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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs13
1 files changed, 6 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 103ec66..494cb0c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -181,9 +181,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 m_maxRTO = maxRTO; 181 m_maxRTO = maxRTO;
182 182
183 // Create a token bucket throttle for this client that has the scene token bucket as a parent 183 // Create a token bucket throttle for this client that has the scene token bucket as a parent
184 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.TotalLimit); 184 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
185 // Create a token bucket throttle for the total categary with the client bucket as a throttle 185 // Create a token bucket throttle for the total categary with the client bucket as a throttle
186 m_throttleCategory = new TokenBucket(m_throttleClient, rates.TotalLimit); 186 m_throttleCategory = new TokenBucket(m_throttleClient, rates.Total);
187 // Create an array of token buckets for this clients different throttle categories 187 // Create an array of token buckets for this clients different throttle categories
188 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 188 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
189 189
@@ -194,7 +194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
194 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 194 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
195 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 195 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
196 // Initialize the token buckets that control the throttling for each category 196 // Initialize the token buckets that control the throttling for each category
197 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetLimit(type)); 197 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
198 } 198 }
199 199
200 // Default the retransmission timeout to three seconds 200 // Default the retransmission timeout to three seconds
@@ -341,12 +341,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
341 task = Math.Max(task, LLUDPServer.MTU); 341 task = Math.Max(task, LLUDPServer.MTU);
342 texture = Math.Max(texture, LLUDPServer.MTU); 342 texture = Math.Max(texture, LLUDPServer.MTU);
343 asset = Math.Max(asset, LLUDPServer.MTU); 343 asset = Math.Max(asset, LLUDPServer.MTU);
344 state = Math.Max(state, LLUDPServer.MTU);
345 344
346 int total = resend + land + wind + cloud + task + texture + asset + state; 345 int total = resend + land + wind + cloud + task + texture + asset;
347 346
348 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", 347 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
349 // AgentID, resend, land, wind, cloud, task, texture, asset, state, total); 348 // AgentID, resend, land, wind, cloud, task, texture, asset, total);
350 349
351 // Update the token buckets with new throttle values 350 // Update the token buckets with new throttle values
352 TokenBucket bucket; 351 TokenBucket bucket;