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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs22
1 files changed, 16 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index f85dcc2..b5ace50 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -35,6 +35,7 @@ using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Region.ClientStack.LindenUDP; 37using OpenSim.Region.ClientStack.LindenUDP;
38using OpenSim.Region.Environment.Scenes;
38 39
39namespace OpenSim.Region.ClientStack.LindenUDP 40namespace OpenSim.Region.ClientStack.LindenUDP
40{ 41{
@@ -95,6 +96,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
95 return x == m_location; 96 return x == m_location;
96 } 97 }
97 98
99 public void AddScene(Scene x)
100 {
101 LocalScene = x;
102 }
103
104 public void Start()
105 {
106 ServerListener();
107 }
108
109 public void Stop()
110 {
111 m_socket.Close();
112 }
113
98 public LLUDPServer() 114 public LLUDPServer()
99 { 115 {
100 } 116 }
@@ -318,12 +334,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
318 ack_it.Header.Reliable = false; 334 ack_it.Header.Reliable = false;
319 SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code); 335 SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
320 } 336 }
321 else
322 {
323 // invalid client
324 //CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
325 //m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
326 }
327 } 337 }
328 catch (Exception) 338 catch (Exception)
329 { 339 {