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-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 250b90a..02ae79b 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -74,14 +74,14 @@ namespace OpenSim.Region.ClientStack
74 protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, 74 protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
75 ClientManager clientManager, IScene scene, AssetCache assetCache, 75 ClientManager clientManager, IScene scene, AssetCache assetCache,
76 PacketServer packServer, AgentCircuitManager authenSessions, 76 PacketServer packServer, AgentCircuitManager authenSessions,
77 LLUUID agentId, LLUUID sessionId, uint circuitCode) 77 LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
78 { 78 {
79 return 79 return
80 new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode); 80 new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
81 } 81 }
82 82
83 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, 83 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
84 AgentCircuitManager authenticateSessionsClass) 84 AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
85 { 85 {
86 IClientAPI newuser; 86 IClientAPI newuser;
87 87
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ClientStack
93 { 93 {
94 newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, 94 newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
95 authenticateSessionsClass, useCircuit.CircuitCode.ID, 95 authenticateSessionsClass, useCircuit.CircuitCode.ID,
96 useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code); 96 useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
97 97
98 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); 98 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
99 99