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-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs368
1 files changed, 184 insertions, 184 deletions
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index a88c682..466fdde 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -1,184 +1,184 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Net; 29using System.Net;
30using System.Net.Sockets; 30using System.Net.Sockets;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using OpenSim.Assets; 32using OpenSim.Assets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Region.Caches; 35using OpenSim.Region.Caches;
36 36
37namespace OpenSim.Region.ClientStack 37namespace OpenSim.Region.ClientStack
38{ 38{
39 public class PacketServer 39 public class PacketServer
40 { 40 {
41 private ClientStackNetworkHandler _networkHandler; 41 private ClientStackNetworkHandler _networkHandler;
42 private IWorld _localWorld; 42 private IWorld _localWorld;
43 public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); 43 public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
44 private ClientManager m_clientManager = new ClientManager(); 44 private ClientManager m_clientManager = new ClientManager();
45 public ClientManager ClientManager 45 public ClientManager ClientManager
46 { 46 {
47 get { return m_clientManager; } 47 get { return m_clientManager; }
48 } 48 }
49 49
50 public PacketServer(ClientStackNetworkHandler networkHandler) 50 public PacketServer(ClientStackNetworkHandler networkHandler)
51 { 51 {
52 _networkHandler = networkHandler; 52 _networkHandler = networkHandler;
53 _networkHandler.RegisterPacketServer(this); 53 _networkHandler.RegisterPacketServer(this);
54 } 54 }
55 55
56 public IWorld LocalWorld 56 public IWorld LocalWorld
57 { 57 {
58 set 58 set
59 { 59 {
60 this._localWorld = value; 60 this._localWorld = value;
61 } 61 }
62 } 62 }
63 63
64 /// <summary> 64 /// <summary>
65 /// 65 ///
66 /// </summary> 66 /// </summary>
67 /// <param name="circuitCode"></param> 67 /// <param name="circuitCode"></param>
68 /// <param name="packet"></param> 68 /// <param name="packet"></param>
69 public virtual void ClientInPacket(uint circuitCode, Packet packet) 69 public virtual void ClientInPacket(uint circuitCode, Packet packet)
70 { 70 {
71 if (this.ClientThreads.ContainsKey(circuitCode)) 71 if (this.ClientThreads.ContainsKey(circuitCode))
72 { 72 {
73 ClientThreads[circuitCode].InPacket(packet); 73 ClientThreads[circuitCode].InPacket(packet);
74 } 74 }
75 } 75 }
76 76
77 /// <summary> 77 /// <summary>
78 /// 78 ///
79 /// </summary> 79 /// </summary>
80 /// <param name="circuitCode"></param> 80 /// <param name="circuitCode"></param>
81 /// <returns></returns> 81 /// <returns></returns>
82 public virtual bool AddNewCircuitCodeClient(uint circuitCode) 82 public virtual bool AddNewCircuitCodeClient(uint circuitCode)
83 { 83 {
84 return false; 84 return false;
85 } 85 }
86 86
87 /// <summary> 87 /// <summary>
88 /// 88 ///
89 /// </summary> 89 /// </summary>
90 /// <param name="packet"></param> 90 /// <param name="packet"></param>
91 public virtual void SendPacketToAllClients(Packet packet) 91 public virtual void SendPacketToAllClients(Packet packet)
92 { 92 {
93 93
94 } 94 }
95 95
96 /// <summary> 96 /// <summary>
97 /// 97 ///
98 /// </summary> 98 /// </summary>
99 /// <param name="packet"></param> 99 /// <param name="packet"></param>
100 /// <param name="simClient"></param> 100 /// <param name="simClient"></param>
101 public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient) 101 public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
102 { 102 {
103 103
104 } 104 }
105 105
106 /// <summary> 106 /// <summary>
107 /// 107 ///
108 /// </summary> 108 /// </summary>
109 /// <param name="packetType"></param> 109 /// <param name="packetType"></param>
110 /// <param name="handler"></param> 110 /// <param name="handler"></param>
111 public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler) 111 public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
112 { 112 {
113 113
114 } 114 }
115 115
116 /// <summary> 116 /// <summary>
117 /// 117 ///
118 /// </summary> 118 /// </summary>
119 public virtual void RegisterClientPacketHandlers() 119 public virtual void RegisterClientPacketHandlers()
120 { 120 {
121 121
122 } 122 }
123 123
124 /// <summary> 124 /// <summary>
125 /// 125 ///
126 /// </summary> 126 /// </summary>
127 /// <param name="remoteEP"></param> 127 /// <param name="remoteEP"></param>
128 /// <param name="initialcirpack"></param> 128 /// <param name="initialcirpack"></param>
129 /// <param name="clientThreads"></param> 129 /// <param name="clientThreads"></param>
130 /// <param name="world"></param> 130 /// <param name="world"></param>
131 /// <param name="assetCache"></param> 131 /// <param name="assetCache"></param>
132 /// <param name="packServer"></param> 132 /// <param name="packServer"></param>
133 /// <param name="inventoryCache"></param> 133 /// <param name="inventoryCache"></param>
134 /// <param name="authenSessions"></param> 134 /// <param name="authenSessions"></param>
135 /// <returns></returns> 135 /// <returns></returns>
136 protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions) 136 protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
137 { 137 {
138 return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); 138 return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
139 } 139 }
140 140
141 /// <summary> 141 /// <summary>
142 /// 142 ///
143 /// </summary> 143 /// </summary>
144 /// <param name="epSender"></param> 144 /// <param name="epSender"></param>
145 /// <param name="useCircuit"></param> 145 /// <param name="useCircuit"></param>
146 /// <param name="assetCache"></param> 146 /// <param name="assetCache"></param>
147 /// <param name="inventoryCache"></param> 147 /// <param name="inventoryCache"></param>
148 /// <param name="authenticateSessionsClass"></param> 148 /// <param name="authenticateSessionsClass"></param>
149 /// <returns></returns> 149 /// <returns></returns>
150 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass) 150 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
151 { 151 {
152 ClientView newuser = 152 ClientView newuser =
153 CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache, 153 CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
154 authenticateSessionsClass); 154 authenticateSessionsClass);
155 155
156 this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); 156 this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
157 this.m_clientManager.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); 157 this.m_clientManager.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
158 158
159 return true; 159 return true;
160 } 160 }
161 161
162 /// <summary> 162 /// <summary>
163 /// 163 ///
164 /// </summary> 164 /// </summary>
165 /// <param name="buffer"></param> 165 /// <param name="buffer"></param>
166 /// <param name="size"></param> 166 /// <param name="size"></param>
167 /// <param name="flags"></param> 167 /// <param name="flags"></param>
168 /// <param name="circuitcode"></param> 168 /// <param name="circuitcode"></param>
169 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) 169 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
170 { 170 {
171 this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode); 171 this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
172 } 172 }
173 173
174 /// <summary> 174 /// <summary>
175 /// 175 ///
176 /// </summary> 176 /// </summary>
177 /// <param name="circuitcode"></param> 177 /// <param name="circuitcode"></param>
178 public virtual void RemoveClientCircuit(uint circuitcode) 178 public virtual void RemoveClientCircuit(uint circuitcode)
179 { 179 {
180 this._networkHandler.RemoveClientCircuit(circuitcode); 180 this._networkHandler.RemoveClientCircuit(circuitcode);
181 this.m_clientManager.Remove(circuitcode); 181 this.m_clientManager.Remove(circuitcode);
182 } 182 }
183 } 183 }
184} 184}