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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs24
1 files changed, 13 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 0b05ed9..4a7bdfe 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -571,23 +571,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
571 //Sorry, i know it's not optimal, but until the LL client 571 //Sorry, i know it's not optimal, but until the LL client
572 //manages packets correctly and re-orders them as required, this is necessary. 572 //manages packets correctly and re-orders them as required, this is necessary.
573 573
574 if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate 574
575 || outgoingPacket.Type == PacketType.ChatFromSimulator 575 // Put the UDP payload on the wire
576 || outgoingPacket.Type == PacketType.ObjectUpdate 576 if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate)
577 || outgoingPacket.Type == PacketType.LayerData)
578 { 577 {
579 sendSynchronous = true; 578 SyncBeginPrioritySend(buffer, 2); // highest priority
580 } 579 }
581 580 else if (outgoingPacket.Type == PacketType.ObjectUpdate
582 // Put the UDP payload on the wire 581 || outgoingPacket.Type == PacketType.ChatFromSimulator
583 if (sendSynchronous == true) 582 || outgoingPacket.Type == PacketType.LayerData)
584 { 583 {
585 SyncBeginSend(buffer); 584 SyncBeginPrioritySend(buffer, 1); // medium priority
586 } 585 }
587 else 586 else
588 { 587 {
589 AsyncBeginSend(buffer); 588 SyncBeginPrioritySend(buffer, 0); // normal priority
590 } 589 }
590
591 //AsyncBeginSend(buffer);
592
591 // Keep track of when this packet was sent out (right now) 593 // Keep track of when this packet was sent out (right now)
592 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; 594 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
593 } 595 }
@@ -862,7 +864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
862 864
863 Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); 865 Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length);
864 866
865 AsyncBeginSend(buffer); 867 SyncBeginPrioritySend(buffer, 1); //Setting this to a medium priority should help minimise resends
866 } 868 }
867 869
868 private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) 870 private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)