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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 4c92859..cce3399 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -362,6 +362,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
362 if ((now - data.TickCount) > m_ResendTimeout) 362 if ((now - data.TickCount) > m_ResendTimeout)
363 { 363 {
364 m_NeedAck[packet.Header.Sequence].Resends++; 364 m_NeedAck[packet.Header.Sequence].Resends++;
365
366 // The client needs to be told that a packet is being resent, otherwise it appears to believe
367 // that it should reset its sequence to that packet number.
368 packet.Header.Resent = true;
365 369
366 if (m_NeedAck[packet.Header.Sequence].Resends >= 370 if (m_NeedAck[packet.Header.Sequence].Resends >=
367 m_MaxReliableResends && (!m_ReliableIsImportant)) 371 m_MaxReliableResends && (!m_ReliableIsImportant))