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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs33
1 files changed, 8 insertions, 25 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 7be8a0a..103ec66 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -135,7 +135,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
135 private int m_nextOnQueueEmpty = 1; 135 private int m_nextOnQueueEmpty = 1;
136 136
137 /// <summary>Throttle bucket for this agent's connection</summary> 137 /// <summary>Throttle bucket for this agent's connection</summary>
138 private readonly TokenBucket m_throttleClient; 138 private readonly AdaptiveTokenBucket m_throttleClient;
139 public AdaptiveTokenBucket FlowThrottle
140 {
141 get { return m_throttleClient; }
142 }
143
139 /// <summary>Throttle bucket for this agent's connection</summary> 144 /// <summary>Throttle bucket for this agent's connection</summary>
140 private readonly TokenBucket m_throttleCategory; 145 private readonly TokenBucket m_throttleCategory;
141 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
@@ -176,7 +181,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
176 m_maxRTO = maxRTO; 181 m_maxRTO = maxRTO;
177 182
178 // Create a token bucket throttle for this client that has the scene token bucket as a parent 183 // Create a token bucket throttle for this client that has the scene token bucket as a parent
179 m_throttleClient = new TokenBucket(parentThrottle, rates.TotalLimit); 184 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.TotalLimit);
180 // Create a token bucket throttle for the total categary with the client bucket as a throttle 185 // Create a token bucket throttle for the total categary with the client bucket as a throttle
181 m_throttleCategory = new TokenBucket(m_throttleClient, rates.TotalLimit); 186 m_throttleCategory = new TokenBucket(m_throttleClient, rates.TotalLimit);
182 // Create an array of token buckets for this clients different throttle categories 187 // Create an array of token buckets for this clients different throttle categories
@@ -223,26 +228,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
223 /// <returns>Information about the client connection</returns> 228 /// <returns>Information about the client connection</returns>
224 public ClientInfo GetClientInfo() 229 public ClientInfo GetClientInfo()
225 { 230 {
226///<mic>
227 TokenBucket tb;
228
229 tb = m_throttleClient.Parent;
230 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest,"ROOT");
231
232 tb = m_throttleClient;
233 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CLIENT");
234
235 tb = m_throttleCategory;
236 m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CATEGORY");
237
238 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
239 {
240 tb = m_throttleCategories[i];
241 m_log.WarnFormat("[TOKENS] {4} <{0}:{1}>: Actual={2},Requested={3}",AgentID,i,tb.DripRate,tb.RequestedDripRate," BUCKET");
242 }
243
244///</mic>
245
246 // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists 231 // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
247 // of pending and needed ACKs for every client every time some method wants information about 232 // of pending and needed ACKs for every client every time some method wants information about
248 // this connection is a recipe for poor performance 233 // this connection is a recipe for poor performance
@@ -254,12 +239,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
254 info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; 239 info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
255 info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; 240 info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
256 info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; 241 info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
257 // info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
258 info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; 242 info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
259 info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; 243 info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
260 info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; 244 info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
261 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle + 245 info.totalThrottle = (int)m_throttleCategory.DripRate;
262 info.taskThrottle + info.assetThrottle + info.textureThrottle;
263 246
264 return info; 247 return info;
265 } 248 }