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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 8c42ca4..9476eed 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -297,14 +297,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
297 297
298 // Make sure none of the throttles are set below our packet MTU, 298 // Make sure none of the throttles are set below our packet MTU,
299 // otherwise a throttle could become permanently clogged 299 // otherwise a throttle could become permanently clogged
300 resend = Math.Max(resend, Packet.MTU); 300 resend = Math.Max(resend, LLUDPServer.MTU);
301 land = Math.Max(land, Packet.MTU); 301 land = Math.Max(land, LLUDPServer.MTU);
302 wind = Math.Max(wind, Packet.MTU); 302 wind = Math.Max(wind, LLUDPServer.MTU);
303 cloud = Math.Max(cloud, Packet.MTU); 303 cloud = Math.Max(cloud, LLUDPServer.MTU);
304 task = Math.Max(task, Packet.MTU); 304 task = Math.Max(task, LLUDPServer.MTU);
305 texture = Math.Max(texture, Packet.MTU); 305 texture = Math.Max(texture, LLUDPServer.MTU);
306 asset = Math.Max(asset, Packet.MTU); 306 asset = Math.Max(asset, LLUDPServer.MTU);
307 state = Math.Max(state, Packet.MTU); 307 state = Math.Max(state, LLUDPServer.MTU);
308 308
309 int total = resend + land + wind + cloud + task + texture + asset + state; 309 int total = resend + land + wind + cloud + task + texture + asset + state;
310 310
@@ -404,9 +404,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
404 TokenBucket bucket; 404 TokenBucket bucket;
405 bool packetSent = false; 405 bool packetSent = false;
406 406
407 //string queueDebugOutput = String.Empty; // Serious debug business
408
407 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 409 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
408 { 410 {
409 bucket = m_throttleCategories[i]; 411 bucket = m_throttleCategories[i];
412 //queueDebugOutput += m_packetOutboxes[i].Count + " "; // Serious debug business
410 413
411 if (m_nextPackets[i] != null) 414 if (m_nextPackets[i] != null)
412 { 415 {
@@ -458,6 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
458 } 461 }
459 } 462 }
460 463
464 //m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business
461 return packetSent; 465 return packetSent;
462 } 466 }
463 467