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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | 442 |
1 files changed, 442 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs new file mode 100644 index 0000000..871e8e8 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -0,0 +1,442 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
35 | { | ||
36 | #region Delegates | ||
37 | |||
38 | /// <summary> | ||
39 | /// Fired when updated networking stats are produced for this client | ||
40 | /// </summary> | ||
41 | /// <param name="inPackets">Number of incoming packets received since this | ||
42 | /// event was last fired</param> | ||
43 | /// <param name="outPackets">Number of outgoing packets sent since this | ||
44 | /// event was last fired</param> | ||
45 | /// <param name="unAckedBytes">Current total number of bytes in packets we | ||
46 | /// are waiting on ACKs for</param> | ||
47 | public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes); | ||
48 | /// <summary> | ||
49 | /// Fired when the queue for a packet category is empty. This event can be | ||
50 | /// hooked to put more data on the empty queue | ||
51 | /// </summary> | ||
52 | /// <param name="category">Category of the packet queue that is empty</param> | ||
53 | public delegate void QueueEmpty(ThrottleOutPacketType category); | ||
54 | |||
55 | #endregion Delegates | ||
56 | |||
57 | /// <summary> | ||
58 | /// Tracks state for a client UDP connection and provides client-specific methods | ||
59 | /// </summary> | ||
60 | public sealed class LLUDPClient | ||
61 | { | ||
62 | /// <summary>The number of packet categories to throttle on. If a throttle category is added | ||
63 | /// or removed, this number must also change</summary> | ||
64 | const int THROTTLE_CATEGORY_COUNT = 7; | ||
65 | |||
66 | /// <summary>Fired when updated networking stats are produced for this client</summary> | ||
67 | public event PacketStats OnPacketStats; | ||
68 | /// <summary>Fired when the queue for a packet category is empty. This event can be | ||
69 | /// hooked to put more data on the empty queue</summary> | ||
70 | public event QueueEmpty OnQueueEmpty; | ||
71 | |||
72 | /// <summary>AgentID for this client</summary> | ||
73 | public readonly UUID AgentID; | ||
74 | /// <summary>The remote address of the connected client</summary> | ||
75 | public readonly IPEndPoint RemoteEndPoint; | ||
76 | /// <summary>Circuit code that this client is connected on</summary> | ||
77 | public readonly uint CircuitCode; | ||
78 | /// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary> | ||
79 | public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200); | ||
80 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | ||
81 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | ||
82 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | ||
83 | public readonly LocklessQueue<uint> PendingAcks = new LocklessQueue<uint>(); | ||
84 | |||
85 | /// <summary>Reference to the IClientAPI for this client</summary> | ||
86 | public LLClientView ClientAPI; | ||
87 | /// <summary>Current packet sequence number</summary> | ||
88 | public int CurrentSequence; | ||
89 | /// <summary>Current ping sequence number</summary> | ||
90 | public byte CurrentPingSequence; | ||
91 | /// <summary>True when this connection is alive, otherwise false</summary> | ||
92 | public bool IsConnected = true; | ||
93 | /// <summary>True when this connection is paused, otherwise false</summary> | ||
94 | public bool IsPaused = true; | ||
95 | /// <summary>Environment.TickCount when the last packet was received for this client</summary> | ||
96 | public int TickLastPacketReceived; | ||
97 | |||
98 | /// <summary>Timer granularity. This is set to the measured resolution of Environment.TickCount</summary> | ||
99 | public readonly float G; | ||
100 | /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a | ||
101 | /// reliable packet to the client and receiving an ACK</summary> | ||
102 | public float SRTT; | ||
103 | /// <summary>Round-trip time variance. Measures the consistency of round-trip times</summary> | ||
104 | public float RTTVAR; | ||
105 | /// <summary>Retransmission timeout. Packets that have not been acknowledged in this number of | ||
106 | /// milliseconds or longer will be resent</summary> | ||
107 | /// <remarks>Calculated from <seealso cref="SRTT"/> and <seealso cref="RTTVAR"/> using the | ||
108 | /// guidelines in RFC 2988</remarks> | ||
109 | public int RTO; | ||
110 | /// <summary>Number of bytes received since the last acknowledgement was sent out. This is used | ||
111 | /// to loosely follow the TCP delayed ACK algorithm in RFC 1122 (4.2.3.2)</summary> | ||
112 | public int BytesSinceLastACK; | ||
113 | /// <summary>Number of packets received from this client</summary> | ||
114 | public int PacketsReceived; | ||
115 | /// <summary>Number of packets sent to this client</summary> | ||
116 | public int PacketsSent; | ||
117 | /// <summary>Total byte count of unacked packets sent to this client</summary> | ||
118 | public int UnackedBytes; | ||
119 | |||
120 | /// <summary>Total number of received packets that we have reported to the OnPacketStats event(s)</summary> | ||
121 | private int m_packetsReceivedReported; | ||
122 | /// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary> | ||
123 | private int m_packetsSentReported; | ||
124 | |||
125 | /// <summary>Throttle bucket for this agent's connection</summary> | ||
126 | private readonly TokenBucket throttle; | ||
127 | /// <summary>Throttle buckets for each packet category</summary> | ||
128 | private readonly TokenBucket[] throttleCategories; | ||
129 | /// <summary>Throttle rate defaults and limits</summary> | ||
130 | private readonly ThrottleRates defaultThrottleRates; | ||
131 | /// <summary>Outgoing queues for throttled packets</summary> | ||
132 | private readonly LocklessQueue<OutgoingPacket>[] packetOutboxes = new LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | ||
133 | /// <summary>A container that can hold one packet for each outbox, used to store | ||
134 | /// dequeued packets that are being held for throttling</summary> | ||
135 | private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | ||
136 | /// <summary>An optimization to store the length of dequeued packets being held | ||
137 | /// for throttling. This avoids expensive calls to Packet.Length</summary> | ||
138 | private readonly int[] nextPacketLengths = new int[THROTTLE_CATEGORY_COUNT]; | ||
139 | /// <summary>A reference to the LLUDPServer that is managing this client</summary> | ||
140 | private readonly LLUDPServer udpServer; | ||
141 | |||
142 | /// <summary> | ||
143 | /// Default constructor | ||
144 | /// </summary> | ||
145 | /// <param name="server">Reference to the UDP server this client is connected to</param> | ||
146 | /// <param name="rates">Default throttling rates and maximum throttle limits</param> | ||
147 | /// <param name="parentThrottle">Parent HTB (hierarchical token bucket) | ||
148 | /// that the child throttles will be governed by</param> | ||
149 | /// <param name="circuitCode">Circuit code for this connection</param> | ||
150 | /// <param name="agentID">AgentID for the connected agent</param> | ||
151 | /// <param name="remoteEndPoint">Remote endpoint for this connection</param> | ||
152 | public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint) | ||
153 | { | ||
154 | udpServer = server; | ||
155 | AgentID = agentID; | ||
156 | RemoteEndPoint = remoteEndPoint; | ||
157 | CircuitCode = circuitCode; | ||
158 | defaultThrottleRates = rates; | ||
159 | |||
160 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | ||
161 | packetOutboxes[i] = new LocklessQueue<OutgoingPacket>(); | ||
162 | |||
163 | throttle = new TokenBucket(parentThrottle, 0, 0); | ||
164 | throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | ||
165 | throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend); | ||
166 | throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land); | ||
167 | throttleCategories[(int)ThrottleOutPacketType.Wind] = new TokenBucket(throttle, rates.WindLimit, rates.Wind); | ||
168 | throttleCategories[(int)ThrottleOutPacketType.Cloud] = new TokenBucket(throttle, rates.CloudLimit, rates.Cloud); | ||
169 | throttleCategories[(int)ThrottleOutPacketType.Task] = new TokenBucket(throttle, rates.TaskLimit, rates.Task); | ||
170 | throttleCategories[(int)ThrottleOutPacketType.Texture] = new TokenBucket(throttle, rates.TextureLimit, rates.Texture); | ||
171 | throttleCategories[(int)ThrottleOutPacketType.Asset] = new TokenBucket(throttle, rates.AssetLimit, rates.Asset); | ||
172 | |||
173 | // Set the granularity variable used for retransmission calculations to | ||
174 | // the measured resolution of Environment.TickCount | ||
175 | G = server.TickCountResolution; | ||
176 | |||
177 | // Default the retransmission timeout to three seconds | ||
178 | RTO = 3000; | ||
179 | } | ||
180 | |||
181 | /// <summary> | ||
182 | /// Shuts down this client connection | ||
183 | /// </summary> | ||
184 | public void Shutdown() | ||
185 | { | ||
186 | // TODO: Do we need to invalidate the circuit? | ||
187 | IsConnected = false; | ||
188 | } | ||
189 | |||
190 | /// <summary> | ||
191 | /// Gets information about this client connection | ||
192 | /// </summary> | ||
193 | /// <returns>Information about the client connection</returns> | ||
194 | public ClientInfo GetClientInfo() | ||
195 | { | ||
196 | // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists | ||
197 | // of pending and needed ACKs for every client every time some method wants information about | ||
198 | // this connection is a recipe for poor performance | ||
199 | ClientInfo info = new ClientInfo(); | ||
200 | info.pendingAcks = new Dictionary<uint, uint>(); | ||
201 | info.needAck = new Dictionary<uint, byte[]>(); | ||
202 | |||
203 | info.resendThrottle = throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; | ||
204 | info.landThrottle = throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; | ||
205 | info.windThrottle = throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; | ||
206 | info.cloudThrottle = throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; | ||
207 | info.taskThrottle = throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; | ||
208 | info.assetThrottle = throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; | ||
209 | info.textureThrottle = throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; | ||
210 | info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle + | ||
211 | info.taskThrottle + info.assetThrottle + info.textureThrottle; | ||
212 | |||
213 | return info; | ||
214 | } | ||
215 | |||
216 | /// <summary> | ||
217 | /// Modifies the UDP throttles | ||
218 | /// </summary> | ||
219 | /// <param name="info">New throttling values</param> | ||
220 | public void SetClientInfo(ClientInfo info) | ||
221 | { | ||
222 | // TODO: Allowing throttles to be manually set from this function seems like a reasonable | ||
223 | // idea. On the other hand, letting external code manipulate our ACK accounting is not | ||
224 | // going to happen | ||
225 | throw new NotImplementedException(); | ||
226 | } | ||
227 | |||
228 | public string GetStats() | ||
229 | { | ||
230 | // TODO: ??? | ||
231 | return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}", | ||
232 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); | ||
233 | } | ||
234 | |||
235 | public void SendPacketStats() | ||
236 | { | ||
237 | PacketStats callback = OnPacketStats; | ||
238 | if (callback != null) | ||
239 | { | ||
240 | int newPacketsReceived = PacketsReceived - m_packetsReceivedReported; | ||
241 | int newPacketsSent = PacketsSent - m_packetsSentReported; | ||
242 | |||
243 | callback(newPacketsReceived, newPacketsSent, UnackedBytes); | ||
244 | |||
245 | m_packetsReceivedReported += newPacketsReceived; | ||
246 | m_packetsSentReported += newPacketsSent; | ||
247 | } | ||
248 | } | ||
249 | |||
250 | public void SetThrottles(byte[] throttleData) | ||
251 | { | ||
252 | byte[] adjData; | ||
253 | int pos = 0; | ||
254 | |||
255 | if (!BitConverter.IsLittleEndian) | ||
256 | { | ||
257 | byte[] newData = new byte[7 * 4]; | ||
258 | Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); | ||
259 | |||
260 | for (int i = 0; i < 7; i++) | ||
261 | Array.Reverse(newData, i * 4, 4); | ||
262 | |||
263 | adjData = newData; | ||
264 | } | ||
265 | else | ||
266 | { | ||
267 | adjData = throttleData; | ||
268 | } | ||
269 | |||
270 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
271 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
272 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
273 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
274 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
275 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
276 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
277 | |||
278 | resend = (resend <= defaultThrottleRates.ResendLimit) ? resend : defaultThrottleRates.ResendLimit; | ||
279 | land = (land <= defaultThrottleRates.LandLimit) ? land : defaultThrottleRates.LandLimit; | ||
280 | wind = (wind <= defaultThrottleRates.WindLimit) ? wind : defaultThrottleRates.WindLimit; | ||
281 | cloud = (cloud <= defaultThrottleRates.CloudLimit) ? cloud : defaultThrottleRates.CloudLimit; | ||
282 | task = (task <= defaultThrottleRates.TaskLimit) ? task : defaultThrottleRates.TaskLimit; | ||
283 | texture = (texture <= defaultThrottleRates.TextureLimit) ? texture : defaultThrottleRates.TextureLimit; | ||
284 | asset = (asset <= defaultThrottleRates.AssetLimit) ? asset : defaultThrottleRates.AssetLimit; | ||
285 | |||
286 | SetThrottle(ThrottleOutPacketType.Resend, resend); | ||
287 | SetThrottle(ThrottleOutPacketType.Land, land); | ||
288 | SetThrottle(ThrottleOutPacketType.Wind, wind); | ||
289 | SetThrottle(ThrottleOutPacketType.Cloud, cloud); | ||
290 | SetThrottle(ThrottleOutPacketType.Task, task); | ||
291 | SetThrottle(ThrottleOutPacketType.Texture, texture); | ||
292 | SetThrottle(ThrottleOutPacketType.Asset, asset); | ||
293 | } | ||
294 | |||
295 | public byte[] GetThrottlesPacked() | ||
296 | { | ||
297 | byte[] data = new byte[7 * 4]; | ||
298 | int i = 0; | ||
299 | |||
300 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; | ||
301 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; | ||
302 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; | ||
303 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; | ||
304 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Task].DripRate), 0, data, i, 4); i += 4; | ||
305 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; | ||
306 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4; | ||
307 | |||
308 | return data; | ||
309 | } | ||
310 | |||
311 | public void SetThrottle(ThrottleOutPacketType category, int rate) | ||
312 | { | ||
313 | int i = (int)category; | ||
314 | if (i >= 0 && i < throttleCategories.Length) | ||
315 | { | ||
316 | TokenBucket bucket = throttleCategories[(int)category]; | ||
317 | bucket.MaxBurst = rate; | ||
318 | bucket.DripRate = rate; | ||
319 | } | ||
320 | } | ||
321 | |||
322 | public bool EnqueueOutgoing(OutgoingPacket packet) | ||
323 | { | ||
324 | int category = (int)packet.Category; | ||
325 | |||
326 | if (category >= 0 && category < packetOutboxes.Length) | ||
327 | { | ||
328 | LocklessQueue<OutgoingPacket> queue = packetOutboxes[category]; | ||
329 | TokenBucket bucket = throttleCategories[category]; | ||
330 | |||
331 | if (throttleCategories[category].RemoveTokens(packet.Buffer.DataLength)) | ||
332 | { | ||
333 | // Enough tokens were removed from the bucket, the packet will not be queued | ||
334 | return false; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | // Not enough tokens in the bucket, queue this packet | ||
339 | queue.Enqueue(packet); | ||
340 | return true; | ||
341 | } | ||
342 | } | ||
343 | else | ||
344 | { | ||
345 | // We don't have a token bucket for this category, so it will not be queued | ||
346 | return false; | ||
347 | } | ||
348 | } | ||
349 | |||
350 | /// <summary> | ||
351 | /// Loops through all of the packet queues for this client and tries to send | ||
352 | /// any outgoing packets, obeying the throttling bucket limits | ||
353 | /// </summary> | ||
354 | /// <remarks>This function is only called from a synchronous loop in the | ||
355 | /// UDPServer so we don't need to bother making this thread safe</remarks> | ||
356 | /// <returns>True if any packets were sent, otherwise false</returns> | ||
357 | public bool DequeueOutgoing() | ||
358 | { | ||
359 | OutgoingPacket packet; | ||
360 | LocklessQueue<OutgoingPacket> queue; | ||
361 | TokenBucket bucket; | ||
362 | bool packetSent = false; | ||
363 | |||
364 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | ||
365 | { | ||
366 | bucket = throttleCategories[i]; | ||
367 | |||
368 | if (nextPackets[i] != null) | ||
369 | { | ||
370 | // This bucket was empty the last time we tried to send a packet, | ||
371 | // leaving a dequeued packet still waiting to be sent out. Try to | ||
372 | // send it again | ||
373 | if (bucket.RemoveTokens(nextPacketLengths[i])) | ||
374 | { | ||
375 | // Send the packet | ||
376 | udpServer.SendPacketFinal(nextPackets[i]); | ||
377 | nextPackets[i] = null; | ||
378 | packetSent = true; | ||
379 | } | ||
380 | } | ||
381 | else | ||
382 | { | ||
383 | // No dequeued packet waiting to be sent, try to pull one off | ||
384 | // this queue | ||
385 | queue = packetOutboxes[i]; | ||
386 | if (queue.Dequeue(out packet)) | ||
387 | { | ||
388 | // A packet was pulled off the queue. See if we have | ||
389 | // enough tokens in the bucket to send it out | ||
390 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
391 | { | ||
392 | // Send the packet | ||
393 | udpServer.SendPacketFinal(packet); | ||
394 | packetSent = true; | ||
395 | } | ||
396 | else | ||
397 | { | ||
398 | // Save the dequeued packet and the length calculation for | ||
399 | // the next iteration | ||
400 | nextPackets[i] = packet; | ||
401 | nextPacketLengths[i] = packet.Buffer.DataLength; | ||
402 | } | ||
403 | } | ||
404 | else | ||
405 | { | ||
406 | // No packets in this queue. Fire the queue empty callback | ||
407 | QueueEmpty callback = OnQueueEmpty; | ||
408 | if (callback != null) | ||
409 | callback((ThrottleOutPacketType)i); | ||
410 | } | ||
411 | } | ||
412 | } | ||
413 | |||
414 | return packetSent; | ||
415 | } | ||
416 | |||
417 | public void UpdateRoundTrip(float r) | ||
418 | { | ||
419 | const float ALPHA = 0.125f; | ||
420 | const float BETA = 0.25f; | ||
421 | const float K = 4.0f; | ||
422 | |||
423 | if (RTTVAR == 0.0f) | ||
424 | { | ||
425 | // First RTT measurement | ||
426 | SRTT = r; | ||
427 | RTTVAR = r * 0.5f; | ||
428 | } | ||
429 | else | ||
430 | { | ||
431 | // Subsequence RTT measurement | ||
432 | RTTVAR = (1.0f - BETA) * RTTVAR + BETA * Math.Abs(SRTT - r); | ||
433 | SRTT = (1.0f - ALPHA) * SRTT + ALPHA * r; | ||
434 | } | ||
435 | |||
436 | // Always round retransmission timeout up to two seconds | ||
437 | RTO = Math.Max(2000, (int)(SRTT + Math.Max(G, K * RTTVAR))); | ||
438 | //Logger.Debug("Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " + | ||
439 | // RTTVAR + " based on new RTT of " + r + "ms"); | ||
440 | } | ||
441 | } | ||
442 | } | ||