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-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs18
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 64ed4b4..9a3d01a 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -103,18 +103,24 @@ namespace OpenSim.Region.ClientStack
103 Packet packet = null; 103 Packet packet = null;
104 104
105 int numBytes; 105 int numBytes;
106 106
107 try 107 try
108 { 108 {
109 numBytes = Server.EndReceiveFrom(result, ref epSender); 109 numBytes = Server.EndReceiveFrom(result, ref epSender);
110 } 110 }
111 catch (System.Net.Sockets.SocketException e) 111 catch (System.Net.Sockets.SocketException e)
112 { 112 {
113 Console.WriteLine("Remote host Closed connection"); 113 // TODO : Actually only handle those states that we have control over, re-throw everything else,
114 114 // TODO: implement cases as we encounter them.
115 CloseEndPoint(epSender); 115 switch (e.SocketErrorCode)
116 116 {
117 //Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 117 case SocketError.AlreadyInProgress:
118 case SocketError.NetworkReset:
119 default:
120 Console.WriteLine("Remote host Closed connection");
121 CloseEndPoint(epSender);
122 break;
123 }
118 124
119 return; 125 return;
120 } 126 }