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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs17
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs24
2 files changed, 28 insertions, 13 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index e81ff4b..6f0b177 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -346,15 +346,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
346 protected int m_terrainCheckerCount; 346 protected int m_terrainCheckerCount;
347 protected uint m_agentFOVCounter; 347 protected uint m_agentFOVCounter;
348 348
349 // These numbers are guesses at a decent tradeoff between responsiveness
350 // of the interest list and throughput. Lower is more responsive, higher
351 // is better throughput
352 protected int m_primTerseUpdatesPerPacket = 25;
353 protected int m_primFullUpdatesPerPacket = 100;
354 protected int m_avatarTerseUpdatesPerPacket = 10;
355 /// <summary>Number of texture packets to put on the queue each time the
356 /// OnQueueEmpty event is triggered for the texture category</summary>
357 protected int m_textureSendLimit = 20;
358 protected IAssetService m_assetService; 349 protected IAssetService m_assetService;
359 private IHyperAssetService m_hyperAssets; 350 private IHyperAssetService m_hyperAssets;
360 351
@@ -3333,7 +3324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3333 3324
3334 lock (m_avatarTerseUpdates.SyncRoot) 3325 lock (m_avatarTerseUpdates.SyncRoot)
3335 { 3326 {
3336 int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket); 3327 int count = Math.Min(m_avatarTerseUpdates.Count, m_udpServer.AvatarTerseUpdatesPerPacket);
3337 if (count == 0) 3328 if (count == 0)
3338 return; 3329 return;
3339 3330
@@ -3418,7 +3409,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3418 3409
3419 lock (m_primFullUpdates.SyncRoot) 3410 lock (m_primFullUpdates.SyncRoot)
3420 { 3411 {
3421 int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket); 3412 int count = Math.Min(m_primFullUpdates.Count, m_udpServer.PrimFullUpdatesPerPacket);
3422 if (count == 0) 3413 if (count == 0)
3423 return; 3414 return;
3424 3415
@@ -3462,7 +3453,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3462 3453
3463 lock (m_primTerseUpdates.SyncRoot) 3454 lock (m_primTerseUpdates.SyncRoot)
3464 { 3455 {
3465 int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket); 3456 int count = Math.Min(m_primTerseUpdates.Count, m_udpServer.PrimTerseUpdatesPerPacket);
3466 if (count == 0) 3457 if (count == 0)
3467 return; 3458 return;
3468 3459
@@ -3585,7 +3576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3585 void ProcessTextureRequests() 3576 void ProcessTextureRequests()
3586 { 3577 {
3587 if (m_imageManager != null) 3578 if (m_imageManager != null)
3588 m_imageManager.ProcessImageQueue(m_textureSendLimit); 3579 m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
3589 } 3580 }
3590 3581
3591 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 3582 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index e9faf2e..232c9c9 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -98,6 +98,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
98 98
99 /// <summary>The measured resolution of Environment.TickCount</summary> 99 /// <summary>The measured resolution of Environment.TickCount</summary>
100 public readonly float TickCountResolution; 100 public readonly float TickCountResolution;
101 /// <summary>Number of terse prim updates to put on the queue each time the
102 /// OnQueueEmpty event is triggered for updates</summary>
103 public readonly int PrimTerseUpdatesPerPacket;
104 /// <summary>Number of terse avatar updates to put on the queue each time the
105 /// OnQueueEmpty event is triggered for updates</summary>
106 public readonly int AvatarTerseUpdatesPerPacket;
107 /// <summary>Number of full prim updates to put on the queue each time the
108 /// OnQueueEmpty event is triggered for updates</summary>
109 public readonly int PrimFullUpdatesPerPacket;
110 /// <summary>Number of texture packets to put on the queue each time the
111 /// OnQueueEmpty event is triggered for textures</summary>
112 public readonly int TextureSendLimit;
101 113
102 /// <summary>Handlers for incoming packets</summary> 114 /// <summary>Handlers for incoming packets</summary>
103 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 115 //PacketEventDictionary packetEvents = new PacketEventDictionary();
@@ -172,6 +184,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
172 m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false); 184 m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false);
173 m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); 185 m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
174 sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0); 186 sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
187
188 PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25);
189 AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
190 PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
191 TextureSendLimit = config.GetInt("TextureSendLimit", 20);
192 }
193 else
194 {
195 PrimTerseUpdatesPerPacket = 25;
196 AvatarTerseUpdatesPerPacket = 10;
197 PrimFullUpdatesPerPacket = 100;
198 TextureSendLimit = 20;
175 } 199 }
176 200
177 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps); 201 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);