diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index df8d747..a1ec4e3 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -70,8 +70,6 @@ namespace OpenSim.Region.ClientStack | |||
70 | 70 | ||
71 | Initialize(); | 71 | Initialize(); |
72 | 72 | ||
73 | ScenePresence.CreateDefaultTextureEntry(); | ||
74 | |||
75 | m_httpServer = new BaseHttpServer(m_httpServerPort); | 73 | m_httpServer = new BaseHttpServer(m_httpServerPort); |
76 | 74 | ||
77 | m_log.Verbose("Starting HTTP server"); | 75 | m_log.Verbose("Starting HTTP server"); |
@@ -112,7 +110,6 @@ namespace OpenSim.Region.ClientStack | |||
112 | 110 | ||
113 | scene.PhysScene = GetPhysicsScene(); | 111 | scene.PhysScene = GetPhysicsScene(); |
114 | scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); | 112 | scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); |
115 | scene.LoadPrimsFromStorage(); | ||
116 | 113 | ||
117 | //Master Avatar Setup | 114 | //Master Avatar Setup |
118 | UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword); | 115 | UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword); |
@@ -128,7 +125,9 @@ namespace OpenSim.Region.ClientStack | |||
128 | scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; | 125 | scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero; |
129 | //TODO: Load parcels from storageManager | 126 | //TODO: Load parcels from storageManager |
130 | } | 127 | } |
128 | |||
131 | scene.LandManager.resetSimLandObjects(); | 129 | scene.LandManager.resetSimLandObjects(); |
130 | scene.LoadPrimsFromStorage(); | ||
132 | 131 | ||
133 | scene.performParcelPrimCountUpdate(); | 132 | scene.performParcelPrimCountUpdate(); |
134 | scene.StartTimer(); | 133 | scene.StartTimer(); |