diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 47 |
1 files changed, 27 insertions, 20 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 3c4fa72..41e41e4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -513,6 +513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
513 | byte flags = buffer.Data[0]; | 513 | byte flags = buffer.Data[0]; |
514 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; | 514 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; |
515 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; | 515 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; |
516 | bool isZerocoded = (flags & Helpers.MSG_ZEROCODED) != 0; | ||
516 | LLUDPClient udpClient = outgoingPacket.Client; | 517 | LLUDPClient udpClient = outgoingPacket.Client; |
517 | 518 | ||
518 | if (!udpClient.IsConnected) | 519 | if (!udpClient.IsConnected) |
@@ -522,23 +523,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
522 | 523 | ||
523 | int dataLength = buffer.DataLength; | 524 | int dataLength = buffer.DataLength; |
524 | 525 | ||
525 | // Keep appending ACKs until there is no room left in the buffer or there are | 526 | // NOTE: I'm seeing problems with some viewers when ACKs are appended to zerocoded packets so I've disabled that here |
526 | // no more ACKs to append | 527 | if (!isZerocoded) |
527 | uint ackCount = 0; | ||
528 | uint ack; | ||
529 | while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack)) | ||
530 | { | 528 | { |
531 | Utils.UIntToBytesBig(ack, buffer.Data, dataLength); | 529 | // Keep appending ACKs until there is no room left in the buffer or there are |
532 | dataLength += 4; | 530 | // no more ACKs to append |
533 | ++ackCount; | 531 | uint ackCount = 0; |
534 | } | 532 | uint ack; |
533 | while (dataLength + 5 < buffer.Data.Length && udpClient.PendingAcks.Dequeue(out ack)) | ||
534 | { | ||
535 | Utils.UIntToBytesBig(ack, buffer.Data, dataLength); | ||
536 | dataLength += 4; | ||
537 | ++ackCount; | ||
538 | } | ||
535 | 539 | ||
536 | if (ackCount > 0) | 540 | if (ackCount > 0) |
537 | { | 541 | { |
538 | // Set the last byte of the packet equal to the number of appended ACKs | 542 | // Set the last byte of the packet equal to the number of appended ACKs |
539 | buffer.Data[dataLength++] = (byte)ackCount; | 543 | buffer.Data[dataLength++] = (byte)ackCount; |
540 | // Set the appended ACKs flag on this packet | 544 | // Set the appended ACKs flag on this packet |
541 | buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS); | 545 | buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS); |
546 | } | ||
542 | } | 547 | } |
543 | 548 | ||
544 | buffer.DataLength = dataLength; | 549 | buffer.DataLength = dataLength; |
@@ -596,15 +601,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
596 | } | 601 | } |
597 | catch (MalformedDataException) | 602 | catch (MalformedDataException) |
598 | { | 603 | { |
599 | m_log.ErrorFormat("[LLUDPSERVER]: Malformed data, cannot parse packet from {0}:\n{1}", | ||
600 | buffer.RemoteEndPoint, Utils.BytesToHexString(buffer.Data, buffer.DataLength, null)); | ||
601 | } | 604 | } |
602 | 605 | ||
603 | // Fail-safe check | 606 | // Fail-safe check |
604 | if (packet == null) | 607 | if (packet == null) |
605 | { | 608 | { |
606 | m_log.Warn("[LLUDPSERVER]: Couldn't build a message from incoming data " + buffer.DataLength + | 609 | m_log.ErrorFormat("[LLUDPSERVER]: Malformed data, cannot parse {0} byte packet from {1}:", |
607 | " bytes long from " + buffer.RemoteEndPoint); | 610 | buffer.DataLength, buffer.RemoteEndPoint); |
611 | m_log.Error(Utils.BytesToHexString(buffer.Data, buffer.DataLength, null)); | ||
608 | return; | 612 | return; |
609 | } | 613 | } |
610 | 614 | ||
@@ -919,7 +923,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
919 | // Remove this client from the scene | 923 | // Remove this client from the scene |
920 | IClientAPI client; | 924 | IClientAPI client; |
921 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 925 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
926 | { | ||
927 | client.IsLoggingOut = true; | ||
922 | client.Close(); | 928 | client.Close(); |
929 | } | ||
923 | } | 930 | } |
924 | 931 | ||
925 | private void IncomingPacketHandler() | 932 | private void IncomingPacketHandler() |
@@ -1018,7 +1025,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1018 | 1025 | ||
1019 | // Handle outgoing packets, resends, acknowledgements, and pings for each | 1026 | // Handle outgoing packets, resends, acknowledgements, and pings for each |
1020 | // client. m_packetSent will be set to true if a packet is sent | 1027 | // client. m_packetSent will be set to true if a packet is sent |
1021 | m_scene.ForEachClient(clientPacketHandler, false); | 1028 | m_scene.ForEachClient(clientPacketHandler); |
1022 | 1029 | ||
1023 | // If nothing was sent, sleep for the minimum amount of time before a | 1030 | // If nothing was sent, sleep for the minimum amount of time before a |
1024 | // token bucket could get more tokens | 1031 | // token bucket could get more tokens |