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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs520
1 files changed, 120 insertions, 400 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
index 43a68ec..d16837d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -1,419 +1,137 @@
1//--------- Modified Version ------------------- 1/*
2///* 2 * Copyright (c) 2006, Clutch, Inc.
3// * Copyright (c) 2006, Clutch, Inc. 3 * Original Author: Jeff Cesnik
4// * Original Author: Jeff Cesnik 4 * All rights reserved.
5// * All rights reserved. 5 *
6// * 6 * - Redistribution and use in source and binary forms, with or without
7// * - Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met:
8// * modification, are permitted provided that the following conditions are met: 8 *
9// * 9 * - Redistributions of source code must retain the above copyright notice, this
10// * - Redistributions of source code must retain the above copyright notice, this 10 * list of conditions and the following disclaimer.
11// * list of conditions and the following disclaimer. 11 * - Neither the name of the openmetaverse.org nor the names
12// * - Neither the name of the openmetaverse.org nor the names 12 * of its contributors may be used to endorse or promote products derived from
13// * of its contributors may be used to endorse or promote products derived from 13 * this software without specific prior written permission.
14// * this software without specific prior written permission. 14 *
15// * 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16// * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17// * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18// * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
19// * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20// * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21// * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22// * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23// * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24// * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25// * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 25 * POSSIBILITY OF SUCH DAMAGE.
26// * POSSIBILITY OF SUCH DAMAGE. 26 */
27// */
28 27
29using System; 28using System;
30using System.Net; 29using System.Net;
31using System.Net.Sockets; 30using System.Net.Sockets;
32using System.Threading; 31using System.Threading;
33using OpenMetaverse; 32using log4net;
34 33
35//namespace OpenSim.Region.ClientStack.LindenUDP 34namespace OpenMetaverse
36//{
37// /// <summary>
38// ///
39// /// </summary>
40// public abstract class OpenSimUDPBase
41// {
42// // these abstract methods must be implemented in a derived class to actually do
43// // something with the packets that are sent and received.
44// protected abstract void PacketReceived(UDPPacketBuffer buffer);
45// protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
46
47// // the port to listen on
48// internal int udpPort;
49
50// // the UDP socket
51// private Socket udpSocket;
52
53// // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
54// // since there are potentially many "reader" threads in the internal .NET IOCP
55// // thread pool, this is a cheaper synchronization primitive than using
56// // a Mutex object. This allows many UDP socket "reads" concurrently - when
57// // Stop() is called, it attempts to obtain a writer lock which will then
58// // wait until all outstanding operations are completed before shutting down.
59// // this avoids the problem of closing the socket with outstanding operations
60// // and trying to catch the inevitable ObjectDisposedException.
61// private ReaderWriterLock rwLock = new ReaderWriterLock();
62
63// // number of outstanding operations. This is a reference count
64// // which we use to ensure that the threads exit cleanly. Note that
65// // we need this because the threads will potentially still need to process
66// // data even after the socket is closed.
67// private int rwOperationCount = 0;
68
69// // the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
70// private volatile bool shutdownFlag = true;
71
72// // the remote endpoint to communicate with
73// protected IPEndPoint remoteEndPoint = null;
74
75
76// /// <summary>
77// /// Initialize the UDP packet handler in server mode
78// /// </summary>
79// /// <param name="port">Port to listening for incoming UDP packets on</param>
80// public OpenSimUDPBase(int port)
81// {
82// udpPort = port;
83// }
84
85// /// <summary>
86// /// Initialize the UDP packet handler in client mode
87// /// </summary>
88// /// <param name="endPoint">Remote UDP server to connect to</param>
89// public OpenSimUDPBase(IPEndPoint endPoint)
90// {
91// remoteEndPoint = endPoint;
92// udpPort = 0;
93// }
94
95// /// <summary>
96// ///
97// /// </summary>
98// public void Start()
99// {
100// if (shutdownFlag)
101// {
102// if (remoteEndPoint == null)
103// {
104// // Server mode
105
106// // create and bind the socket
107// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
108// udpSocket = new Socket(
109// AddressFamily.InterNetwork,
110// SocketType.Dgram,
111// ProtocolType.Udp);
112// udpSocket.Bind(ipep);
113// }
114// else
115// {
116// // Client mode
117// IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
118// udpSocket = new Socket(
119// AddressFamily.InterNetwork,
120// SocketType.Dgram,
121// ProtocolType.Udp);
122// udpSocket.Bind(ipep);
123// //udpSocket.Connect(remoteEndPoint);
124// }
125
126// // we're not shutting down, we're starting up
127// shutdownFlag = false;
128
129// // kick off an async receive. The Start() method will return, the
130// // actual receives will occur asynchronously and will be caught in
131// // AsyncEndRecieve().
132// AsyncBeginReceive();
133// }
134// }
135
136// /// <summary>
137// ///
138// /// </summary>
139// public void Stop()
140// {
141// if (!shutdownFlag)
142// {
143// // wait indefinitely for a writer lock. Once this is called, the .NET runtime
144// // will deny any more reader locks, in effect blocking all other send/receive
145// // threads. Once we have the lock, we set shutdownFlag to inform the other
146// // threads that the socket is closed.
147// rwLock.AcquireWriterLock(-1);
148// shutdownFlag = true;
149// udpSocket.Close();
150// rwLock.ReleaseWriterLock();
151
152// // wait for any pending operations to complete on other
153// // threads before exiting.
154// const int FORCE_STOP = 100;
155// int i = 0;
156// while (rwOperationCount > 0 && i < FORCE_STOP)
157// {
158// Thread.Sleep(10);
159// ++i;
160// }
161
162// if (i >= FORCE_STOP)
163// {
164// Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations",
165// Helpers.LogLevel.Warning);
166// }
167// }
168// }
169
170// /// <summary>
171// ///
172// /// </summary>
173// public bool IsRunning
174// {
175// get { return !shutdownFlag; }
176// }
177
178// private void AsyncBeginReceive()
179// {
180// // this method actually kicks off the async read on the socket.
181// // we aquire a reader lock here to ensure that no other thread
182// // is trying to set shutdownFlag and close the socket.
183// rwLock.AcquireReaderLock(-1);
184
185// if (!shutdownFlag)
186// {
187// // increment the count of pending operations
188// Interlocked.Increment(ref rwOperationCount);
189
190// // allocate a packet buffer
191// //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
192// UDPPacketBuffer buf = new UDPPacketBuffer();
193
194// try
195// {
196// // kick off an async read
197// udpSocket.BeginReceiveFrom(
198// //wrappedBuffer.Instance.Data,
199// buf.Data,
200// 0,
201// UDPPacketBuffer.BUFFER_SIZE,
202// SocketFlags.None,
203// //ref wrappedBuffer.Instance.RemoteEndPoint,
204// ref buf.RemoteEndPoint,
205// new AsyncCallback(AsyncEndReceive),
206// //wrappedBuffer);
207// buf);
208// }
209// catch (SocketException)
210// {
211// // something bad happened
212// //Logger.Log(
213// // "A SocketException occurred in UDPServer.AsyncBeginReceive()",
214// // Helpers.LogLevel.Error, se);
215
216// // an error occurred, therefore the operation is void. Decrement the reference count.
217// Interlocked.Decrement(ref rwOperationCount);
218// }
219// }
220
221// // we're done with the socket for now, release the reader lock.
222// rwLock.ReleaseReaderLock();
223// }
224
225// private void AsyncEndReceive(IAsyncResult iar)
226// {
227// // Asynchronous receive operations will complete here through the call
228// // to AsyncBeginReceive
229
230// // aquire a reader lock
231// rwLock.AcquireReaderLock(-1);
232
233// if (!shutdownFlag)
234// {
235// // get the buffer that was created in AsyncBeginReceive
236// // this is the received data
237// //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
238// //UDPPacketBuffer buffer = wrappedBuffer.Instance;
239// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
240
241// try
242// {
243// // get the length of data actually read from the socket, store it with the
244// // buffer
245// buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
246
247// // this operation is now complete, decrement the reference count
248// Interlocked.Decrement(ref rwOperationCount);
249
250// // we're done with the socket, release the reader lock
251// rwLock.ReleaseReaderLock();
252
253// // call the abstract method PacketReceived(), passing the buffer that
254// // has just been filled from the socket read.
255// PacketReceived(buffer);
256// }
257// catch (SocketException)
258// {
259// // an error occurred, therefore the operation is void. Decrement the reference count.
260// Interlocked.Decrement(ref rwOperationCount);
261
262// // we're done with the socket for now, release the reader lock.
263// rwLock.ReleaseReaderLock();
264// }
265// finally
266// {
267// // start another receive - this keeps the server going!
268// AsyncBeginReceive();
269
270// //wrappedBuffer.Dispose();
271// }
272// }
273// else
274// {
275// // nothing bad happened, but we are done with the operation
276// // decrement the reference count and release the reader lock
277// Interlocked.Decrement(ref rwOperationCount);
278// rwLock.ReleaseReaderLock();
279// }
280// }
281
282// public void AsyncBeginSend(UDPPacketBuffer buf)
283// {
284// rwLock.AcquireReaderLock(-1);
285
286// if (!shutdownFlag)
287// {
288// try
289// {
290// Interlocked.Increment(ref rwOperationCount);
291// udpSocket.BeginSendTo(
292// buf.Data,
293// 0,
294// buf.DataLength,
295// SocketFlags.None,
296// buf.RemoteEndPoint,
297// new AsyncCallback(AsyncEndSend),
298// buf);
299// }
300// catch (SocketException)
301// {
302// //Logger.Log(
303// // "A SocketException occurred in UDPServer.AsyncBeginSend()",
304// // Helpers.LogLevel.Error, se);
305// }
306// }
307
308// rwLock.ReleaseReaderLock();
309// }
310
311// private void AsyncEndSend(IAsyncResult iar)
312// {
313// rwLock.AcquireReaderLock(-1);
314
315// if (!shutdownFlag)
316// {
317// UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
318
319// try
320// {
321// int bytesSent = udpSocket.EndSendTo(iar);
322
323// // note that call to the abstract PacketSent() method - we are passing the number
324// // of bytes sent in a separate parameter, since we can't use buffer.DataLength which
325// // is the number of bytes to send (or bytes received depending upon whether this
326// // buffer was part of a send or a receive).
327// PacketSent(buffer, bytesSent);
328// }
329// catch (SocketException)
330// {
331// //Logger.Log(
332// // "A SocketException occurred in UDPServer.AsyncEndSend()",
333// // Helpers.LogLevel.Error, se);
334// }
335// }
336
337// Interlocked.Decrement(ref rwOperationCount);
338// rwLock.ReleaseReaderLock();
339// }
340// }
341//}
342
343//--------- Original Version -------------------
344
345
346namespace OpenSim.Region.ClientStack.LindenUDP
347{ 35{
348 /// <summary> 36 /// <summary>
349 /// 37 /// Base UDP server
350 /// </summary> 38 /// </summary>
351 public abstract class OpenSimUDPBase 39 public abstract class OpenSimUDPBase
352 { 40 {
353 // these abstract methods must be implemented in a derived class to actually do 41 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
354 // something with the packets that are sent and received. 42
43 /// <summary>
44 /// This method is called when an incoming packet is received
45 /// </summary>
46 /// <param name="buffer">Incoming packet buffer</param>
355 protected abstract void PacketReceived(UDPPacketBuffer buffer); 47 protected abstract void PacketReceived(UDPPacketBuffer buffer);
48
49 /// <summary>
50 /// This method is called when an outgoing packet is sent
51 /// </summary>
52 /// <param name="buffer">Outgoing packet buffer</param>
53 /// <param name="bytesSent">Number of bytes written to the wire</param>
356 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent); 54 protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
357 55
358 // the port to listen on 56 /// <summary>UDP port to bind to in server mode</summary>
359 internal int udpPort; 57 protected int m_udpPort;
58
59 /// <summary>Local IP address to bind to in server mode</summary>
60 protected IPAddress m_localBindAddress;
360 61
361 // the UDP socket 62 /// <summary>UDP socket, used in either client or server mode</summary>
362 private Socket udpSocket; 63 private Socket m_udpSocket;
363 64
364 // the all important shutdownFlag. 65 /// <summary>Flag to process packets asynchronously or synchronously</summary>
365 private volatile bool shutdownFlag = true; 66 private bool m_asyncPacketHandling;
366 67
367 // the remote endpoint to communicate with 68 /// <summary>The all important shutdown flag</summary>
368 protected IPEndPoint remoteEndPoint = null; 69 private volatile bool m_shutdownFlag = true;
70
71 /// <summary>Returns true if the server is currently listening, otherwise false</summary>
72 public bool IsRunning { get { return !m_shutdownFlag; } }
369 73
370 /// <summary> 74 /// <summary>
371 /// Initialize the UDP packet handler in server mode 75 /// Default constructor
372 /// </summary> 76 /// </summary>
77 /// <param name="bindAddress">Local IP address to bind the server to</param>
373 /// <param name="port">Port to listening for incoming UDP packets on</param> 78 /// <param name="port">Port to listening for incoming UDP packets on</param>
374 public OpenSimUDPBase(int port) 79 public OpenSimUDPBase(IPAddress bindAddress, int port)
375 { 80 {
376 udpPort = port; 81 m_localBindAddress = bindAddress;
82 m_udpPort = port;
377 } 83 }
378 84
379 /// <summary> 85 /// <summary>
380 /// Initialize the UDP packet handler in client mode 86 /// Start the UDP server
381 /// </summary> 87 /// </summary>
382 /// <param name="endPoint">Remote UDP server to connect to</param> 88 /// <param name="recvBufferSize">The size of the receive buffer for
383 public OpenSimUDPBase(IPEndPoint endPoint) 89 /// the UDP socket. This value is passed up to the operating system
90 /// and used in the system networking stack. Use zero to leave this
91 /// value as the default</param>
92 /// <param name="asyncPacketHandling">Set this to true to start
93 /// receiving more packets while current packet handler callbacks are
94 /// still running. Setting this to false will complete each packet
95 /// callback before the next packet is processed</param>
96 /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag
97 /// on the socket to get newer versions of Windows to behave in a sane
98 /// manner (not throwing an exception when the remote side resets the
99 /// connection). This call is ignored on Mono where the flag is not
100 /// necessary</remarks>
101 public void Start(int recvBufferSize, bool asyncPacketHandling)
384 { 102 {
385 remoteEndPoint = endPoint; 103 m_asyncPacketHandling = asyncPacketHandling;
386 udpPort = 0;
387 }
388 104
389 /// <summary> 105 if (m_shutdownFlag)
390 ///
391 /// </summary>
392 public void Start()
393 {
394 if (shutdownFlag)
395 { 106 {
396 const int SIO_UDP_CONNRESET = -1744830452; 107 const int SIO_UDP_CONNRESET = -1744830452;
397 108
398 IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort); 109 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
399 udpSocket = new Socket( 110
111 m_udpSocket = new Socket(
400 AddressFamily.InterNetwork, 112 AddressFamily.InterNetwork,
401 SocketType.Dgram, 113 SocketType.Dgram,
402 ProtocolType.Udp); 114 ProtocolType.Udp);
115
403 try 116 try
404 { 117 {
405 // this udp socket flag is not supported under mono, 118 // This udp socket flag is not supported under mono,
406 // so we'll catch the exception and continue 119 // so we'll catch the exception and continue
407 udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); 120 m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
121 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set");
408 } 122 }
409 catch (SocketException) 123 catch (SocketException)
410 { 124 {
411 Logger.DebugLog("UDP SIO_UDP_CONNRESET flag not supported on this platform"); 125 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
412 } 126 }
413 udpSocket.Bind(ipep); 127
128 if (recvBufferSize != 0)
129 m_udpSocket.ReceiveBufferSize = recvBufferSize;
130
131 m_udpSocket.Bind(ipep);
414 132
415 // we're not shutting down, we're starting up 133 // we're not shutting down, we're starting up
416 shutdownFlag = false; 134 m_shutdownFlag = false;
417 135
418 // kick off an async receive. The Start() method will return, the 136 // kick off an async receive. The Start() method will return, the
419 // actual receives will occur asynchronously and will be caught in 137 // actual receives will occur asynchronously and will be caught in
@@ -423,41 +141,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
423 } 141 }
424 142
425 /// <summary> 143 /// <summary>
426 /// 144 /// Stops the UDP server
427 /// </summary> 145 /// </summary>
428 public void Stop() 146 public void Stop()
429 { 147 {
430 if (!shutdownFlag) 148 if (!m_shutdownFlag)
431 { 149 {
432 // wait indefinitely for a writer lock. Once this is called, the .NET runtime 150 // wait indefinitely for a writer lock. Once this is called, the .NET runtime
433 // will deny any more reader locks, in effect blocking all other send/receive 151 // will deny any more reader locks, in effect blocking all other send/receive
434 // threads. Once we have the lock, we set shutdownFlag to inform the other 152 // threads. Once we have the lock, we set shutdownFlag to inform the other
435 // threads that the socket is closed. 153 // threads that the socket is closed.
436 shutdownFlag = true; 154 m_shutdownFlag = true;
437 udpSocket.Close(); 155 m_udpSocket.Close();
438 } 156 }
439 } 157 }
440 158
441 /// <summary>
442 ///
443 /// </summary>
444 public bool IsRunning
445 {
446 get { return !shutdownFlag; }
447 }
448
449 private void AsyncBeginReceive() 159 private void AsyncBeginReceive()
450 { 160 {
451 // allocate a packet buffer 161 // allocate a packet buffer
452 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); 162 //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
453 UDPPacketBuffer buf = new UDPPacketBuffer(); 163 UDPPacketBuffer buf = new UDPPacketBuffer();
454 164
455 if (!shutdownFlag) 165 if (!m_shutdownFlag)
456 { 166 {
457 try 167 try
458 { 168 {
459 // kick off an async read 169 // kick off an async read
460 udpSocket.BeginReceiveFrom( 170 m_udpSocket.BeginReceiveFrom(
461 //wrappedBuffer.Instance.Data, 171 //wrappedBuffer.Instance.Data,
462 buf.Data, 172 buf.Data,
463 0, 173 0,
@@ -472,13 +182,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
472 { 182 {
473 if (e.SocketErrorCode == SocketError.ConnectionReset) 183 if (e.SocketErrorCode == SocketError.ConnectionReset)
474 { 184 {
475 Logger.Log("SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + udpPort, Helpers.LogLevel.Error); 185 m_log.Warn("[UDPBASE]: SIO_UDP_CONNRESET was ignored, attempting to salvage the UDP listener on port " + m_udpPort);
476 bool salvaged = false; 186 bool salvaged = false;
477 while (!salvaged) 187 while (!salvaged)
478 { 188 {
479 try 189 try
480 { 190 {
481 udpSocket.BeginReceiveFrom( 191 m_udpSocket.BeginReceiveFrom(
482 //wrappedBuffer.Instance.Data, 192 //wrappedBuffer.Instance.Data,
483 buf.Data, 193 buf.Data,
484 0, 194 0,
@@ -494,7 +204,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
494 catch (ObjectDisposedException) { return; } 204 catch (ObjectDisposedException) { return; }
495 } 205 }
496 206
497 Logger.Log("Salvaged the UDP listener on port " + udpPort, Helpers.LogLevel.Info); 207 m_log.Warn("[UDPBASE]: Salvaged the UDP listener on port " + m_udpPort);
498 } 208 }
499 } 209 }
500 catch (ObjectDisposedException) { } 210 catch (ObjectDisposedException) { }
@@ -505,10 +215,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
505 { 215 {
506 // Asynchronous receive operations will complete here through the call 216 // Asynchronous receive operations will complete here through the call
507 // to AsyncBeginReceive 217 // to AsyncBeginReceive
508 if (!shutdownFlag) 218 if (!m_shutdownFlag)
509 { 219 {
510 // start another receive - this keeps the server going! 220 // Asynchronous mode will start another receive before the
511 AsyncBeginReceive(); 221 // callback for this packet is even fired. Very parallel :-)
222 if (m_asyncPacketHandling)
223 AsyncBeginReceive();
512 224
513 // get the buffer that was created in AsyncBeginReceive 225 // get the buffer that was created in AsyncBeginReceive
514 // this is the received data 226 // this is the received data
@@ -520,7 +232,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
520 { 232 {
521 // get the length of data actually read from the socket, store it with the 233 // get the length of data actually read from the socket, store it with the
522 // buffer 234 // buffer
523 buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); 235 buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
524 236
525 // call the abstract method PacketReceived(), passing the buffer that 237 // call the abstract method PacketReceived(), passing the buffer that
526 // has just been filled from the socket read. 238 // has just been filled from the socket read.
@@ -528,17 +240,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
528 } 240 }
529 catch (SocketException) { } 241 catch (SocketException) { }
530 catch (ObjectDisposedException) { } 242 catch (ObjectDisposedException) { }
531 //finally { wrappedBuffer.Dispose(); } 243 finally
244 {
245 //wrappedBuffer.Dispose();
246
247 // Synchronous mode waits until the packet callback completes
248 // before starting the receive to fetch another packet
249 if (!m_asyncPacketHandling)
250 AsyncBeginReceive();
251 }
252
532 } 253 }
533 } 254 }
534 255
535 public void AsyncBeginSend(UDPPacketBuffer buf) 256 public void AsyncBeginSend(UDPPacketBuffer buf)
536 { 257 {
537 if (!shutdownFlag) 258 if (!m_shutdownFlag)
538 { 259 {
539 try 260 try
540 { 261 {
541 udpSocket.BeginSendTo( 262 m_udpSocket.BeginSendTo(
542 buf.Data, 263 buf.Data,
543 0, 264 0,
544 buf.DataLength, 265 buf.DataLength,
@@ -557,7 +278,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 try 278 try
558 { 279 {
559 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; 280 UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
560 int bytesSent = udpSocket.EndSendTo(result); 281 int bytesSent = m_udpSocket.EndSendTo(result);
561 282
562 PacketSent(buf, bytesSent); 283 PacketSent(buf, bytesSent);
563 } 284 }
@@ -566,4 +287,3 @@ namespace OpenSim.Region.ClientStack.LindenUDP
566 } 287 }
567 } 288 }
568} 289}
569