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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index d195110..b170964 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -130,6 +130,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
130 // is actually sent out again 130 // is actually sent out again
131 packet.TickCount = 0; 131 packet.TickCount = 0;
132 132
133 // As with other network applications, assume that an expired packet is
134 // an indication of some network problem, slow transmission
135 packet.Client.FlowThrottle.ExpirePackets(1);
136
133 expiredPackets.Add(packet); 137 expiredPackets.Add(packet);
134 } 138 }
135 } 139 }
@@ -157,6 +161,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
157 { 161 {
158 m_packets.Remove(pendingRemove.SequenceNumber); 162 m_packets.Remove(pendingRemove.SequenceNumber);
159 163
164 // As with other network applications, assume that an acknowledged packet is an
165 // indication that the network can handle a little more load, speed up the transmission
166 ackedPacket.Client.FlowThrottle.AcknowledgePackets(ackedPacket.Buffer.DataLength);
167
160 // Update stats 168 // Update stats
161 Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); 169 Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
162 170