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-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index e74873d..f8b0c9e 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -109,10 +109,16 @@ namespace OpenSim.Region.ClientStack
109 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) 109 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
110 { 110 {
111 AgentCircuitManager circuitManager = new AgentCircuitManager(); 111 AgentCircuitManager circuitManager = new AgentCircuitManager();
112 udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager); 112 IPAddress listenIP;
113 if (!IPAddress.TryParse(regionInfo.ExternalHostName, out listenIP))
114 listenIP = IPAddress.Parse("0.0.0.0");
113 115
114 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); 116 uint port = (uint) regionInfo.InternalEndPoint.Port;
117 udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager);
118 regionInfo.InternalEndPoint.Port = (int)port;
115 119
120 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
121
116 udpServer.LocalScene = scene; 122 udpServer.LocalScene = scene;
117 123
118 scene.LoadWorldMap(); 124 scene.LoadWorldMap();