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Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs15
1 files changed, 5 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index c7aeca14..e683821 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -56,13 +56,6 @@ namespace OpenSim.Region.ClientStack
56 56
57 protected uint m_httpServerPort; 57 protected uint m_httpServerPort;
58 58
59 public CommunicationsManager CommunicationsManager
60 {
61 get { return m_commsManager; }
62 set { m_commsManager = value; }
63 }
64 protected CommunicationsManager m_commsManager;
65
66 protected StorageManager m_storageManager; 59 protected StorageManager m_storageManager;
67 60
68 protected ClientStackManager m_clientStackManager; 61 protected ClientStackManager m_clientStackManager;
@@ -105,12 +98,14 @@ namespace OpenSim.Region.ClientStack
105 98
106 if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort)) 99 if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
107 { 100 {
108 m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports"); 101 m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
109 } 102 }
110 103
111 m_log.Info("[REGION]: Starting HTTP server"); 104 m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
112 m_httpServer.Start(); 105 m_httpServer.Start();
113 106
107 MainServer.Instance = m_httpServer;
108
114 base.StartupSpecific(); 109 base.StartupSpecific();
115 } 110 }
116 111
@@ -134,4 +129,4 @@ namespace OpenSim.Region.ClientStack
134 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); 129 return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
135 } 130 }
136 } 131 }
137} 132} \ No newline at end of file