ref m_outstandingtextures); |
273 | //Re-assign priority to bottom | 269 | //Re-assign priority to bottom |
274 | //Remove the old priority | 270 | //Remove the old priority |
275 | m_priorities.Remove(imagereq.m_designatedPriorityKey); | 271 | m_priorities.Remove(imagereq.m_designatedPriorityKey); |
@@ -310,13 +306,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
310 | 306 | ||
311 | justreset = true; //prevents us from getting stuck in a loop | 307 | justreset = true; //prevents us from getting stuck in a loop |
312 | } | 308 | } |
313 | |||
314 | |||
315 | } | 309 | } |
316 | } | 310 | } |
317 | 311 | ||
318 | 312 | return m_outstandingtextures != 0; | |
319 | |||
320 | } | 313 | } |
321 | 314 | ||
322 | //Faux destructor | 315 | //Faux destructor |