diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 499 |
1 files changed, 499 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs new file mode 100644 index 0000000..f85dcc2 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -0,0 +1,499 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Net.Sockets; | ||
32 | using System.Reflection; | ||
33 | using libsecondlife.Packets; | ||
34 | using log4net; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications.Cache; | ||
37 | using OpenSim.Region.ClientStack.LindenUDP; | ||
38 | |||
39 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
40 | { | ||
41 | public class LLUDPServer : LLClientStackNetworkHandler, IClientNetworkServer | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
46 | public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>(); | ||
47 | protected Dictionary<uint, EndPoint> proxyCircuits = new Dictionary<uint, EndPoint>(); | ||
48 | private Socket m_socket; | ||
49 | protected IPEndPoint ServerIncoming; | ||
50 | protected byte[] RecvBuffer = new byte[4096]; | ||
51 | protected byte[] ZeroBuffer = new byte[8192]; | ||
52 | protected IPEndPoint ipeSender; | ||
53 | protected EndPoint epSender; | ||
54 | protected EndPoint epProxy; | ||
55 | protected int proxyPortOffset; | ||
56 | protected AsyncCallback ReceivedData; | ||
57 | protected LLPacketServer m_packetServer; | ||
58 | protected Location m_location; | ||
59 | |||
60 | protected uint listenPort; | ||
61 | protected bool Allow_Alternate_Port; | ||
62 | protected IPAddress listenIP = IPAddress.Parse("0.0.0.0"); | ||
63 | protected IScene m_localScene; | ||
64 | protected AssetCache m_assetCache; | ||
65 | protected AgentCircuitManager m_authenticateSessionsClass; | ||
66 | |||
67 | public LLPacketServer PacketServer | ||
68 | { | ||
69 | get { return m_packetServer; } | ||
70 | set { m_packetServer = value; } | ||
71 | } | ||
72 | |||
73 | public IScene LocalScene | ||
74 | { | ||
75 | set | ||
76 | { | ||
77 | m_localScene = value; | ||
78 | m_packetServer.LocalScene = m_localScene; | ||
79 | m_location = new Location(m_localScene.RegionInfo.RegionHandle); | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public ulong RegionHandle | ||
84 | { | ||
85 | get { return m_location.RegionHandle; } | ||
86 | } | ||
87 | |||
88 | Socket IClientNetworkServer.Server | ||
89 | { | ||
90 | get { return m_socket; } | ||
91 | } | ||
92 | |||
93 | public bool HandlesRegion(Location x) | ||
94 | { | ||
95 | return x == m_location; | ||
96 | } | ||
97 | |||
98 | public LLUDPServer() | ||
99 | { | ||
100 | } | ||
101 | |||
102 | public LLUDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass) | ||
103 | { | ||
104 | this.proxyPortOffset = proxyPortOffset; | ||
105 | listenPort = (uint) (port + proxyPortOffset); | ||
106 | listenIP = _listenIP; | ||
107 | Allow_Alternate_Port = allow_alternate_port; | ||
108 | m_assetCache = assetCache; | ||
109 | m_authenticateSessionsClass = authenticateClass; | ||
110 | CreatePacketServer(); | ||
111 | |||
112 | // Return new port | ||
113 | // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. | ||
114 | // So the option allow_alternate_ports="true" was added to default.xml | ||
115 | port = (uint)(listenPort - proxyPortOffset); | ||
116 | } | ||
117 | |||
118 | protected virtual void CreatePacketServer() | ||
119 | { | ||
120 | LLPacketServer packetServer = new LLPacketServer(this); | ||
121 | } | ||
122 | |||
123 | protected virtual void OnReceivedData(IAsyncResult result) | ||
124 | { | ||
125 | ipeSender = new IPEndPoint(listenIP, 0); | ||
126 | epSender = (EndPoint) ipeSender; | ||
127 | Packet packet = null; | ||
128 | |||
129 | int numBytes = 1; | ||
130 | |||
131 | try | ||
132 | { | ||
133 | numBytes = m_socket.EndReceiveFrom(result, ref epSender); | ||
134 | } | ||
135 | catch (SocketException e) | ||
136 | { | ||
137 | // TODO : Actually only handle those states that we have control over, re-throw everything else, | ||
138 | // TODO: implement cases as we encounter them. | ||
139 | //m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString()); | ||
140 | switch (e.SocketErrorCode) | ||
141 | { | ||
142 | case SocketError.AlreadyInProgress: | ||
143 | case SocketError.NetworkReset: | ||
144 | case SocketError.ConnectionReset: | ||
145 | try | ||
146 | { | ||
147 | CloseEndPoint(epSender); | ||
148 | } | ||
149 | catch (Exception a) | ||
150 | { | ||
151 | m_log.Info("[UDPSERVER]: " + a.ToString()); | ||
152 | } | ||
153 | try | ||
154 | { | ||
155 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
156 | ReceivedData, null); | ||
157 | |||
158 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
159 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
160 | // This will happen over and over until we've gone through all packets | ||
161 | // sent to and from this particular user. | ||
162 | // Stupid I know.. | ||
163 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
164 | } | ||
165 | catch (SocketException) | ||
166 | { | ||
167 | } | ||
168 | break; | ||
169 | default: | ||
170 | try | ||
171 | { | ||
172 | CloseEndPoint(epSender); | ||
173 | } | ||
174 | catch (Exception) | ||
175 | { | ||
176 | //m_log.Info("[UDPSERVER]" + a.ToString()); | ||
177 | } | ||
178 | try | ||
179 | { | ||
180 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
181 | ReceivedData, null); | ||
182 | |||
183 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
184 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
185 | // This will happen over and over until we've gone through all packets | ||
186 | // sent to and from this particular user. | ||
187 | // Stupid I know.. | ||
188 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
189 | } | ||
190 | catch (SocketException e2) | ||
191 | { | ||
192 | m_log.Error("[UDPSERVER]: " + e2.ToString()); | ||
193 | } | ||
194 | |||
195 | // Here's some reference code! :D | ||
196 | // Shutdown and restart the UDP listener! hehe | ||
197 | // Shiny | ||
198 | |||
199 | //Server.Shutdown(SocketShutdown.Both); | ||
200 | //CloseEndPoint(epSender); | ||
201 | //ServerListener(); | ||
202 | break; | ||
203 | } | ||
204 | |||
205 | //return; | ||
206 | } | ||
207 | catch (ObjectDisposedException e) | ||
208 | { | ||
209 | m_log.Debug("[UDPSERVER]: " + e.ToString()); | ||
210 | try | ||
211 | { | ||
212 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
213 | ReceivedData, null); | ||
214 | |||
215 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
216 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
217 | // This will happen over and over until we've gone through all packets | ||
218 | // sent to and from this particular user. | ||
219 | // Stupid I know.. | ||
220 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
221 | } | ||
222 | |||
223 | catch (SocketException e2) | ||
224 | { | ||
225 | m_log.Error("[UDPSERVER]: " + e2.ToString()); | ||
226 | } | ||
227 | catch (ObjectDisposedException) | ||
228 | { | ||
229 | } | ||
230 | //return; | ||
231 | } | ||
232 | |||
233 | //System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString()); | ||
234 | epProxy = epSender; | ||
235 | if (proxyPortOffset != 0) | ||
236 | { | ||
237 | epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes); | ||
238 | } | ||
239 | |||
240 | int packetEnd = numBytes - 1; | ||
241 | |||
242 | try | ||
243 | { | ||
244 | packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | ||
245 | } | ||
246 | catch (Exception e) | ||
247 | { | ||
248 | m_log.Debug("[UDPSERVER]: " + e.ToString()); | ||
249 | } | ||
250 | |||
251 | try | ||
252 | { | ||
253 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
254 | } | ||
255 | catch (SocketException) | ||
256 | { | ||
257 | try | ||
258 | { | ||
259 | CloseEndPoint(epSender); | ||
260 | } | ||
261 | catch (Exception a) | ||
262 | { | ||
263 | m_log.Info("[UDPSERVER]: " + a.ToString()); | ||
264 | } | ||
265 | try | ||
266 | { | ||
267 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
268 | ReceivedData, null); | ||
269 | |||
270 | // Ter: For some stupid reason ConnectionReset basically kills our async event structure.. | ||
271 | // so therefore.. we've got to tell the server to BeginReceiveFrom again. | ||
272 | // This will happen over and over until we've gone through all packets | ||
273 | // sent to and from this particular user. | ||
274 | // Stupid I know.. | ||
275 | // but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method. | ||
276 | } | ||
277 | catch (SocketException e5) | ||
278 | { | ||
279 | m_log.Error("[UDPSERVER]: " + e5.ToString()); | ||
280 | } | ||
281 | } | ||
282 | catch (ObjectDisposedException) | ||
283 | { | ||
284 | } | ||
285 | |||
286 | if (packet != null) | ||
287 | { | ||
288 | try | ||
289 | { | ||
290 | // do we already have a circuit for this endpoint | ||
291 | uint circuit; | ||
292 | |||
293 | bool ret = false; | ||
294 | lock (clientCircuits) | ||
295 | { | ||
296 | ret = clientCircuits.TryGetValue(epSender, out circuit); | ||
297 | } | ||
298 | if (ret) | ||
299 | { | ||
300 | //if so then send packet to the packetserver | ||
301 | //m_log.Warn("[UDPSERVER]: ALREADY HAVE Circuit!"); | ||
302 | m_packetServer.InPacket(circuit, packet); | ||
303 | } | ||
304 | else if (packet.Type == PacketType.UseCircuitCode) | ||
305 | { | ||
306 | // new client | ||
307 | m_log.Debug("[UDPSERVER]: Adding New Client"); | ||
308 | AddNewClient(packet); | ||
309 | |||
310 | UseCircuitCodePacket p = (UseCircuitCodePacket)packet; | ||
311 | |||
312 | // Ack the first UseCircuitCode packet | ||
313 | PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck); | ||
314 | // TODO: don't create new blocks if recycling an old packet | ||
315 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
316 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
317 | ack_it.Packets[0].ID = packet.Header.Sequence; | ||
318 | ack_it.Header.Reliable = false; | ||
319 | SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code); | ||
320 | } | ||
321 | else | ||
322 | { | ||
323 | // invalid client | ||
324 | //CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now | ||
325 | //m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString()); | ||
326 | } | ||
327 | } | ||
328 | catch (Exception) | ||
329 | { | ||
330 | m_log.Error("[UDPSERVER]: Exception in processing packet."); | ||
331 | m_log.Debug("[UDPSERVER]: Adding New Client"); | ||
332 | try | ||
333 | { | ||
334 | AddNewClient(packet); | ||
335 | } | ||
336 | catch (Exception e3) | ||
337 | { | ||
338 | m_log.Error("[UDPSERVER]: Adding New Client threw exception " + e3.ToString()); | ||
339 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, | ||
340 | ReceivedData, null); | ||
341 | } | ||
342 | } | ||
343 | } | ||
344 | |||
345 | } | ||
346 | |||
347 | private void CloseEndPoint(EndPoint sender) | ||
348 | { | ||
349 | uint circuit; | ||
350 | lock (clientCircuits) | ||
351 | { | ||
352 | if (clientCircuits.TryGetValue(sender, out circuit)) | ||
353 | { | ||
354 | m_packetServer.CloseCircuit(circuit); | ||
355 | } | ||
356 | } | ||
357 | } | ||
358 | |||
359 | protected virtual void AddNewClient(Packet packet) | ||
360 | { | ||
361 | //Slave regions don't accept new clients | ||
362 | if(m_localScene.Region_Status != RegionStatus.SlaveScene) | ||
363 | { | ||
364 | UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; | ||
365 | lock (clientCircuits) | ||
366 | { | ||
367 | if (!clientCircuits.ContainsKey(epSender)) | ||
368 | clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); | ||
369 | else | ||
370 | m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
371 | } | ||
372 | lock (clientCircuits_reverse) | ||
373 | { | ||
374 | if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) | ||
375 | clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender); | ||
376 | else | ||
377 | m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
378 | } | ||
379 | |||
380 | lock (proxyCircuits) | ||
381 | { | ||
382 | if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) | ||
383 | proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy); | ||
384 | else | ||
385 | m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
386 | } | ||
387 | |||
388 | PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy); | ||
389 | } | ||
390 | PacketPool.Instance.ReturnPacket(packet); | ||
391 | } | ||
392 | |||
393 | public void ServerListener() | ||
394 | { | ||
395 | uint newPort = listenPort; | ||
396 | m_log.Info("[SERVER]: Opening UDP socket on " + listenIP.ToString() + " " + newPort + "."); | ||
397 | |||
398 | ServerIncoming = new IPEndPoint(listenIP, (int)newPort); | ||
399 | m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | ||
400 | m_socket.Bind(ServerIncoming); | ||
401 | listenPort = newPort; | ||
402 | |||
403 | m_log.Info("[SERVER]: UDP socket bound, getting ready to listen"); | ||
404 | |||
405 | ipeSender = new IPEndPoint(listenIP, 0); | ||
406 | epSender = (EndPoint)ipeSender; | ||
407 | ReceivedData = new AsyncCallback(OnReceivedData); | ||
408 | m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | ||
409 | |||
410 | m_log.Info("[SERVER]: Listening on port " + newPort); | ||
411 | } | ||
412 | |||
413 | public virtual void RegisterPacketServer(LLPacketServer server) | ||
414 | { | ||
415 | m_packetServer = server; | ||
416 | } | ||
417 | |||
418 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
419 | //EndPoint packetSender) | ||
420 | { | ||
421 | // find the endpoint for this circuit | ||
422 | EndPoint sendto = null; | ||
423 | lock (clientCircuits_reverse) | ||
424 | { | ||
425 | if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto)) | ||
426 | { | ||
427 | //we found the endpoint so send the packet to it | ||
428 | if (proxyPortOffset != 0) | ||
429 | { | ||
430 | //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString()); | ||
431 | PacketPool.EncodeProxyMessage(buffer, ref size, sendto); | ||
432 | m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]); | ||
433 | } | ||
434 | else | ||
435 | { | ||
436 | //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString()); | ||
437 | m_socket.SendTo(buffer, size, flags, sendto); | ||
438 | } | ||
439 | } | ||
440 | } | ||
441 | } | ||
442 | |||
443 | public virtual void RemoveClientCircuit(uint circuitcode) | ||
444 | { | ||
445 | EndPoint sendto = null; | ||
446 | lock (clientCircuits_reverse) | ||
447 | { | ||
448 | if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto)) | ||
449 | { | ||
450 | clientCircuits.Remove(sendto); | ||
451 | |||
452 | clientCircuits_reverse.Remove(circuitcode); | ||
453 | proxyCircuits.Remove(circuitcode); | ||
454 | } | ||
455 | } | ||
456 | } | ||
457 | |||
458 | public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP) | ||
459 | { | ||
460 | //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient"); | ||
461 | |||
462 | UseCircuitCodePacket useCircuit = new UseCircuitCodePacket(); | ||
463 | useCircuit.CircuitCode.Code = circuit.circuitcode; | ||
464 | useCircuit.CircuitCode.ID = circuit.AgentID; | ||
465 | useCircuit.CircuitCode.SessionID = circuit.SessionID; | ||
466 | |||
467 | lock (clientCircuits) | ||
468 | { | ||
469 | if (!clientCircuits.ContainsKey(userEP)) | ||
470 | clientCircuits.Add(userEP, useCircuit.CircuitCode.Code); | ||
471 | else | ||
472 | m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
473 | } | ||
474 | lock (clientCircuits_reverse) | ||
475 | { | ||
476 | if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) | ||
477 | clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP); | ||
478 | else | ||
479 | m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); | ||
480 | } | ||
481 | |||
482 | lock (proxyCircuits) | ||
483 | { | ||
484 | if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) | ||
485 | { | ||
486 | proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP); | ||
487 | } | ||
488 | else | ||
489 | { | ||
490 | // re-set proxy endpoint | ||
491 | proxyCircuits.Remove(useCircuit.CircuitCode.Code); | ||
492 | proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP); | ||
493 | } | ||
494 | } | ||
495 | |||
496 | PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP); | ||
497 | } | ||
498 | } | ||
499 | } \ No newline at end of file | ||