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-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 374e34d..343780b 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -62,16 +62,6 @@ namespace OpenSim.Region.ClientStack
62 62
63 protected abstract void Initialize(); 63 protected abstract void Initialize();
64 64
65 /// <summary>
66 /// Get a new physics scene.
67 /// </summary>
68 ///
69 /// <param name="osSceneIdentifier">
70 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
71 /// </param>
72 /// <returns></returns>
73 protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier, Vector3 regionExtent);
74
75 protected abstract ClientStackManager CreateClientStackManager(); 65 protected abstract ClientStackManager CreateClientStackManager();
76 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); 66 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
77 67
@@ -113,24 +103,5 @@ namespace OpenSim.Region.ClientStack
113 base.StartupSpecific(); 103 base.StartupSpecific();
114 } 104 }
115 105
116 /// <summary>
117 /// Get a new physics scene.
118 /// </summary>
119 /// <param name="engine">The name of the physics engine to use</param>
120 /// <param name="meshEngine">The name of the mesh engine to use</param>
121 /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
122 /// <param name="osSceneIdentifier">
123 /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
124 /// </param>
125 /// <returns></returns>
126 protected PhysicsScene GetPhysicsScene(
127 string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
128 {
129 PhysicsPluginManager physicsPluginManager;
130 physicsPluginManager = new PhysicsPluginManager();
131 physicsPluginManager.LoadPluginsFromAssemblies("Physics");
132
133 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
134 }
135 } 106 }
136} \ No newline at end of file 107} \ No newline at end of file