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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs8
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 6f5775a..50b83f6 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -503,7 +503,7 @@ namespace OpenSim.Region.ClientStack.Linden
503 errorResponse.state = "error"; 503 errorResponse.state = "error";
504 errorResponse.error = resperror; 504 errorResponse.error = resperror;
505 return errorResponse; 505 return errorResponse;
506 break; 506// break;
507 case FileAgentInventoryState.waitUpload: 507 case FileAgentInventoryState.waitUpload:
508 // todo stop current uploader server 508 // todo stop current uploader server
509 break; 509 break;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 2ff6ced..edd22a8 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
335 private readonly byte[] m_channelVersion = Utils.EmptyBytes; 335 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
336 private readonly IGroupsModule m_GroupsModule; 336 private readonly IGroupsModule m_GroupsModule;
337 337
338 private int m_cachedTextureSerial; 338// private int m_cachedTextureSerial;
339 private PriorityQueue m_entityUpdates; 339 private PriorityQueue m_entityUpdates;
340 private PriorityQueue m_entityProps; 340 private PriorityQueue m_entityProps;
341 private Prioritizer m_prioritizer; 341 private Prioritizer m_prioritizer;
@@ -344,7 +344,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
344 // needs optimazation 344 // needs optimazation
345 private HashSet<SceneObjectGroup> GroupsInView = new HashSet<SceneObjectGroup>(); 345 private HashSet<SceneObjectGroup> GroupsInView = new HashSet<SceneObjectGroup>();
346 346
347 private bool m_VelocityInterpolate = false; 347// private bool m_VelocityInterpolate = false;
348 private const uint MaxTransferBytesPerPacket = 600; 348 private const uint MaxTransferBytesPerPacket = 600;
349 349
350 /// <value> 350 /// <value>
@@ -6660,7 +6660,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6660 p.AgentData.AgentID != AgentId) 6660 p.AgentData.AgentID != AgentId)
6661 return true; 6661 return true;
6662 6662
6663 m_VelocityInterpolate = false; 6663// m_VelocityInterpolate = false;
6664 return true; 6664 return true;
6665 } 6665 }
6666 6666
@@ -6671,7 +6671,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6671 p.AgentData.AgentID != AgentId) 6671 p.AgentData.AgentID != AgentId)
6672 return true; 6672 return true;
6673 6673
6674 m_VelocityInterpolate = true; 6674// m_VelocityInterpolate = true;
6675 return true; 6675 return true;
6676 } 6676 }
6677 6677