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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index eb88715..7aea9a3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -31,11 +31,10 @@ using System.Collections.Generic;
31using System.Net; 31using System.Net;
32using System.Net.Sockets; 32using System.Net.Sockets;
33using System.Reflection; 33using System.Reflection;
34using OpenMetaverse.Packets;
35using log4net; 34using log4net;
36using Nini.Config; 35using Nini.Config;
36using OpenMetaverse.Packets;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications.Cache;
39using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
40 39
41namespace OpenSim.Region.ClientStack.LindenUDP 40namespace OpenSim.Region.ClientStack.LindenUDP
@@ -304,7 +303,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
304 // the next set of UDP data is for a valid client. 303 // the next set of UDP data is for a valid client.
305 ResetServerEndPoint(e); 304 ResetServerEndPoint(e);
306 } 305 }
307 catch (System.ObjectDisposedException) 306 catch (ObjectDisposedException)
308 { 307 {
309 m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator."); 308 m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator.");
310 } 309 }