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-rw-r--r--OpenSim/Region/ClientStack/PacketQueue.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs
index b1a649c..4c9295e 100644
--- a/OpenSim/Region/ClientStack/PacketQueue.cs
+++ b/OpenSim/Region/ClientStack/PacketQueue.cs
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ClientStack
177 lock(this) { 177 lock(this) {
178 while (PacketsWaiting()) 178 while (PacketsWaiting())
179 { 179 {
180 //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. 180 //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
181 if (ResendOutgoingPacketQueue.Count > 0) 181 if (ResendOutgoingPacketQueue.Count > 0)
182 { 182 {
183 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); 183 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ClientStack
261 (throttleLoops <= MaxThrottleLoops)) 261 (throttleLoops <= MaxThrottleLoops))
262 { 262 {
263 throttleLoops++; 263 throttleLoops++;
264 //Now comes the fun part.. we dump all our elements into PacketQueue that we've saved up. 264 //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
265 if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0) 265 if (ResendThrottle.UnderLimit() && ResendOutgoingPacketQueue.Count > 0)
266 { 266 {
267 QueItem qpack = ResendOutgoingPacketQueue.Dequeue(); 267 QueItem qpack = ResendOutgoingPacketQueue.Dequeue();