diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 50 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | 5 |
3 files changed, 58 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 9ded390..b53a2fb 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -31,6 +31,7 @@ using OpenMetaverse; | |||
31 | using OpenMetaverse.Imaging; | 31 | using OpenMetaverse.Imaging; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Framework.Interfaces; | 33 | using OpenSim.Region.Framework.Interfaces; |
34 | using OpenSim.Region.Framework.Scenes.Hypergrid; | ||
34 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
35 | using log4net; | 36 | using log4net; |
36 | using System.Reflection; | 37 | using System.Reflection; |
@@ -54,6 +55,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
54 | public UUID TextureID; | 55 | public UUID TextureID; |
55 | public IJ2KDecoder J2KDecoder; | 56 | public IJ2KDecoder J2KDecoder; |
56 | public IAssetService AssetService; | 57 | public IAssetService AssetService; |
58 | public UUID AgentID; | ||
59 | public IHyperAssetService HyperAssets; | ||
57 | public OpenJPEG.J2KLayerInfo[] Layers; | 60 | public OpenJPEG.J2KLayerInfo[] Layers; |
58 | public bool IsDecoded; | 61 | public bool IsDecoded; |
59 | public bool HasAsset; | 62 | public bool HasAsset; |
@@ -373,6 +376,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
373 | UUID assetID = UUID.Zero; | 376 | UUID assetID = UUID.Zero; |
374 | if (asset != null) | 377 | if (asset != null) |
375 | assetID = asset.FullID; | 378 | assetID = asset.FullID; |
379 | else if ((HyperAssets != null) && (sender != HyperAssets)) | ||
380 | { | ||
381 | // Try the user's inventory, but only if it's different from the regions' | ||
382 | string userAssets = HyperAssets.GetUserAssetServer(AgentID); | ||
383 | if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer())) | ||
384 | { | ||
385 | m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id); | ||
386 | AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived); | ||
387 | return; | ||
388 | } | ||
389 | } | ||
376 | 390 | ||
377 | AssetDataCallback(assetID, asset); | 391 | AssetDataCallback(assetID, asset); |
378 | 392 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 9afff5a..8487adc 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Framework.Communications.Cache; | |||
43 | using OpenSim.Framework.Statistics; | 43 | using OpenSim.Framework.Statistics; |
44 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Region.Framework.Scenes.Hypergrid; | ||
46 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
47 | using Timer=System.Timers.Timer; | 48 | using Timer=System.Timers.Timer; |
48 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
@@ -319,6 +320,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
319 | /// OnQueueEmpty event is triggered for the texture category</summary> | 320 | /// OnQueueEmpty event is triggered for the texture category</summary> |
320 | protected int m_textureSendLimit = 20; | 321 | protected int m_textureSendLimit = 20; |
321 | protected IAssetService m_assetService; | 322 | protected IAssetService m_assetService; |
323 | private IHyperAssetService m_hyperAssets; | ||
324 | |||
322 | 325 | ||
323 | #endregion Class Members | 326 | #endregion Class Members |
324 | 327 | ||
@@ -377,6 +380,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | 380 | ||
378 | m_scene = scene; | 381 | m_scene = scene; |
379 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 382 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
383 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); | ||
380 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); | 384 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); |
381 | m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); | 385 | m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); |
382 | m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); | 386 | m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); |
@@ -6895,7 +6899,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6895 | #endregion | 6899 | #endregion |
6896 | 6900 | ||
6897 | //handlerTextureRequest = null; | 6901 | //handlerTextureRequest = null; |
6898 | |||
6899 | for (int i = 0; i < imageRequest.RequestImage.Length; i++) | 6902 | for (int i = 0; i < imageRequest.RequestImage.Length; i++) |
6900 | { | 6903 | { |
6901 | if (OnRequestTexture != null) | 6904 | if (OnRequestTexture != null) |
@@ -6906,7 +6909,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6906 | args.PacketNumber = imageRequest.RequestImage[i].Packet; | 6909 | args.PacketNumber = imageRequest.RequestImage[i].Packet; |
6907 | args.Priority = imageRequest.RequestImage[i].DownloadPriority; | 6910 | args.Priority = imageRequest.RequestImage[i].DownloadPriority; |
6908 | args.requestSequence = imageRequest.Header.Sequence; | 6911 | args.requestSequence = imageRequest.Header.Sequence; |
6909 | |||
6910 | //handlerTextureRequest = OnRequestTexture; | 6912 | //handlerTextureRequest = OnRequestTexture; |
6911 | 6913 | ||
6912 | //if (handlerTextureRequest != null) | 6914 | //if (handlerTextureRequest != null) |
@@ -6929,10 +6931,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6929 | // Validate inventory transfers | 6931 | // Validate inventory transfers |
6930 | // Has to be done here, because AssetCache can't do it | 6932 | // Has to be done here, because AssetCache can't do it |
6931 | // | 6933 | // |
6932 | 6934 | UUID taskID = UUID.Zero; | |
6933 | if (transfer.TransferInfo.SourceType == 3) | 6935 | if (transfer.TransferInfo.SourceType == 3) |
6934 | { | 6936 | { |
6935 | UUID taskID = new UUID(transfer.TransferInfo.Params, 48); | 6937 | taskID = new UUID(transfer.TransferInfo.Params, 48); |
6936 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); | 6938 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); |
6937 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); | 6939 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); |
6938 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) | 6940 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) |
@@ -7003,7 +7005,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7003 | 7005 | ||
7004 | //m_assetCache.AddAssetRequest(this, transfer); | 7006 | //m_assetCache.AddAssetRequest(this, transfer); |
7005 | 7007 | ||
7006 | MakeAssetRequest(transfer); | 7008 | MakeAssetRequest(transfer, taskID); |
7007 | 7009 | ||
7008 | /* RequestAsset = OnRequestAsset; | 7010 | /* RequestAsset = OnRequestAsset; |
7009 | if (RequestAsset != null) | 7011 | if (RequestAsset != null) |
@@ -10210,7 +10212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10210 | return String.Empty; | 10212 | return String.Empty; |
10211 | } | 10213 | } |
10212 | 10214 | ||
10213 | public void MakeAssetRequest(TransferRequestPacket transferRequest) | 10215 | public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) |
10214 | { | 10216 | { |
10215 | UUID requestID = UUID.Zero; | 10217 | UUID requestID = UUID.Zero; |
10216 | if (transferRequest.TransferInfo.SourceType == 2) | 10218 | if (transferRequest.TransferInfo.SourceType == 2) |
@@ -10222,12 +10224,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10222 | { | 10224 | { |
10223 | //inventory asset request | 10225 | //inventory asset request |
10224 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 10226 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
10225 | //m_log.Debug("asset request " + requestID); | 10227 | //m_log.Debug("[XXX] inventory asset request " + requestID); |
10228 | //if (taskID == UUID.Zero) // Agent | ||
10229 | // if (m_scene is HGScene) | ||
10230 | // { | ||
10231 | // m_log.Debug("[XXX] hg asset request " + requestID); | ||
10232 | // // We may need to fetch the asset from the user's asset server into the local asset server | ||
10233 | // HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper; | ||
10234 | // mapper.Get(requestID, AgentId); | ||
10235 | // } | ||
10226 | } | 10236 | } |
10227 | 10237 | ||
10228 | //check to see if asset is in local cache, if not we need to request it from asset server. | 10238 | //check to see if asset is in local cache, if not we need to request it from asset server. |
10229 | //m_log.Debug("asset request " + requestID); | 10239 | //m_log.Debug("asset request " + requestID); |
10230 | 10240 | ||
10231 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 10241 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
10232 | 10242 | ||
10233 | } | 10243 | } |
@@ -10238,12 +10248,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10238 | 10248 | ||
10239 | UUID requestID = UUID.Zero; | 10249 | UUID requestID = UUID.Zero; |
10240 | byte source = 2; | 10250 | byte source = 2; |
10241 | if (transferRequest.TransferInfo.SourceType == 2) | 10251 | if ((transferRequest.TransferInfo.SourceType == 2) || (transferRequest.TransferInfo.SourceType == 2222)) |
10242 | { | 10252 | { |
10243 | //direct asset request | 10253 | //direct asset request |
10244 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | 10254 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); |
10245 | } | 10255 | } |
10246 | else if (transferRequest.TransferInfo.SourceType == 3) | 10256 | else if ((transferRequest.TransferInfo.SourceType == 3) || (transferRequest.TransferInfo.SourceType == 3333)) |
10247 | { | 10257 | { |
10248 | //inventory asset request | 10258 | //inventory asset request |
10249 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | 10259 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); |
@@ -10251,10 +10261,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10251 | //m_log.Debug("asset request " + requestID); | 10261 | //m_log.Debug("asset request " + requestID); |
10252 | } | 10262 | } |
10253 | 10263 | ||
10254 | // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. | ||
10255 | if (null == asset) | 10264 | if (null == asset) |
10256 | { | 10265 | { |
10266 | if ((m_hyperAssets != null) && (transferRequest.TransferInfo.SourceType < 2000)) | ||
10267 | { | ||
10268 | // Try the user's inventory, but only if it's different from the regions' | ||
10269 | string userAssets = m_hyperAssets.GetUserAssetServer(AgentId); | ||
10270 | if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer())) | ||
10271 | { | ||
10272 | m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id); | ||
10273 | if (transferRequest.TransferInfo.SourceType == 2) | ||
10274 | transferRequest.TransferInfo.SourceType = 2222; // marker | ||
10275 | else if (transferRequest.TransferInfo.SourceType == 3) | ||
10276 | transferRequest.TransferInfo.SourceType = 3333; // marker | ||
10277 | |||
10278 | m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived); | ||
10279 | return; | ||
10280 | } | ||
10281 | } | ||
10282 | |||
10257 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); | 10283 | //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); |
10284 | |||
10285 | // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. | ||
10258 | return; | 10286 | return; |
10259 | } | 10287 | } |
10260 | 10288 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index 9d36cff..25542ab 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
59 | private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); | 59 | private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); |
60 | private object m_syncRoot = new object(); | 60 | private object m_syncRoot = new object(); |
61 | 61 | ||
62 | private IHyperAssetService m_hyperAssets; | ||
63 | |||
62 | public LLClientView Client { get { return m_client; } } | 64 | public LLClientView Client { get { return m_client; } } |
63 | public AssetBase MissingImage { get { return m_missingImage; } } | 65 | public AssetBase MissingImage { get { return m_missingImage; } } |
64 | 66 | ||
@@ -74,6 +76,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
74 | m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); | 76 | m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); |
75 | 77 | ||
76 | m_j2kDecodeModule = pJ2kDecodeModule; | 78 | m_j2kDecodeModule = pJ2kDecodeModule; |
79 | m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>(); | ||
77 | } | 80 | } |
78 | 81 | ||
79 | /// <summary> | 82 | /// <summary> |
@@ -146,6 +149,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
146 | imgrequest = new J2KImage(this); | 149 | imgrequest = new J2KImage(this); |
147 | imgrequest.J2KDecoder = m_j2kDecodeModule; | 150 | imgrequest.J2KDecoder = m_j2kDecodeModule; |
148 | imgrequest.AssetService = m_assetCache; | 151 | imgrequest.AssetService = m_assetCache; |
152 | imgrequest.AgentID = m_client.AgentId; | ||
153 | imgrequest.HyperAssets = m_hyperAssets; | ||
149 | imgrequest.DiscardLevel = newRequest.DiscardLevel; | 154 | imgrequest.DiscardLevel = newRequest.DiscardLevel; |
150 | imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); | 155 | imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); |
151 | imgrequest.Priority = newRequest.Priority; | 156 | imgrequest.Priority = newRequest.Priority; |