diff options
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.API.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 1 |
2 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index 80111d9..25d23be 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs | |||
@@ -467,13 +467,13 @@ namespace OpenSim.Region.ClientStack | |||
467 | /// <summary> | 467 | /// <summary> |
468 | /// | 468 | /// |
469 | /// </summary> | 469 | /// </summary> |
470 | public void SendTeleportCancel() | 470 | public void SendTeleportFailed() |
471 | { | 471 | { |
472 | TeleportCancelPacket tpCancel = new TeleportCancelPacket(); | 472 | TeleportFailedPacket tpFailed = new TeleportFailedPacket(); |
473 | tpCancel.Info.SessionID = m_sessionId; | 473 | tpFailed.Info.AgentID = this.AgentId; |
474 | tpCancel.Info.AgentID = AgentId; | 474 | tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport"); |
475 | 475 | ||
476 | OutPacket(tpCancel, ThrottleOutPacketType.Task); | 476 | OutPacket(tpFailed, ThrottleOutPacketType.Task); |
477 | } | 477 | } |
478 | 478 | ||
479 | /// <summary> | 479 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index bcd845f..7445c2e 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -113,6 +113,7 @@ namespace OpenSim.Region.ClientStack | |||
113 | udpServer.LocalScene = scene; | 113 | udpServer.LocalScene = scene; |
114 | 114 | ||
115 | scene.LoadWorldMap(); | 115 | scene.LoadWorldMap(); |
116 | scene.RegisterRegionWithGrid(); | ||
116 | 117 | ||
117 | scene.PhysScene = GetPhysicsScene(); | 118 | scene.PhysScene = GetPhysicsScene(); |
118 | scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); | 119 | scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); |