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-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 59083c7..3d1512f 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -208,10 +208,14 @@ namespace OpenSim.Region.ClientStack
208 // Stupid I know.. 208 // Stupid I know..
209 // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. 209 // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
210 } 210 }
211
211 catch (SocketException e2) 212 catch (SocketException e2)
212 { 213 {
213 m_log.Error("[UDPSERVER]: " + e2.ToString()); 214 m_log.Error("[UDPSERVER]: " + e2.ToString());
214 } 215 }
216 catch (ObjectDisposedException)
217 {
218 }
215 //return; 219 //return;
216 } 220 }
217 221
@@ -264,6 +268,9 @@ namespace OpenSim.Region.ClientStack
264 m_log.Error("[UDPSERVER]: " + e5.ToString()); 268 m_log.Error("[UDPSERVER]: " + e5.ToString());
265 } 269 }
266 } 270 }
271 catch (ObjectDisposedException)
272 {
273 }
267 274
268 if (packet != null) 275 if (packet != null)
269 { 276 {