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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs15
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs1
2 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index a55ce1c..bd67f1e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -645,23 +645,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
645 } 645 }
646 } 646 }
647 647
648 /// <summary>
649 /// Main packet processing loop for the UDP component of the client session. Both incoming and outgoing
650 /// packets are processed here.
651 /// </summary>
648 protected virtual void ClientLoop() 652 protected virtual void ClientLoop()
649 { 653 {
650 m_log.Info("[CLIENT]: Entered main packet processing loop"); 654 m_log.DebugFormat(
655 "[CLIENT]: Entered main packet processing loop for {0} {1}", FirstName, LastName);
651 656
652 while (true) 657 while (true)
653 { 658 {
654 LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue(); 659 LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue();
655 if (nextPacket == null) 660
656 {
657 m_log.Error("Got a NULL packet in Client Loop, bailing out of our client loop");
658 break;
659 }
660 if (nextPacket.Incoming) 661 if (nextPacket.Incoming)
661 { 662 {
662 DebugPacket("IN", nextPacket.Packet); 663 DebugPacket("IN", nextPacket.Packet);
663 m_PacketHandler.ProcessInPacket(nextPacket); 664 m_PacketHandler.ProcessInPacket(nextPacket);
664 } 665 }
665 else 666 else
666 { 667 {
667 DebugPacket("OUT", nextPacket.Packet); 668 DebugPacket("OUT", nextPacket.Packet);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 1e369ec..32b4bc1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -135,7 +135,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
135 135
136 /* STANDARD QUEUE MANIPULATION INTERFACES */ 136 /* STANDARD QUEUE MANIPULATION INTERFACES */
137 137
138
139 public void Enqueue(LLQueItem item) 138 public void Enqueue(LLQueItem item)
140 { 139 {
141 if (!m_enabled) 140 if (!m_enabled)