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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 199954e..5aa0f2e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -392,8 +392,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 /// <param name="sessionId"></param> 392 /// <param name="sessionId"></param>
393 /// <param name="circuitCode"></param> 393 /// <param name="circuitCode"></param>
394 /// <param name="proxyEP"></param> 394 /// <param name="proxyEP"></param>
395 public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, 395 public LLClientView(
396 AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) 396 EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
397 AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP,
398 ClientStackUserSettings userSettings)
397 { 399 {
398 m_moneyBalance = 1000; 400 m_moneyBalance = 1000;
399 401
@@ -422,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
422 // in it to process. It's an on-purpose threadlock though because 424 // in it to process. It's an on-purpose threadlock though because
423 // without it, the clientloop will suck up all sim resources. 425 // without it, the clientloop will suck up all sim resources.
424 426
425 m_PacketHandler = new LLPacketHandler(this, m_networkServer); 427 m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings);
426 m_PacketHandler.SynchronizeClient = SynchronizeClient; 428 m_PacketHandler.SynchronizeClient = SynchronizeClient;
427 429
428 RegisterLocalPacketHandlers(); 430 RegisterLocalPacketHandlers();