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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30
31namespace OpenSim.Region.ClientStack.LindenUDP
32{
33 /// <summary>
34 /// Holds drip rates and maximum burst rates for throttling with hierarchical
35 /// token buckets. The maximum burst rates set here are hard limits and can
36 /// not be overridden by client requests
37 /// </summary>
38 public sealed class ThrottleRates
39 {
40 /// <summary>Drip rate for resent packets</summary>
41 public int Resend;
42 /// <summary>Drip rate for terrain packets</summary>
43 public int Land;
44 /// <summary>Drip rate for wind packets</summary>
45 public int Wind;
46 /// <summary>Drip rate for cloud packets</summary>
47 public int Cloud;
48 /// <summary>Drip rate for task (state and transaction) packets</summary>
49 public int Task;
50 /// <summary>Drip rate for texture packets</summary>
51 public int Texture;
52 /// <summary>Drip rate for asset packets</summary>
53 public int Asset;
54
55 /// <summary>Maximum burst rate for resent packets</summary>
56 public int ResendLimit;
57 /// <summary>Maximum burst rate for land packets</summary>
58 public int LandLimit;
59 /// <summary>Maximum burst rate for wind packets</summary>
60 public int WindLimit;
61 /// <summary>Maximum burst rate for cloud packets</summary>
62 public int CloudLimit;
63 /// <summary>Maximum burst rate for task (state and transaction) packets</summary>
64 public int TaskLimit;
65 /// <summary>Maximum burst rate for texture packets</summary>
66 public int TextureLimit;
67 /// <summary>Maximum burst rate for asset packets</summary>
68 public int AssetLimit;
69
70 /// <summary>
71 /// Default constructor
72 /// </summary>
73 /// <param name="config">Config source to load defaults from</param>
74 public ThrottleRates(IConfigSource config)
75 {
76 try
77 {
78 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
79
80 Resend = throttleConfig.GetInt("ResendDefault", 12500);
81 Land = throttleConfig.GetInt("LandDefault", 500);
82 Wind = throttleConfig.GetInt("WindDefault", 500);
83 Cloud = throttleConfig.GetInt("CloudDefault", 500);
84 Task = throttleConfig.GetInt("TaskDefault", 500);
85 Texture = throttleConfig.GetInt("TextureDefault", 500);
86 Asset = throttleConfig.GetInt("AssetDefault", 500);
87
88 ResendLimit = throttleConfig.GetInt("ResendLimit", 18750);
89 LandLimit = throttleConfig.GetInt("LandLimit", 29750);
90 WindLimit = throttleConfig.GetInt("WindLimit", 18750);
91 CloudLimit = throttleConfig.GetInt("CloudLimit", 18750);
92 TaskLimit = throttleConfig.GetInt("TaskLimit", 55750);
93 TextureLimit = throttleConfig.GetInt("TextureLimit", 55750);
94 AssetLimit = throttleConfig.GetInt("AssetLimit", 27500);
95 }
96 catch (Exception) { }
97 }
98 }
99}