diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 375306d..e0339d9 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -111,7 +111,6 @@ namespace OpenSim.Region.ClientStack | |||
111 | 111 | ||
112 | udpServer.LocalWorld = scene; | 112 | udpServer.LocalWorld = scene; |
113 | 113 | ||
114 | scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); | ||
115 | scene.LoadWorldMap(); | 114 | scene.LoadWorldMap(); |
116 | 115 | ||
117 | scene.PhysScene = GetPhysicsScene( ); | 116 | scene.PhysScene = GetPhysicsScene( ); |
@@ -124,13 +123,13 @@ namespace OpenSim.Region.ClientStack | |||
124 | { | 123 | { |
125 | m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); | 124 | m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); |
126 | scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; | 125 | scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; |
127 | scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager); | 126 | //TODO: Load parcels from storageManager |
128 | } | 127 | } |
129 | else | 128 | else |
130 | { | 129 | { |
131 | m_log.Notice("Parcels - No master avatar found, using null."); | 130 | m_log.Notice("Parcels - No master avatar found, using null."); |
132 | scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; | 131 | scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; |
133 | scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager); | 132 | //TODO: Load parcels from storageManager |
134 | } | 133 | } |
135 | scene.performParcelPrimCountUpdate(); | 134 | scene.performParcelPrimCountUpdate(); |
136 | scene.StartTimer(); | 135 | scene.StartTimer(); |